Paul Chote
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345f91d3ec
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Remove the null renderer.
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2016-03-30 19:40:19 +01:00 |
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Paul Chote
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706d3ae52a
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Move dedicated server code to OpenRA.Server.exe
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2016-03-30 19:26:50 +01:00 |
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Paul Chote
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b5c2703eba
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Pass random to ChooseInitialMap.
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2016-03-29 23:46:12 +01:00 |
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Paul Chote
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fee899f63d
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Fix unnecessary uses of Game.ModData.
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2016-03-29 23:46:12 +01:00 |
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Paul Chote
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2150a5e865
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Move ChooseInitialMap to MapCache.
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2016-03-29 23:46:11 +01:00 |
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Matthias Mailänder
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728bad9565
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Merge pull request #10986 from obrakmann/fix10718-ra-map-rebalancing
Rebalance a number of RA maps
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2016-03-28 20:31:03 +02:00 |
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Oliver Brakmann
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84dad6dae7
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Re-added RA map 'Snowy Ridge'
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2016-03-28 19:31:49 +02:00 |
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Oliver Brakmann
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a427634517
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Rebalanced RA map 'Doubles'
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2016-03-28 19:31:49 +02:00 |
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Oliver Brakmann
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977df4b67f
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Rebalanced RA map 'Singles'
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2016-03-28 19:31:49 +02:00 |
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Oliver Brakmann
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b24e32d8a7
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Rebalanced RA map 'Temperal'
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2016-03-28 19:31:49 +02:00 |
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Oliver Brakmann
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92c285a344
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Rebalanced RA map 'Sidestep'
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2016-03-28 19:31:49 +02:00 |
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Oliver Brakmann
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b31485ffe1
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Rebalanced RA map 'North by Northwest'
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2016-03-28 19:31:49 +02:00 |
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Oliver Brakmann
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87491d3c4f
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Rebalanced RA map 'Mass Confliction'
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2016-03-28 19:31:49 +02:00 |
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Oliver Brakmann
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68f4062d42
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Rebalanced RA map 'Man to Man'
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2016-03-28 19:31:49 +02:00 |
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Oliver Brakmann
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b988aefed2
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Rebalanced RA map 'Keep off the Grass 2'
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2016-03-28 19:31:49 +02:00 |
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Oliver Brakmann
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79f567a425
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Rebalanced RA map 'High and Low'
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2016-03-28 19:31:49 +02:00 |
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Oliver Brakmann
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83e52d684f
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Rebalanced RA map 'Forest Path'
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2016-03-28 19:31:48 +02:00 |
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Oliver Brakmann
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095339f4cc
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Rebalanced RA map 'Encounter'
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2016-03-28 19:31:48 +02:00 |
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Oliver Brakmann
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51e7f007cf
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Rebalanced RA map 'East vs West'
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2016-03-28 19:31:48 +02:00 |
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Oliver Brakmann
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704abfad0d
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Rebalanced RA map 'Chokepoint'
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2016-03-28 19:31:48 +02:00 |
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Oliver Brakmann
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1453b9d311
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Rebalanced RA map 'Asymetric Battle'
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2016-03-28 19:31:48 +02:00 |
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Matthias Mailänder
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77d4154f95
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Merge pull request #10972 from reaperrr/fp-to-int1
Migrated some remaining floats in simulation to integers (and decimals)
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2016-03-28 18:45:25 +02:00 |
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Matthias Mailänder
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8c502e7958
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Merge pull request #10968 from MustaphaTR/fake-pp
RA - Added Fake Power Plants for France
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2016-03-28 18:37:06 +02:00 |
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reaperrr
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d25d9e3d7e
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Apply all float removal upgrade rules on the same engine version
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2016-03-28 17:29:29 +02:00 |
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reaperrr
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33f26e05e1
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Use decimal instead of long for WPos offset
To remove overflow risk.
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2016-03-28 17:20:49 +02:00 |
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reaperrr
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fe23ac7f93
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Use decimal instead of float in WVec.LerpQuadratic
To reduce desync risk (without introducing overflow risk).
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2016-03-28 17:20:49 +02:00 |
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reaperrr
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73ec1ec9b2
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Remove float from ReturnToBase.CalculateTurnRadius
141 / PI ~= 44.88, so 45 should be accurate enough. This should reduce desync risk while improving performance of this calculation.
