Commit Graph

5263 Commits

Author SHA1 Message Date
Paul Chote
2f99512bd4 Clear dirty blocking cells after updating. 2019-07-27 17:21:43 +02:00
Paul Chote
6345655bb1 Add a PerfSample to UpdateCellBlocking. 2019-07-27 17:21:43 +02:00
teinarss
b5c387774c Fixed selecting none in spec dropdown should set none as active panel 2019-07-27 10:17:34 +01:00
teinarss
cc84daacea Added cache for cell cost and blocking 2019-07-26 15:54:22 +02:00
teinarss
fb1af81280 Updated TerrainInfo cost to use short 2019-07-26 15:54:22 +02:00
teinarss
27077d6427 Added CellUpdated event to ActorMap 2019-07-26 15:54:22 +02:00
teinarss
2ddf9fa826 Using Locomotor instead of Info for pathfinding 2019-07-26 15:54:22 +02:00
Paul Chote
c00b13a18e Fix player color when a client is bumped to a spectator slot. 2019-07-24 23:07:12 +02:00
reaperrr
4c3f2f3afa Fix aircraft allowing enter when it should not
Show "enter-blocked" cursor when resupply is not possible,
except when
-  the actor CanForceLand,
- does not TakeOffOnResupply,
- and has active ForceEnter modifier.
2019-07-23 17:01:41 +02:00
reaperrr
5b3e6175ea Fix Repairable returning order targeter for aircraft
Aircraft (currently) does its own order targeting for resupplies,
so this could lead to conflicts.
2019-07-23 17:01:41 +02:00
reaperrr
e7769357a8 Improve AircraftCanEnter readability 2019-07-23 17:01:41 +02:00
reaperrr
e662f17f06 Fix that VTOLs can ignore TurnToDock/-Land
When already at horizontal target position, no Turn was queued.
2019-07-23 16:17:18 +02:00
tovl
d9e1a68453 Cancel carryall transport request when cancelling order. 2019-07-22 22:54:01 +02:00
reaperrr
30c2e6b4d2 Remove Resupply re-queueing hack from Aircraft
By preventing that other traits can remotely cancel Resupply
or ReturnToBase.
2019-07-21 16:29:38 +02:00
reaperrr
bfcdb3a8a2 Add IdleBehavior enum to Aircraft 2019-07-21 16:29:38 +02:00
reaperrr
d185f6e9f1 Remove AbortOnResupply from Aircraft again
This was accidentally re-added during a rebase in
a previous PR.
2019-07-21 16:29:38 +02:00
reaperrr
7f4fbfcf46 Change Resupply closeEnough 'infinite' to negative
...instead of 'zero'.

Returning 'true' at a distance of zero was a legacy left-over
that isn't used anymore once #16695 is merged.
2019-07-21 15:17:09 +02:00
reaperrr
fa41554309 Fix actors resupplying even if too far from resupplier 2019-07-21 15:17:09 +02:00
teinarss
f46cad5347 Fix game minute in PlayerStatistics 2019-07-21 14:23:25 +02:00
teinarss
e06c97bc03 Updated the LineGraphWidget with new layout 2019-07-21 14:23:25 +02:00
teinarss
60250e621c Fix random flag for spec in score screen 2019-07-21 13:50:02 +02:00
teinarss
551d72b061 Fixes flag in spec ui 2019-07-21 13:50:02 +02:00
tovl
c5558e2145 Remove SequenceActivities. 2019-07-20 23:41:31 +02:00
Ivaylo Draganov
86c8dfe96e Add a tooltip text to overflowing ButtonWidget in hotkey settings panel 2019-07-20 17:39:07 +02:00
Ivaylo Draganov
ef0cb7552d Revert "Scissor the text of a ButtonWidget if it overflows and display a tooltip"
This reverts parts of commit 76a6e7ec92.
2019-07-20 17:39:07 +02:00
tovl
a38c2d9aae Allow ReturnToBase to exit if actor does not land at building. 2019-07-19 12:19:15 +02:00
tovl
ed18ecfcaf Allow explicit landing orders to be disabled in yaml. 2019-07-19 12:14:39 +02:00
tovl
0e62490d57 Let autocarryall switch destination when carryable switches destination. 2019-07-19 10:49:24 +02:00
tovl
231825d0d0 Remove WaitForTransport activity. 2019-07-19 10:49:24 +02:00
tovl
922c6e9c40 Fix harvesters losing their last harvesting position when carried by carryall. 2019-07-19 10:49:24 +02:00
tovl
d59b01597a Always clear requested targets when exiting AttackActivity/Flyattack. 2019-07-18 23:14:56 +01:00
reaperrr
83a607e089 Fix resupply anim continuing if docked actor dies during resupply 2019-07-18 22:59:27 +01:00
reaperrr
4bf659ca38 CanSlide update rule 2019-07-18 10:26:43 +02:00
reaperrr
cf4d73ab91 Revert FlightDynamics
This needs more thought and most parts might get superseded
by other approaches.

