Commit Graph

18532 Commits

Author SHA1 Message Date
reaperrr
2f69711341 Rename ActorMap *UnitsAt* occurences to *ActorsAt*
These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
2015-10-16 00:07:06 +02:00
Oliver Brakmann
410f121a1e Merge pull request #8717 from matija-hustic/missile
Some work on the missile projectile
2015-10-13 19:02:25 +02:00
Pavel Penev
b161c58bbc Merge pull request #9622 from DSUK/test_fix
Fixed TFD Installation.
2015-10-13 10:48:42 +03:00
Pavel Penev
d070971272 Merge pull request #9618 from abcdefg30/cncplanes
Increase planes' CruiseAltitude in cnc
2015-10-13 09:52:52 +03:00
James
5000369463 Fixed TFD Not Creating Install Directory 2015-10-12 19:52:49 +01:00
James
b071bcf28c Added myself to AUTHORS 2015-10-12 19:52:49 +01:00
abcdefg30
5242bc88f7 Increase planes' CruiseAltitude in cnc 2015-10-12 17:26:28 +02:00
Matija Hustić
cd8a15271c Downward lookahead.
Added downward lookahead capability.
2015-10-11 22:15:30 +02:00
Matija Hustić
12b4f8ccf4 Programatic YAML upgrade 2015-10-11 22:03:06 +02:00
Matija Hustić
b9e57d33c3 Added lookahead, launch speed & angle computation.
The missiles should be more intelligent, avoiding cliffs,
surmounting inclines and flexibly selecting appropriate
launch speed and angle to avoid a close incline or miss
a close target.
2015-10-11 22:02:02 +02:00
Matija Hustić
41f57f2a15 Missile projectile refactor.
Introduces:

