Chris Forbes
|
3340e124e4
|
simplify Strategic*
|
2011-07-19 21:14:11 +12:00 |
|
Chris Forbes
|
85bb56fd8f
|
use common version of AreMutualAllies in SPW
|
2011-07-14 20:29:08 +12:00 |
|
Paul Chote
|
1114293035
|
Apply consistent widget method names. Semantic change: Widgets that want to tick when !Visible must override TickOuter() instead of Tick().
|
2011-07-14 20:29:02 +12:00 |
|
Paul Chote
|
532bd42aed
|
Remove obsolete Player index cruft
|
2011-06-20 22:50:26 +12:00 |
|
Paul Chote
|
d7f009b218
|
Use the font dictionary everywhere
|
2011-05-21 17:26:18 +12:00 |
|
Chris Forbes
|
bd0a953d66
|
clean up text render of SPW
|
2011-05-02 22:18:42 +12:00 |
|
Chris Forbes
|
aea8b8da99
|
remove some more insanity from SPW
|
2011-05-02 22:14:24 +12:00 |
|
Chris Forbes
|
ba7522bed6
|
remove a little of the most blatant idiocy from StrategicProgressWidget
|
2011-05-02 22:09:27 +12:00 |
|
Paul Chote
|
b0425aff3b
|
Renormalize line endings and fix copyright headers again.
|
2011-04-07 21:15:42 +12:00 |
|
Paul Chote
|
481cc7807b
|
Don't require a WorldRenderer to draw non-world-rendering widgets.
|
2011-01-19 20:41:32 +13:00 |
|
Paul Chote
|
b8eda5a152
|
Tidy more uses of BottomRight/TopLeft, bogus location of FormatTime.
|
2010-11-24 11:37:18 +13:00 |
|
geckosoft
|
1ff39761b7
|
Fixed: Bug in StrategicProgressWidget.FindFirstWinningPlayer
|
2010-11-21 10:59:34 +13:00 |
|
geckosoft
|
8efb717cf4
|
Changed: Cleaned up the StrategicProgressWidget a bit
|
2010-11-21 10:59:33 +13:00 |
|
geckosoft
|
175b07c0ff
|
Added: StrategicProgressWidget to show the capturing progress (including custom gfx)
Fixed: Sync on unsyncable field type
Added: StrategicProgressWidget to both cnc & ra
|
2010-11-21 10:59:32 +13:00 |
|