Scott_NZ
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54a76070d5
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Prevent Allies from destroying Soviet base in Desert Shellmap
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2013-04-12 21:22:40 +12:00 |
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Matthias Mailänder
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e83f80d6be
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Merge pull request #3030 from Mailaender/shellmap-polish
Removed some annoyances from the RA temperat shellmap
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2013-04-12 01:18:47 -07:00 |
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Scott_NZ
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e8ad630e9d
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Add unit production and other buildings to desert shellmap
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2013-04-12 19:32:43 +12:00 |
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Scott_NZ
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f931706664
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Rework centre of desert shellmap. Adjust unit balancing.
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2013-04-12 18:24:59 +12:00 |
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Scott_NZ
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c3ec29a14c
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More shellmap polish. Add another badger paradrop
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2013-04-11 02:27:09 +12:00 |
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Matthias Mailänder
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821fe02fde
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polish the temperat shellmap a little
- silence the gun sound a bit
- remove the flickering mig
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2013-04-10 15:53:57 +02:00 |
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Scott_NZ
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6fb6aba9fc
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Add chinook reinforcements to Desert Shellmap
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2013-04-10 19:29:37 +12:00 |
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Scott_NZ
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92efc64602
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Add some awesome things to the new shellmap like Chronosphere/Iron Curtain usage and auto unloading of cargo
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2013-04-09 16:58:24 +12:00 |
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Scott_NZ
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5c3923c4f5
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Add civilian nudging for new shellmap
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2013-04-09 16:58:24 +12:00 |
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Scott_NZ
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455dd98eec
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Add general attack code to shellmap
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2013-04-09 16:58:23 +12:00 |
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Scott_NZ
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cd9a264f01
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Shellmap: Add beginning paradrop and Tanya
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2013-04-09 16:58:23 +12:00 |
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Scott_NZ
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a897c256c8
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Shellmap: Add more Soviet buildings and improve paradrop
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2013-04-09 16:58:23 +12:00 |
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Scott_NZ
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1e45a9899b
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Shellmap: Add Viewport movement, coastal attacks and so forth
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2013-04-09 16:58:23 +12:00 |
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Scott_NZ
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3a66cd75b4
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Add Desert Shellmap
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2013-04-09 16:58:22 +12:00 |
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Scott_NZ
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f16edfcf98
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Fix shroud bug in Monster Tank Madness
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2013-04-09 00:18:21 +12:00 |
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Matthias Mailänder
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039589c739
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let the soviets in allies04 not furiously attack mother nature
regression due to trees being destructible now
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2013-03-26 23:40:03 +01:00 |
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Scott_NZ
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2722fc5434
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Pause the game when users navigate to the options menu in SP mode
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2013-03-17 21:14:49 +13:00 |
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Matthias Mailänder
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290310fbe8
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Added Mission Survival01 mission
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2013-03-10 07:28:21 +01:00 |
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Matthias Mailänder
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49cfa21ddb
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separate spy disguise and infiltrate
- add thief to classic-ra & monster tank madness
- remove crude workarounds for allies04
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2013-03-09 13:48:31 +01:00 |
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Chris Forbes
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3ab4112631
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Merge remote-tracking branch 'pchote/cleanup'
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2013-02-28 08:45:47 +13:00 |
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Paul Chote
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3a11aeb434
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Cache PaletteReference in RenderSimple.
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2013-02-26 09:35:41 +13:00 |
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Scott_NZ
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1438030e82
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Add mood haze effect for Allies 04
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2013-02-26 00:10:03 +13:00 |
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Scott_NZ
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09e4d64f99
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Fix Allies 02 warnings
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2013-02-25 23:40:31 +13:00 |
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Scott_NZ
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e57de0ebce
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Allies 02 code maintenance. Add FreeActorInit so free harvesters with procs can be disabled etc
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2013-02-25 21:24:17 +13:00 |
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Paul Chote
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3380817865
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Pass WorldRenderer to Render().
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2013-02-25 21:11:33 +13:00 |
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Paul Chote
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000a5eaa56
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Pass WorldRenderer to IRenderModifiers and replace more palette lookups.
