Paul Chote
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76216b8dd9
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Move damage sounds and shaking from Building/RenderBuilding into their own traits. Fix wall damage/death sounds under cnc.
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2011-01-04 14:34:00 +13:00 |
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Paul Chote
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4a47641656
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Tweak cnc wall sounds.
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2011-01-04 14:34:00 +13:00 |
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Chris Forbes
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94715a1561
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add AutoTargetIgnore to ^Wall in ra and cnc
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2010-12-05 11:41:14 +13:00 |
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Paul Chote
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748a055a24
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Disable FrozenUnderFog for this release.
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2010-11-28 10:29:05 +13:00 |
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Paul Chote
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9655b34e5f
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Fix FrozenUnderFog; add to cnc.
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2010-11-27 11:28:22 +13:00 |
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Paul Chote
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00dc91cf49
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Standardise Theater -> Tileset.
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2010-11-24 10:09:51 +13:00 |
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Chris Forbes
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6dcc401342
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add missing EditorAppearance for trees & cnc rocks
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2010-11-21 10:59:36 +13:00 |
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Chris Forbes
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13d76f8e9c
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removed editor -> ra dep; added EditorAppearance for inconvenient bits that the editor must have _some_ understanding of, but can't see
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2010-11-06 15:10:29 +13:00 |
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Bob
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39b09780f6
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refactor Targetable into Targetable{Unit,Building} and ITargetable
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2010-11-05 19:50:15 +13:00 |
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Bob
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f5fe1013ee
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remove AttackDefault; use AttackFrontal instead
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2010-10-25 09:51:14 +13:00 |
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Chris Forbes
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1cde37f32b
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update cnc to work with updated engine (AttackBase -> AttackDefault)
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2010-10-25 08:45:49 +13:00 |
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Paul Chote
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f13343ef2e
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Fix tilesets colours for snow and blue tib, fix unit speed over tib, fix lst pathability.
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2010-10-13 19:57:18 +13:00 |
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max621
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c150fd9475
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Added attack move
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2010-10-13 08:13:20 +13:00 |
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Chris Forbes
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9c0e3ac4c9
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allow AppearsOnRadar to use Location rather than OccupiedCells, for things that don't occupy any cells
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2010-10-11 18:54:13 +13:00 |
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Chris Forbes
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a97ddffa53
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fix cnc movement (argh)
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2010-09-22 19:00:07 +12:00 |
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Paul Chote
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f616a527ee
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Reorganise cnc mod dir. Exposes a bug in folder/package priority.
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2010-09-09 20:31:54 +12:00 |
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