Chris Forbes
|
31d5d18d65
|
undo ProjectileArgs stuff
|
2010-07-22 18:59:41 +12:00 |
|
Chris Forbes
|
6d527c3668
|
unbreak Target
|
2010-07-22 18:36:56 +12:00 |
|
alzeih
|
1497c31908
|
some more hax
|
2010-07-22 18:01:32 +12:00 |
|
alzeih
|
6be4e5c266
|
Combat.DoExplosion now takes a Target
(needs more refactoring)
|
2010-07-22 16:00:14 +12:00 |
|
alzeih
|
4e22e37192
|
Fix the in range check
|
2010-07-22 15:54:42 +12:00 |
|
alzeih
|
3395f97b20
|
Attacking is working again
|
2010-07-22 13:07:15 +12:00 |
|
Chris Forbes
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73b6eb568b
|
more of attack-ground (order wiring, etc); doesn't work.
|
2010-07-22 08:26:52 +12:00 |
|
Chris Forbes
|
5c61c9d3a9
|
migrating most things to use the Target struct rather than Actor directly.
|
2010-07-22 08:26:51 +12:00 |
|
Chris Forbes
|
88b705c8ef
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add Target type, in prep for allowing attack-ground
|
2010-07-22 08:26:51 +12:00 |
|
Chris Forbes
|
a78001a5cc
|
strip some redundancy from UnitOrders, but it still sucks; fix nudges breaking everything
|
2010-07-22 08:03:44 +12:00 |
|
alzeih
|
b2454c8b8d
|
instead, fix DumpSyncReport warning properly
(? maybe)
|
2010-07-22 01:40:44 +12:00 |
|
alzeih
|
3f9ffbac80
|
smite some compiler warnings, hide those that are to stay.
Hide some makefile output too
|
2010-07-22 01:39:44 +12:00 |
|
Paul Chote
|
55fd5c3b9b
|
Halve the perf fail of custom terrain (down to ~4ms)
|
2010-07-22 01:21:36 +12:00 |
|
Paul Chote
|
db9cfb9ddd
|
More refactoring and a TODO on custom terrain perf
|
2010-07-22 01:13:03 +12:00 |
|
Paul Chote
|
2d2362a1a6
|
Minimap refactoring; don't render the minimap unless we have radar.
|
2010-07-22 00:15:33 +12:00 |
|
Paul Chote
|
fdc033a63f
|
Fix teamchat in lobby
|
2010-07-22 00:02:30 +12:00 |
|
Paul Chote
|
b8eab0614f
|
Fix spawn point rendering
|
2010-07-21 23:49:24 +12:00 |
|
Paul Chote
|
78aff37fe4
|
Minimap sanity; part 1: rewrite the core radar logic
|
2010-07-21 23:44:23 +12:00 |
|
Paul Chote
|
58aed632a1
|
Add sanity to minimap; part 0
|
2010-07-21 20:50:40 +12:00 |
|
Paul Chote
|
3969dc9fb6
|
Tweak cnc walls; less extreme than ra
|
2010-07-21 20:50:40 +12:00 |
|
alzeih
|
ac27b40f7a
|
Oops
|
2010-07-21 20:44:58 +12:00 |
|
alzeih
|
8e2d422054
|
Improvements to VictoryConditions, and Dead = Chat to all
|
2010-07-21 20:21:02 +12:00 |
|
Paul Chote
|
d69267f71c
|
Remove Minimap from world
|
2010-07-21 19:48:43 +12:00 |
|
Chris Forbes
|
3a7bec1eef
|
implement INudge on Mobile
|
2010-07-21 19:37:24 +12:00 |
|
Chris Forbes
|
8006e20dd3
|
however, we *do* need to know who nudged us, so we can tell them where to shove it if required.
|
2010-07-21 19:27:49 +12:00 |
|
Chris Forbes
|
5ef651ce6d
|
return value not required.
|
2010-07-21 19:25:32 +12:00 |
|
Chris Forbes
|
e426d50cc2
|
add INudge interface; Move tries to nudge things that are in the way as a good first option
|
2010-07-21 19:24:45 +12:00 |
|
alzeih
|
2f9f539857
|
big pile of Render refactoring
|
2010-07-21 18:59:33 +12:00 |
|
Chris Forbes
|
84e1ed1cf9
|
fix helis landing where they shouldnt
|
2010-07-21 18:52:24 +12:00 |
|
Chris Forbes
|
8cb6e0b229
|
make walls sortof worth using
|
2010-07-21 18:42:28 +12:00 |
|
Chris Forbes
|
2584aad0c7
|
make UOG actually use FindUnitsAtMouse rather than homebrewing it
|
2010-07-21 18:24:29 +12:00 |
|
alzeih
|
4065a4f6a2
|
WorldRenderer now uses the global renderers too
|
2010-07-21 18:17:43 +12:00 |
|
Paul Chote
|
c2197b0adb
|
Hopefully fix some of our pathing issues. Untested.
|
2010-07-21 18:01:15 +12:00 |
|
alzeih
|
222b29cec6
|
Bye Bye Chrome!
|
2010-07-21 17:57:06 +12:00 |
|
alzeih
|
0ac91d3c5e
|
Widget IHandleInputs now
|
2010-07-21 16:51:00 +12:00 |
|
alzeih
|
d0b4761e07
|
actually remove the rootWidget from Chrome
|
2010-07-21 16:18:45 +12:00 |
|
alzeih
|
647252b0cb
|
Chrome.rootWidget -> Widget.RootWidget
|
2010-07-21 16:14:31 +12:00 |
|
alzeih
|
795da1b088
|
unhacking IChromeButton.
|
2010-07-21 16:00:26 +12:00 |
|
alzeih
|
846971836a
|
adjust path debug for altitude
|
2010-07-21 14:17:14 +12:00 |
|
Paul Chote
|
578f47d3b2
|
Fix crates. Untested but should work.
|
2010-07-21 12:21:56 +12:00 |
|
Paul Chote
|
d53a765971
|
Fix default cursor (cnc)
|
2010-07-21 11:53:47 +12:00 |
|
Paul Chote
|
ca2c9991fe
|
Kill PostGameWidget
|
2010-07-21 11:51:15 +12:00 |
|
Paul Chote
|
47ca19e37d
|
Fix cnc minimap cursors and document needed artwork
|
2010-07-21 11:20:42 +12:00 |
|
Paul Chote
|
86b66b91dd
|
Fix seqed under mono
|
2010-07-21 11:20:42 +12:00 |
|
Chris Forbes
|
06bc14f690
|
fix a bunch of bad cursor hotspots in ra
|
2010-07-21 08:21:45 +12:00 |
|
Paul Chote
|
d3df8e6abd
|
Remove debug spam
|
2010-07-21 00:28:14 +12:00 |
|
Paul Chote
|
7d02a801ad
|
minicursors for minimap.
Bugs: ra doesn't define a sequence for move-blocked-minimap; cursor hotspot is wrong.
|
2010-07-21 00:26:32 +12:00 |
|
Paul Chote
|
bd69047e8c
|
Fix cursor interaction with widgets
|
2010-07-20 23:51:55 +12:00 |
|
Paul Chote
|
5abe52607d
|
Apply the same hack to BuildPaletteWidget
|
2010-07-20 23:30:05 +12:00 |
|
Paul Chote
|
46d502e053
|
Remove blatant abuse of RenderBounds
|
2010-07-20 23:22:09 +12:00 |
|