Paul Chote
8ad3f47608
Further resource tweaks:
...
- Resource value reduced by 25%
- Resource spawn rate increased by 15%
- Unload rate decreased by 50%
- Harvest rate increased by 25%
2011-07-25 22:23:21 +12:00
Paul Chote
eba178a427
Resource changes (Feature #970 ):
...
- Harvester capacity ~halved
- Harvester harvesting rate halved
- Resource value ~doubled
- Silo/Refinery capacity increased slightly
2011-07-25 22:23:21 +12:00
Paul Chote
a5b2ff4c75
Remove unused proc sequences
2011-07-25 22:23:21 +12:00
Paul Chote
996a5407a9
Use proc tower lights as a fullness indicator (Feature #1035 ).
2011-07-25 22:23:20 +12:00
Paul Chote
6c129eed3c
Split pip artwork into their own files and kill the hardcoded size/offset junk. Add a blue pip to support C&C blue tib. Fixes #836 .
2011-07-25 22:23:20 +12:00
Paul Chote
ee3be9c89b
Laser tweaks:
...
- Expose the beam duration to the projectileinfo
- Play an explosion animation at the target
- Beam tracks moving targets
- Disable player beam color in C&C
2011-07-25 22:23:14 +12:00
Paul Chote
5fceaaec58
New APC turret; art by Daniel Hernandez.
2011-07-15 20:10:22 +12:00
Paul Chote
089cdf14ad
Remove the baked harvester animation from proc. Fixes #1009 .
2011-07-15 20:10:22 +12:00
Paul Chote
e9bd03b686
Add crushable infantry support, enabled in C&C.
2011-07-15 20:10:21 +12:00
Paul Chote
9cbf372698
Use new reveal-map and heal crate effects. Fixes #977 .
2011-07-01 00:12:27 +12:00
Paul Chote
17fa312108
Use new cloak crate effect
2011-07-01 00:08:43 +12:00
Paul Chote
fc10b79e1d
Capturable Biolab allows production of player-controlled viceroids.
2011-06-30 20:20:00 +12:00
Paul Chote
b39880a845
SAM site muzzleflash ( Fixes #923 )
2011-06-25 00:17:49 +12:00
Paul Chote
9bf0a97327
Fix RMBO death sequences
2011-06-20 13:03:23 +12:00
Paul Chote
9b858af2b7
Add muzzleflash to GTWR. WithMuzzleFlash now actually uses the turret position.
2011-05-31 20:44:00 +12:00
Paul Chote
e2bd20f888
Reorder sequence loading to save batches
2011-05-21 17:26:18 +12:00
Paul Chote
dea199400d
Fix #630 - Muzzleflashes on cnc apache
2011-03-19 18:40:12 +13:00
Paul Chote
4a3d254c0c
Start RenderInfantry rework. TODO: fix ra sequences, split Prone/Panicked into RenderInfantry* overrides, integrate idle anims.
2011-02-17 19:53:58 +13:00
Paul Chote
3c9de06db0
Remove redundant sequences
2011-02-15 22:41:55 +13:00
Paul Chote
b6328b356c
ScaredyCat trait for civilians.
2011-02-15 22:38:13 +13:00
Chris Forbes
5bd9273a7d
fix issues with mpspawn and waypoint sprites
2011-02-15 16:09:53 +13:00
Paul Chote
c5cf51185b
define liedown, standup, cheer, die6 sequences for all cnc infantry (where applicable)
2011-02-12 10:13:26 +13:00
Paul Chote
ab08273412
Improved death anim speeds
2011-02-11 23:11:06 +13:00
Paul Chote
03f014ffb9
Visceroid spawning. Add tib death anims for e1 and e2. Others will crash.
2011-02-11 23:05:01 +13:00
Paul Chote
51138fcdc3
Give VICE Chemspray weapon. Fix bogus armor assignments (will unbalance nearly everything, but give a better start for fixing things).
2011-02-11 22:25:16 +13:00
Paul Chote
cd5e7409ef
First attempt. Problems: doesn't move back to zero-facing before closing. Flickers turret-up frame sometimes when being attacked.
2011-01-30 23:11:16 +13:00
Paul Chote
3674accd0c
Improved cnc proc/harv docking.
2011-01-02 14:56:29 +13:00
Paul Chote
52e265557c
Oil Derricks spurt fire when dead.
2010-11-27 15:50:46 +13:00
Paul Chote
d559b5cdb7
Rallypoint Polish: Improved artwork, correct positioning, doesn't disappear when the building is offscreen, targeting cursor.
2010-11-27 14:54:29 +13:00
Paul Chote
4206d2e131
Add Katzsmile's transport remake; make it controllable on GDI01 while testing.
2010-10-16 09:56:01 +13:00
Paul Chote
5a3ccdf0c5
fix ssm launcher rockets
2010-10-13 19:57:52 +13:00
Paul Chote
1bd802c386
Add tech building definitions to cnc; noncapturable map decorations until they have behavior implemented.
2010-10-13 19:57:52 +13:00
Chris Forbes
692ef539f9
fix timings of infantry idle anims
2010-09-18 11:25:45 +12:00
Paul Chote
a594e9f830
Move the sequences files into their own dir.
2010-09-09 20:31:53 +12:00