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2013-02-24 15:45:03 +13:00 |
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Scott_NZ
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128e2c9e1f
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Add objectives to MonsterTankMadness
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2013-02-11 00:54:53 +13:00 |
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Scott_NZ
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2c5eeb551e
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Adjust MonsterTankMadnessScript super tank movement times
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2013-02-09 12:19:41 +13:00 |
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Scott_NZ
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54906702bd
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Fix alliedBaseProc unused variable warning
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2013-02-09 12:19:41 +13:00 |
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Scott_NZ
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ec56311a3d
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Fix victory on start of MMM
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2013-02-09 12:19:41 +13:00 |
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Scott_NZ
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cdd09ea24f
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Finish early version of Monster Tank Madness
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2013-02-09 12:19:40 +13:00 |
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Scott_NZ
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b1a5195c51
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Let's not fail right at the beginning, count units too ;)
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2013-02-09 12:19:40 +13:00 |
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Scott_NZ
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03f03ff501
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More MonsterTankMadness work. Add routines for super tanks, civilian evacuees, proving grounds camera, base transfer, Demitri extraction
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2013-02-09 12:19:40 +13:00 |
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Scott_NZ
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3c5967a623
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Add ore capping to MissionUtils. Add world.CreateActor extension in MissionUtils.
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2013-02-09 12:19:40 +13:00 |
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Scott_NZ
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9013e8376c
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Start work on Monster Tank Madness mission
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2013-02-09 12:19:40 +13:00 |
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Scott_NZ
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6bbd54ab93
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Put e1 inside the soviet 01 classic pillboxes. Add check for mission complete
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2013-02-09 12:19:39 +13:00 |
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Scott_NZ
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b3fbafad59
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Use Action<bool> for objective delegate type
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2013-02-03 14:27:43 +13:00 |
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Scott_NZ
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ea716200a7
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Allies 04: Fix multiple waves of spies being able to infiltrate the lab
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2013-02-03 14:27:43 +13:00 |
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Scott_NZ
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8a796416a4
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Remove AutoTargetIgnore for stek after Einstein is freed
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2013-01-28 00:33:09 +13:00 |
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Scott_NZ
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691e6cf9e8
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Have the Soviets build infantry after Einstein is found. Remove jeep cargo limit
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2013-01-28 00:33:08 +13:00 |
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Scott_NZ
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de208e7a2f
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Fix nonworking attack code in Allies 01
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2013-01-28 00:33:08 +13:00 |
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Scott_NZ
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63a72c5d28
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Remove unused variable
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2013-01-28 00:33:08 +13:00 |
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Scott_NZ
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b6b4b89008
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Refactor cash code in Allies campaign. Adjust starting cash to 10000 in SP Allies 03
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2013-01-28 00:33:08 +13:00 |
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Scott_NZ
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44215ae6f1
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Add new trait interface INotifyTransformed and use it in Allies 04 to make the transport remove its cargo capacity after it unloads its passengers
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2013-01-28 00:33:07 +13:00 |
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Scott_NZ
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fba5b80980
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Allies 04: Add more town stuff. Remove leftover hind stuff. Only have patrol 3 on hard difficulty
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2013-01-28 00:33:07 +13:00 |
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Scott_NZ
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693a622322
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Fix Soviets not attacking town properly. Remove hind patrol.
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2013-01-28 00:33:07 +13:00 |
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Scott_NZ
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1d40858f70
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Have the Soviets attack the town in Allies 04
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2013-01-28 00:33:06 +13:00 |
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Scott_NZ
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2079db79f7
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Allies 04: Hack in a fix to stop player hero spies infiltrating buildings they shouldn't
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2013-01-28 00:33:05 +13:00 |
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Scott_NZ
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12e1a531fe
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Tidy campaign stuff
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2013-01-28 00:33:05 +13:00 |
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Scott_NZ
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9f47e75492
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Allies 01: only set eligible units to defensive stance
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2013-01-28 00:33:04 +13:00 |
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