Kept CanSlide separation from CanHover.
2019-07-18 10:26:43 +02:00
reaperrr
aa5c8b4efa Revert FlightDynamics update rule 2019-07-18 10:26:43 +02:00
Mustafa Alperen Seki
30e2b69dba Fix several traits missing OrderString checks for VoicePhraseForOrder 2019-07-16 10:04:55 +01:00
reaperrr
c51f2c036a Make aircraft always take off after repair
Reservable logic doesn't handle repairs, and we
don't want aircraft to block repair bays etc. until it does.
2019-07-15 23:48:54 +01:00
reaperrr
a010c72780 Fixed comment typo in Aircraft 2019-07-15 23:48:54 +01:00
reaperrr
5211eb25aa Improve handling of finished/cancelled Resupply 2019-07-15 23:48:54 +01:00
reaperrr
5b65e618ee Remove Resupply Cancel override
This became detrimental to actor responsiveness
while resupplying.
2019-07-15 23:48:54 +01:00
reaperrr
e4011b86ac Move AbortOnResupply to AttackAircraft
Additionally, if AbortOnResupply is set to 'true',
abort FlyAttack right away when queueing ReturnToBase.
2019-07-15 23:48:54 +01:00
reaperrr
1f16cb6864 Make Repairable(Near) implement interfaces explicitly 2019-07-15 23:48:54 +01:00
reaperrr
1bb988512f Move AmmoPool RemainingTicks reset to Rearmable
This is a better place to do this than the Resupply activity.
2019-07-15 23:48:54 +01:00
reaperrr
f71912f337 Move movement to resupplier inside Resupply activity
From Repairable(Near).
2019-07-15 23:48:54 +01:00
reaperrr
a7fa372045 Fix Resupply regression
The work-around was originally written with ground units in mind
and caused issues with aircraft.
2019-07-15 23:48:54 +01:00
Paul Chote
579d2c19e2 Add --check-conditional-trait-interface-overrides utility command.
This command is used by `make check` to detect traits that incorrectly
override interface methods that are required for conditions to work
correctly.
2019-07-14 00:41:59 +02:00
Paul Chote
6eaf615798 Fix conditional traits that incorrectly override INotifyCreated. 2019-07-14 00:41:59 +02:00
reaperrr
701b1524e5 Fix InstantHit crashing if blockable and target is dead
If the weapon has TargetActorCenter, the projectile is Blockable
and the target dies the same tick the projectile is fired but before
the 'blocked' check is performed, the target.CenterPosition lookup
would crash since the target has become invalid.

Work around this by ignoring TargetActorCenter and using
args.PassiveTarget position instead if the target is already dead.
2019-07-12 22:09:14 +02:00
tovl
71a1060ecb Prevent carryalls picking up non-existent units. 2019-07-11 13:19:19 +02:00
tovl
0562814efa Prevent carryalls delivering non-existent units. 2019-07-11 13:19:19 +02:00