Vertical rate of turn
Customizable vertical launch angle
Delayed activation of the homing mechanism / propulsion
Freefall while propulsion deactivated
Customizable explosion altitude (for airburst)
Customizable cruise altitude (when target out of range)
Height checks for terrain impact and shadow rendering
Acceleration (instead of constant speed from launch to impact)
2015-10-11 22:02:01 +02:00
Matthias Mailänder
a79b71c608 Merge pull request #9581 from matija-hustic/attackmove_defendstance
Gets AttackMove to work with 'Defend' stance
2015-10-11 21:28:35 +02:00
Matthias Mailänder
40eb7fa074 Merge pull request #9588 from pchote/fix-recoil
Fix sprite turret recoil.
2015-10-11 21:21:48 +02:00
abcdefg30
9e24d4ec79 Merge pull request #9590 from pchote/fix-debug-case
Fix debug menu terminology.
2015-10-11 20:45:13 +02:00
Matthias Mailänder
4437bce132 Merge pull request #9459 from reaperrr/d2k-power-misc
Change D2k power draw and various other aspects to match original
2015-10-11 19:48:41 +02:00
Matthias Mailänder
6107eb389b Merge pull request #9600 from abcdefg30/tanyadamage
Fix tanya not being able to damage barrels
2015-10-11 19:26:27 +02:00
Matija Hustić
1ba81d7c97 Fixes bad comment in UpgradeRules
https://github.com/OpenRA/OpenRA/pull/8768/files#r41694572
2015-10-11 19:23:10 +02:00
Matija Hustić
2a0a7541ba Gets AttackMove to work with 'Defend' stance 2015-10-11 19:23:08 +02:00
reaperrr
5646f4118f Make D2k infantry no longer attract worms 2015-10-11 16:28:41 +02:00
reaperrr
0629cde10f D2k implement classic engineer capturing, reduce Fremen cloak delay, add cloak to Saboteur 2015-10-11 16:27:39 +02:00
reaperrr
efde2ab8ff Enable Carryall self-healing 2015-10-11 16:27:36 +02:00
reaperrr
a94b8f5f0c Enable self-healing on D2k MCV, Harvester and Devastator to match original
Additionally change harvester PipCount and Capacity to match original.
2015-10-11 16:27:35 +02:00
reaperrr
5d20a9e4f2 Tweak emitted infantry types of D2k construction yard 2015-10-11 16:27:34 +02:00
reaperrr
4292a05470 Tweak D2k barracks RallyPoint offset 2015-10-11 16:27:33 +02:00
reaperrr
6dd5e3b77a Reduce D2k wall line build range 2015-10-11 16:27:32 +02:00
reaperrr
e8defccd95 Remove stealth detection from D2k buildings 2015-10-11 16:27:30 +02:00
reaperrr
70163e9c86 Change D2k building power draw/output to original values 2015-10-11 16:27:29 +02:00
Oliver Brakmann
421b15cad1 Merge pull request #9562 from Biofreak1987/soviet07-fix
Fix early game over in soviet07
2015-10-11 15:43:26 +02:00
Oliver Brakmann
42b04b8a6f Merge pull request #9450 from atlimit8/SpreadDamageWarheadRangeOnRulesetLoaded
SpreadDamageWarhead Range on ruleset loaded
2015-10-11 15:28:19 +02:00
Oliver Brakmann
244093834c Merge pull request #9447 from atlimit8/CacheFireportsForAttackGarrisoned
Cache AttackGarrisoned fire ports using IRulesetLoaded
2015-10-11 15:26:38 +02:00
Oliver Brakmann
63d1158f94 Merge pull request #8563 from matija-hustic/tesla_boost
Tesla boost for RA2 mod
2015-10-11 14:33:13 +02:00
Biofreak1987
4e36ce2050 Soviet07 fix game over and add healthcrate
-Fix game over
-Add healthcrate
2015-10-11 14:32:51 +02:00
abcdefg30
6aa8f9772a Fix tanya not being able to damage barrels 2015-10-11 14:24:03 +02:00
abcdefg30
b0c1f95ef2 Merge pull request #9486 from reaperrr/fix-9403
Fix AI queueing structure build orders twice at higher game speeds due to lag
2015-10-11 13:51:02 +02:00
reaperrr
3711ef8eb5 Fix AI queueing build orders twice at higher game speeds due to lag
Fixes #9403.
2015-10-11 01:53:25 +02:00
Paul Chote
08df5b9d7d Fix the server reporting for Debug Menu. 2015-10-10 21:41:27 +01:00
Paul Chote
f40dea41d6 Fix capitalisation in Debug menu. 2015-10-10 21:38:53 +01:00
Paul Chote
7e1dfa96be Merge pull request #9584 from obrakmann/fix-d2k-sequence-crash
Fix case sensitivity issue in d2k sequence definitions
2015-10-10 20:46:11 +01:00
Paul Chote
6c0a4e0722 Merge pull request #9453 from reaperrr/d2k-cost
Change D2k Cost and CustomBuildValues to match original
2015-10-10 20:44:33 +01:00
Paul Chote
ad3714e9ec Merge pull request #9406 from reaperrr/d2k-weapon-offsets
Fixed D2k armament offsets and some cleanup
2015-10-10 20:34:02 +01:00
Paul Chote
8954ac585c Merge pull request #9442 from Mailaender/ai-world-check
Fixed AI bots trying to assign orders to units not in the world
2015-10-10 20:21:10 +01:00
Paul Chote
d70fbdf6ce Fix sprite turret recoil. 2015-10-10 19:31:28 +01:00
Matthias Mailänder
4579e8af06 don't let the AI assign orders to units not in the world 2015-10-10 19:06:20 +02:00
Matthias Mailänder
f1b1df1428 Merge pull request #9537 from penev92/fixLaunch
Fix crash when launching the game directly into a mod with missing assets
2015-10-10 18:59:19 +02:00
Matthias Mailänder
dd90d6929f Merge pull request #9567 from abcdefg30/soviet02ownerrow
Hide the owner row of FCOM
2015-10-10 18:50:57 +02:00
Matthias Mailänder
d677192bea Merge pull request #9578 from penev92/deployOnRamps
Add a CanDeployOnRamps property to DeployToUpgrade
2015-10-10 18:44:42 +02:00
Oliver Brakmann
a26e1a1d52 Fix case sensitivity issue in d2k sequence definitions
Game would crash on systems with case-sensitive filesystems when a support-power beacon appeared.
2015-10-10 14:19:02 +02:00
Matija Hustić
c55141c91c Enabled multiple timed upgrades from single source.
This makes the UpgradeManager support requests to grant a timed
upgrade multiple times from a single source.
GrantUpgradeWarhead modified to take advantage of this.
2015-10-09 22:41:23 +02:00
Matija Hustić
03c80fb9c6 Added tesla boost capabilities.
Shock troopers and tesla tanks standing near a tesla coil
will charge it up, enhancing its range, modifying the zap
animation and allowing it to work even when player's power
is down.
The sound for charger weapons edited from
https://www.freesound.org/people/JoelAudio/sounds/136542/
2015-10-09 22:41:21 +02:00
Pavel Penev
db609b12a0 Add a CanDeployOnRamps property to DeployToUpgrade 2015-10-09 17:15:54 +03:00