Paul Chote
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2e97f3d308
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Remove AftermathInfo and move some Rules.GeneralInfo settings onto traits
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2010-02-07 14:15:27 +13:00 |
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Paul Chote
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1ea8e212c4
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Create a mod dll for cnc
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2010-02-05 19:41:31 +13:00 |
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Paul Chote
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249c56d82f
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Start thinking about how the harv<->proc interaction is going to work
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2010-02-05 11:02:30 +13:00 |
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Chris Forbes
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d7a2691db3
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new support power impl
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2010-01-24 12:25:46 +13:00 |
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Bob
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6688716aa5
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find/replace "Game.world." -> "self.World." in all traits and activities.
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2010-01-21 13:15:05 +13:00 |
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Bob
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1ec3ee60eb
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moving Map, TileSet from Rules to World
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2010-01-17 12:18:26 +13:00 |
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Chris Forbes
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59c0791d93
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renamed OpenRa.Game.* to OpenRa.*; a few other bits
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2010-01-17 09:30:53 +13:00 |
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Chris Forbes
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12b84a8468
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finished building *Infos
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2010-01-10 17:28:05 +13:00 |
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Chris Forbes
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fee63593d7
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more traitinfos
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2010-01-10 13:20:51 +13:00 |
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Bob
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b24983f0ef
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basic Sync checking. No protocol stuff yet; just checks that input events are well-behaved.
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2010-01-09 14:25:54 +13:00 |
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Chris Forbes
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c344045955
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split IOrder
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2010-01-09 11:49:12 +13:00 |
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Chris Forbes
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52f99cb055
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added 'self' to IPips.GetPips
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2010-01-05 12:26:10 +13:00 |
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Chris Forbes
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a7b5b05e2c
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fix clash between harv deliver and repair
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2010-01-02 21:10:10 +13:00 |
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Chris Forbes
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1ddc5dfbd7
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removing cruft
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2009-12-31 08:46:50 +13:00 |
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Chris Forbes
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8fc344adb7
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rationalizing some fail
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2009-12-28 14:49:43 +13:00 |
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Paul Chote
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7aea135113
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Begin to unhack unit movement/cursors; Flying units no longer show move-blocked cursor on water
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2009-12-21 03:09:47 -08:00 |
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Paul Chote
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77bf7dd8e6
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Harvester should only show 7 pips
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2009-12-21 02:15:57 -08:00 |
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Paul
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9532029b21
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Wrap pips when there are too many, with included render bug.
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2009-12-20 15:27:55 -08:00 |
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pchote
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fce0a8787d
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New pips interface; use pips.shp instead of native drawing
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2009-12-18 19:07:21 -08:00 |
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pchote
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cdea6b642b
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Better harvester pip behavior
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2009-12-18 15:54:13 -08:00 |
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unknown
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144ffa2444
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Harvester uses pips to show load
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2009-12-18 15:19:01 -08:00 |
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Chris Forbes
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5bf3e05f03
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routing modifier keys where they need to be
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2009-12-16 11:31:53 +13:00 |
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Chris Forbes
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764da53fd4
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split ore/cash
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2009-12-05 21:35:17 +13:00 |
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Chris Forbes
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2435e48a82
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trimming 'using' crap
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2009-12-05 14:23:59 +13:00 |
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Bob
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7c1c0835e1
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Traits can now resolve orders (ATM, they all resolve the orders they issue)
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2009-11-25 20:42:03 +13:00 |
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Bob
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732f3c6c63
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TileSet and Map are now in Rules, not Game
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2009-11-19 17:08:23 +13:00 |
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Chris Forbes
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51b9e5c15f
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harv wont use enemy proc automatically anymore; ore goes to proc owner
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2009-11-17 22:06:03 +13:00 |
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Chris Forbes
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841292fdf0
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money works
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2009-11-05 21:32:34 +13:00 |
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Bob
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edc4a8e6e7
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Harvesting works better, and other related stuff.
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2009-11-05 13:23:23 +13:00 |
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Chris Forbes
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d21589c6e8
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fixed harvester LMB lameness; fixed ore rate
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2009-11-04 21:58:45 +13:00 |
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Chris Forbes
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43170cc318
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harvester empties; first stage of fixing BIM behavior
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2009-11-04 21:03:56 +13:00 |
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Chris Forbes
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0618fb6987
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harvest activity
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2009-11-03 18:54:44 +13:00 |
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Chris Forbes
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d2ddd40902
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harvest order wired into harvester. crashes with noti since the matching activity is noti.
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2009-11-03 18:21:02 +13:00 |
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Chris Forbes
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f9fb04372c
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lots of stuff: harvester, acceptsore, half-destroyed buildings, building sounds
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2009-11-01 18:51:15 +13:00 |
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