Scott_NZ
30a374b9e9
Add total earned/spent tracking
2013-01-08 22:42:42 +13:00
Scott_NZ
2a0b9a8596
Display support powers
2013-01-08 22:42:41 +13:00
Scott_NZ
9a9324946f
Add dropdown for economic information
2013-01-08 22:42:41 +13:00
Scott_NZ
babf1556e3
Refactor the stats YAML and logic to more easily support swapping in data
2013-01-08 22:42:41 +13:00
Scott_NZ
bb1c87b084
Add clocks and text overlays for the production icons
2013-01-08 22:42:41 +13:00
Scott_NZ
1c584fb158
Consolidate the production icons into a single widget. Add income tracking for players.
2013-01-08 22:42:40 +13:00
Scott_NZ
83e1855919
Add indication of what players are building
2013-01-08 22:42:40 +13:00
Scott_NZ
4bc04769ec
Subscribe to click event directly in the setup method
2013-01-08 22:42:40 +13:00
Scott_NZ
178358c29a
Fixed Stats panel player selection silliness
2013-01-08 22:42:40 +13:00
Scott_NZ
42b16f74a1
Slightly adjust the width of the templates
2013-01-08 22:42:39 +13:00
Scott_NZ
9b493ad9e7
Remove unused usings
2013-01-08 22:42:39 +13:00
Scott_NZ
d7d5baae0e
Add an observer stats panel
2013-01-08 22:42:39 +13:00
Scott_NZ
a8e434b74d
Add radar for spectators
2013-01-08 22:42:39 +13:00
Scott_NZ
07d5ba8405
Remove Soviet econ hacks and power checks in Allies 02.
2013-01-08 22:42:39 +13:00
Scott_NZ
a5141f9908
proc.nofreeactor was causing harv to not unload properly. Just spawn a normal proc after we've changed the owner of the Allied base.
2013-01-08 22:42:38 +13:00
Scott_NZ
d15fb82b08
Allies 02 SP mode bug fixes
2013-01-08 22:42:38 +13:00
Scott_NZ
947b27a227
Make Allies 02 work in SP mode
2013-01-08 22:42:38 +13:00
Scott_NZ
b49110bf5c
Ignore spies if they are disguised in Allies 03
2013-01-08 22:42:38 +13:00
Scott_NZ
8578958e40
Difficulty/balance changes
2013-01-08 22:42:37 +13:00
Scott_NZ
65e78ca8b0
Additional ore mines
2013-01-08 22:42:37 +13:00
Scott_NZ
608bf9ada1
Have the mggs come offmap, we don't want the player building too many.
2013-01-08 22:42:37 +13:00
Scott_NZ
4373831317
Remove econ hacks in Allies 03 and have the Soviets actually build their yaks.
2013-01-08 22:42:37 +13:00
Scott_NZ
aa78d63d72
Increased minimum attack increment
2013-01-08 22:42:36 +13:00
Scott_NZ
400d94caba
Give the Soviets a Soviet construction yard in case the Allies lose theirs - they can capture this as a last resort. Make yaks buildable by Allies if they capture the Airfield buildings.
2013-01-08 22:42:36 +13:00
Scott_NZ
1660c4fe7c
Reduce some code duplication
2013-01-08 22:42:36 +13:00
Scott_NZ
e643f12371
Attempted fix for Allies 03 crash ( #2471 )
2013-01-08 22:42:36 +13:00
Scott_NZ
339c0bc520
Fix weird plane spawn/management logic. Have Soviets ignore units that are concealed by gap generators
2013-01-08 22:42:36 +13:00
Scott_NZ
e15c240a8f
Remove some old noise from the map
2013-01-08 22:42:35 +13:00
Scott_NZ
7bd66c2560
Render the shroud range circle for mgg
2013-01-08 22:42:35 +13:00
Scott_NZ
1f8fd404e5
Much better yak management. Map improvements.
2013-01-08 22:42:35 +13:00
Scott_NZ
93e951eb75
Added mobile gap generator. It is currently unbuildable and it does not generate shroud - this requires some additional shroud work since you can paint shroud across the map by moving it.
2013-01-08 22:42:35 +13:00
Scott_NZ
c52cd77c4c
Add mechanic
2013-01-08 22:42:34 +13:00
Scott_NZ
0da911c9f8
Delete mods/d2k/bits/turret1.aud (not mods/d2k/bits/TURRET1.aud). This old, unused file was causing oddities for users with NTFS since we had two different files in the repository with filenames that differ only by case, and NTFS has case-insensitive filenames.
2013-01-08 22:42:34 +13:00
Igor Popov
395aa0fc10
dedicated: never let Bot become an admin
2013-01-08 22:34:03 +13:00
Carko
e10920d4ea
Added the spawnpoint map tooltip that displays players name in the lobby ( closes #2024 )
2013-01-08 22:22:25 +13:00
Carko
914afa2dee
Removed StringSplitOptions.RemoveEmptyEntries when counting wrapped text lines
2013-01-08 22:11:56 +13:00
Carko
ca1e0b4c48
Added word wrapping to in-game chat ( fixes #2093 )
2013-01-08 22:11:56 +13:00
Carko
70cf48dcaf
Added a power bin tooltip that shows provided and drained power
2013-01-08 22:08:12 +13:00
Igor Popov
68130c85f3
fix #2453 ; MOTD for lobby (to be fetched from file); different motd for each mod
2013-01-08 21:57:25 +13:00
Chris Forbes
d0aea18b3e
Added new map: "Bad Neighbors" from Nukem
2013-01-08 21:57:09 +13:00
Curtis Shmyr
ac301b22e2
Editor - Template categories are now ordered by whats specified in the tileset yaml
2013-01-08 20:11:22 +13:00
Curtis Shmyr
b56125fa39
Added terrain category types to RA Snow tileset
2013-01-08 20:11:22 +13:00
Curtis Shmyr
b362ddac15
Fixed terrain categories for two river tiles in RA Temperat
2013-01-08 20:11:22 +13:00
Curtis Shmyr
5f2aa810b1
Add terrain category types to RA desert tileset
2013-01-08 20:11:22 +13:00
Curtis Shmyr
189a6c337e
Fix Water Cliff terrain types in temperate / desert tilesets
2013-01-08 20:11:22 +13:00
Curtis Shmyr
9c552839ea
update CHANGELOG
2013-01-08 20:11:22 +13:00
Curtis Shmyr
79aa7901cf
Added RA map: ghost town
2013-01-08 20:11:22 +13:00
Carko
88959b2e6c
Changed scroll velocity in the map chooser to be better suited for mouse scrolling
2013-01-03 11:37:59 +13:00
Carko
f256742a0d
Fixed repairing landed airplanes (most likely #2365 )
...
When an airplane was landed and ordered to another airstrip or service depot, the aproach distance was not properly calculated since it was not taken into effect that its current altitude is zero.
2013-01-03 11:36:11 +13:00
Chris Forbes
22e2d3d0f4
Merge pull request #2507 from Lookingglass/per-player-shrouds
...
Per-player shrouds
2012-12-22 12:26:40 -08:00