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2016-03-28 17:20:49 +02:00 |
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reaperrr
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4894211789
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Migrate Captures.SabotageHPRemoval and Capturable.CaptureThreshold to int percentages
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2016-03-28 17:20:49 +02:00 |
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reaperrr
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82f23210d9
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Migrate EmitInfantryOnSell ValuePercent and MinHpPercent to int percentages
Additionally, MinHpPercent should now actually have the desired effect (previously there was not logic attached).
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2016-03-28 17:20:49 +02:00 |
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reaperrr
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3a97757bfa
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Migrate SelfHealing.HealIfBelow from float to int percentage
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2016-03-28 17:20:49 +02:00 |
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Matthias Mailänder
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8ba875476f
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Merge pull request #10973 from reaperrr/fp-to-int2
Getting rid of float in simulation code Part 2
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2016-03-28 17:13:52 +02:00 |
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reaperrr
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1ee4131f35
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Make ThrowsParticle use WAngle instead of float
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2016-03-28 15:41:34 +02:00 |
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reaperrr
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ade49ba1be
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Migrated Minelayer.MinefieldDepth to use WDist instead of float
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2016-03-28 14:44:21 +02:00 |
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reaperrr
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251b1b44d4
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Migrate StrategicVictoryConditions.RatioRequired to int percentage
Remove bogus CriticalRatioRequired from RA Hopes Anchor.
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2016-03-28 14:44:20 +02:00 |
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Pavel Penev
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b162afee6b
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Merge pull request #10984 from pchote/fix-c17-palette
Fix C17 palette in TD campaign.
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2016-03-27 22:38:09 +03:00 |
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Pavel Penev
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c78ad58e4b
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Merge pull request #10948 from pchote/custom-map-merger
Add --map-rules utility command for the resource center
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2016-03-27 22:12:47 +03:00 |
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Pavel Penev
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c74ecd0794
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Merge pull request #10898 from pchote/map-format-eleven
Add support for multiple map categories.
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2016-03-27 18:16:51 +03:00 |
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Paul Chote
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ba20433f49
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Fix C17 palette in TD campaign.
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2016-03-27 14:28:25 +01:00 |
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Paul Chote
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74d3f87a4c
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Merge pull request #10934 from obrakmann/spec-objectives-panel
Make objectives panel visible to spectators/observers
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2016-03-27 13:58:53 +01:00 |
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Paul Chote
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10738b0c77
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Remove dead space when viewing the observer menu stats.
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2016-03-27 13:59:46 +02:00 |
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Oliver Brakmann
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2490e4d67e
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Make objectives panel visible to spectators/observers
It also allows switching the context of the panel by selecting a certain player's view in the player view spectator drop down.
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2016-03-27 13:43:23 +02:00 |
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Paul Chote
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3d499f34c6
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Add additional categories to TS maps.
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2016-03-27 12:17:01 +01:00 |
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Paul Chote
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eb1d033ab4
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Update TS maps to format 11.
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2016-03-27 12:17:01 +01:00 |
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Paul Chote
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55b06cd982
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Update D2K maps to format 11.
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2016-03-27 12:17:00 +01:00 |
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Paul Chote
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2151f9ac15
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Update TD maps to format 11.
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2016-03-27 12:17:00 +01:00 |
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Paul Chote
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85c41bf50e
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Update RA maps to format 11.
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2016-03-27 12:17:00 +01:00 |
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Paul Chote
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96eda08677
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Replace map type with a category list.
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2016-03-27 12:16:55 +01:00 |
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Matthias Mailänder
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85c20e7adf
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Merge pull request #10947 from pchote/remove-cnc-mission-boilerplate
Remove cnc mission boilerplate
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2016-03-27 12:19:28 +02:00 |
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Oliver Brakmann
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0bba5a540b
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Merge pull request #10963 from pchote/map-load-save
Rework map data load/save.
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2016-03-26 19:24:45 +01:00 |
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Paul Chote
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2b076dd35d
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Merge pull request #10961 from Mailaender/animate-infantry-stand
Added animation support to infantry stand sequences
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2016-03-26 17:54:12 +00:00 |
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