max621
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2fc219ecd5
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Fixed auto attack not working properly due to code expecting 'Idle' activity but most units use 'IdleAnimation' in RA mod
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2010-10-05 17:45:29 +13:00 |
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Chris Forbes
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a0714b00b3
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a bit of cleanup
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2010-10-02 15:49:42 +13:00 |
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Chris Forbes
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f402ec7898
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Revert "add IHasLocation"
This reverts commit 699b4b1154.
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2010-09-28 07:43:49 +13:00 |
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Bob
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699b4b1154
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add IHasLocation
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2010-09-26 18:17:23 +12:00 |
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Bob
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d8de477edb
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fix IdleAnimation. add IsAttacking to AttackBase
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2010-09-22 12:21:49 +12:00 |
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Bob
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c16a515224
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make more activities cancelable. remove many uses of CurrentActivity is T
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2010-09-22 11:53:58 +12:00 |
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Bob
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e2eae7973b
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removing warning
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2010-09-22 11:18:47 +12:00 |
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Bob
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ef665df2e9
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refactor activity queueing
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2010-09-22 10:13:13 +12:00 |
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Chris Forbes
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06aba5da46
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fix remote engineer repair exploit
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2010-09-16 18:19:06 +12:00 |
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Chris Forbes
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106fbcd5af
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remove some crashes
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2010-09-16 18:18:16 +12:00 |
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Paul Chote
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e9f34b1e21
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Quick fix for #87, #88. Real fix will come when we nest activities.
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2010-09-16 07:45:29 +12:00 |
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Chris Forbes
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8dbbaca8da
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fix repair semantics for vehicles on FIX; fix #138
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2010-09-13 07:36:53 +12:00 |
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Paul Chote
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f9445cb282
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Pathfinder uses a MobileInfo instead of a specific actor
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2010-09-09 23:25:58 +12:00 |
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Chris Forbes
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c3fa9f7aa8
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#120 fixed: crash in DeliverResources.Tick
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2010-09-09 12:34:35 +12:00 |
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Paul Chote
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ff0c66e38c
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Idle animations for infantry. Enabled for cnc e3.
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2010-09-07 23:30:49 +12:00 |
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Chris Forbes
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173dc59039
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fix crash on engineer repair if the target building goes away
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2010-09-07 17:37:18 +12:00 |
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Paul Chote
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4e0ace6ec5
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Tidy production exits, cnc only
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2010-09-03 21:47:24 +12:00 |
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Bob
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5561ac458b
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finished TraitDictionary. Refactored permanent actor-removal.
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2010-08-26 19:33:56 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Chris Forbes
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df19163ce5
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fix #18 -- harvs built at weap choose a proc when trying to return now
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2010-08-12 19:54:37 +12:00 |
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Paul Chote
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d9acf1a3e5
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Don't teleport into transport's.
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2010-08-08 19:30:49 +12:00 |
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Paul Chote
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40b16e33ba
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Fix and polish all ra production structures; remove some obsoleted Production subclasses
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2010-08-03 18:29:32 +12:00 |
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Paul Chote
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711378d352
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Polish cnc pyle & hand inf production; lays groundwork for future polish. Likely breaks every other production structure (untested).
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2010-08-02 23:35:35 +12:00 |
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Paul Chote
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bc93e8cac0
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Health as an ActorInit
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2010-08-02 20:12:04 +12:00 |
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alzeih
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578d42614b
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Convert all CreateActor calls to use TypeDictionary
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2010-08-02 01:51:13 +12:00 |
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Chris Forbes
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990eeb844a
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ChooseAirfield chooses closest, rather than first.
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2010-08-01 15:49:52 +12:00 |
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Chris Forbes
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4567bad251
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make Activities.Land work with Targets.
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2010-08-01 14:57:07 +12:00 |
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Chris Forbes
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aafbeed703
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ffs, doing it the hard way as usual
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2010-08-01 14:36:53 +12:00 |
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Chris Forbes
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002bc20d50
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some improvement to alfd/plane interaction
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2010-08-01 14:32:59 +12:00 |
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Paul Chote
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d29e3f3f0e
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Split facing into its own interface; fix husks
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2010-08-01 01:01:31 +12:00 |
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Paul Chote
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207ee49da3
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Move Facing and Altitude onto IMove impls, with associated pile of cleanups
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2010-08-01 01:01:31 +12:00 |
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Chris Forbes
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9a218f7b52
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GetPrimaryWeapon() dies too.
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2010-07-31 21:34:24 +12:00 |
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alzeih
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33b6f590e9
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move ROT, InitialFacing and Speed to Mobile and Aircraft.
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2010-07-31 02:06:30 +12:00 |
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Paul Chote
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1459ec483c
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Rename ExtendedDamageState -> DamageState
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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9280dd9f2f
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Add some polish
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2010-07-30 21:00:23 +12:00 |
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Paul Chote
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bde16e4e15
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Remove a pile of duplication on mcv undeploy
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2010-07-30 21:00:23 +12:00 |
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Paul Chote
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119f85dbf4
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Unfail mcv deploy
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2010-07-30 21:00:23 +12:00 |
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Paul Chote
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98ac5a036f
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Add an `Undamaged' damagestate to simplify things related to healing.
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2010-07-30 01:22:41 +12:00 |
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Paul Chote
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bce9791b56
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Fix building repair; Kill GlobalDefaults.
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2010-07-30 00:41:55 +12:00 |
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Paul Chote
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6fba888d45
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Shift Actor.Health onto a trait.
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
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2010-07-30 00:33:44 +12:00 |
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Paul Chote
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43a488ed6d
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Rebase fixes
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2010-07-26 20:14:35 +12:00 |
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Paul Chote
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305fa03355
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Kill Controller
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2010-07-26 20:14:35 +12:00 |
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alzeih
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925ca2bb73
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SetTargetSilently for DrawLineToTarget
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2010-07-26 13:57:53 +12:00 |
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Paul Chote
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4650642311
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Keep selection on mcv deploy/undeploy. Bonus: build tab opens on mcv deploy
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2010-07-25 20:02:23 +12:00 |
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Paul Chote
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52c8c93b30
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Building capture eva + wtf on silo capture
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2010-07-23 22:29:27 +12:00 |
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alzeih
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cad1418199
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use Range as a *range*, not as a nearenough.
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2010-07-23 21:40:06 +12:00 |
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Paul Chote
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05953d0d6b
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Building capture
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2010-07-23 21:26:26 +12:00 |
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Paul Chote
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71420df0f3
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Fix CursorForOrderString to work with orders + preliminary e6 fixes
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2010-07-23 17:16:02 +12:00 |
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Chris Forbes
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73b6eb568b
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more of attack-ground (order wiring, etc); doesn't work.
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2010-07-22 08:26:52 +12:00 |
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Chris Forbes
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5c61c9d3a9
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migrating most things to use the Target struct rather than Actor directly.
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2010-07-22 08:26:51 +12:00 |
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