Oliver Brakmann
ebfe5a3fd7
Merge pull request #9474 from obrakmann/pr9217
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Ensure that we have a working OpenGL context.
2015-09-28 18:26:51 +02:00
Guido L
d0447fd97e
Ensure that we have a working OpenGL context.
2015-09-28 18:20:35 +02:00
Paul Chote
d112083c44
Clean up sound devices on game exit.
2015-09-20 22:46:07 +01:00
RoosterDragon
fc436f1aab
Added thread-affinity checks to SDL2 renderer.
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If a call is made into a graphics resource that has thread-affinity, from a thread other than the one that created the graphics device, an exception will now be thrown to make debugging easier.
2015-09-18 21:04:21 +01:00
Matthias Mailänder
4059f83b7e
remove redundant namespace repetition
2015-08-23 07:58:06 +02:00
Matthias Mailänder
bfc7013ba4
avoid magic numbers
2015-08-23 07:58:06 +02:00
Matthias Mailänder
6abd21e71d
explicitly set the OpenTK GL context
2015-08-23 07:58:06 +02:00
Matthias Mailänder
17f3466451
untie the engine from SDL2 and MiniTK
2015-08-23 07:58:03 +02:00