Matthias Mailänder
db1e9b9c24
don't hard-code sounds for one mod to avoid confusion
2014-08-30 10:32:57 +02:00
Matthias Mailänder
a92dd17d92
Merge pull request #6279 from mizipzor/new-dialong-png-fix
...
Fix for blinking vivid red color on unread news
2014-08-30 10:04:22 +02:00
Tiago Sousa
ce68d67f0b
Disallow same/similar colors ( fixes #2820 )
2014-08-30 01:53:38 +01:00
Paul Chote
921d77f825
Merge pull request #6202 from ScottNZ/spyabilities
...
Add power sabotage ability to spy
2014-08-30 10:26:09 +12:00
huwpascoe
330cb0c488
UncloakOnUnload is now on by default.
2014-08-29 19:57:45 +01:00
abcdefg30
b51a2263b3
Fixed sh31 tile
2014-08-27 12:27:30 +02:00
ScottNZ
b70395e27c
Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts.
2014-08-27 18:45:09 +12:00
abcdefg30
1850794518
'Cleaned away' some unused traits
2014-08-26 12:57:42 +02:00
abcdefg30
b5bdb73447
Fixed crates spawning on inaccessable terrain
2014-08-26 12:52:48 +02:00
abcdefg30
ed5648f873
Disabled wrong crateactions
2014-08-26 12:51:06 +02:00
abcdefg30
2c2424d10e
unit -> units to avoid crashes
2014-08-26 11:44:31 +02:00
Matthias Mailänder
8ebe6345aa
Merge pull request #6323 from pchote/tib-craters
...
Render smudges beneath resources.
2014-08-24 16:50:28 +02:00
Paul Chote
966c933cd3
Render smudges beneath resources. Fixes #6270 .
2014-08-24 09:15:41 +12:00
Curtis Shmyr
fa8229d53b
Implement IRenderInfantrySequenceModifier for ScaredyCat and TakeCover
2014-08-23 14:42:55 -06:00
Matthias Mailänder
7cb7685d62
Merge pull request #6266 from huwpascoe/uiscaling
...
Cursor Doubling
2014-08-23 16:14:13 +02:00
UberWaffe
a1e51b71d6
AI Support Power Meta Data implemented.
...
Changes included:
Decision can be defined for the AI support powers, governing their targeting.
Each decision can be made up of multiple considerations.
2014-08-23 12:01:30 +02:00
Paul Chote
db1df48466
Increase falloff accuracy for large damage amounts.
2014-08-23 17:14:12 +12:00
Paul Chote
fa3e7b5e1b
Convert versus to integers.
2014-08-23 17:14:12 +12:00
huwpascoe
baecedc7b8
Cursor Doubling
...
Cursor now doubles with pixel doubling, enabled by a new checkbox in the
settings menu.
2014-08-21 20:08:38 +01:00
obrakmann
87e4d6b422
Merge pull request #6079 from reaperrr/rof-modifier
...
Adds ReloadDelay modifier & renames ROF to ReloadDelay
2014-08-21 00:27:39 +02:00
Alexander Fast
bb88fddb0f
Manual merge of dialog.png
...
The new file inclused both the black box and the new vivid red colors.
2014-08-19 09:36:46 +02:00
Sebastien Kerguen
12b2f45d2b
Trying to fix Settings buttons
2014-08-19 09:26:39 +02:00
Sebastien Kerguen
dee2f1e67c
fixed the Battlefield News button
2014-08-19 09:26:38 +02:00
Sebastien Kerguen
d9a8d09fbe
chrome.yaml fixes
2014-08-19 09:26:37 +02:00
reaperrr
d6ef37a750
ReloadModifier & ROF -> ReloadDelay yaml changes
2014-08-19 02:59:50 +02:00
Paul Chote
520df8242d
Merge pull request #6217 from Mailaender/starting-units-classname
...
Fixed lobby start unit notifications not showing class names
2014-08-19 10:15:12 +12:00
Matthias Mailänder
fa2b2bea0b
beautify starting unit notification when joining server
...
move LobbySettingsNotification into it's own ServerTrait
2014-08-17 07:39:34 +02:00
UberWaffe
256f6bdd7b
Fixed custom weapon rules in maps.
2014-08-16 10:58:04 +02:00
UberWaffe
390ca380bd
Fixed Warhead ValidTargets and InvalidTargets.
2014-08-16 10:58:02 +02:00
Paul Chote
c80a12f99c
Merge pull request #5937 from reaperrr/explosions2
...
Implements more sophisticated explosion animation/sound system
2014-08-16 01:58:11 +12:00
Paul Chote
c5519a7f3b
Merge pull request #6220 from obrakmann/fix6211
...
Make background of FMVPlayers in TD and RA black
2014-08-12 11:16:55 +12:00
Oliver Brakmann
0d85b7ee71
Make FMVPlayer in RA use a completely black background
2014-08-10 12:38:55 +02:00
Paul Chote
780fd0df29
Merge pull request #6215 from Mailaender/poland-raid-bots
...
Disabled bots on maps with separate land masses between destructible bridges
2014-08-10 12:30:03 +12:00
Matthias Mailänder
24a3fd3196
show a user friendly description of the starting unit template
...
closes #6209
2014-08-09 13:34:03 +02:00
Curtis Shmyr
381505cd19
Merge pull request #6189 from UberWaffe/6066_CratePrerequisites
...
6066 Crate Prerequisites
2014-08-08 23:14:58 -06:00
Matthias Mailänder
ca79ea9666
disallow bots on burlesca
2014-08-09 05:43:09 +02:00
Matthias Mailänder
e150172d0f
disallow bots on poland raid
2014-08-09 05:40:51 +02:00
ScottNZ
578b587679
Let ra apc and minelayers crush infantry too
2014-08-09 13:37:46 +12:00
ScottNZ
bfc4adf0c7
Make ra light tanks be able to crush infantry to improve usefulness
...
and be consistent with the rest of the ra tanks and ra1's light tank
2014-08-09 13:08:50 +12:00
UberWaffe
9756132006
Update mods (only d2k and RA affected) crate actions to take tech levels and prerequisites into account.
2014-08-08 17:00:04 +02:00
Oliver Brakmann
dc33e0e1b0
Make necessary changes to existing maps
2014-08-08 13:35:50 +02:00
Oliver Brakmann
819eb64011
Add end game dialog
2014-08-08 13:35:49 +02:00
Oliver Brakmann
8cec848a0f
Add a mission objectives GUI panel
2014-08-08 13:35:49 +02:00
Oliver Brakmann
2c22e5099f
Copy checkbox markings from TD to the other mods
2014-08-08 13:35:49 +02:00
Oliver Brakmann
cca6646927
Add mission objectives to Lua interface
2014-08-08 13:35:43 +02:00
Oliver Brakmann
6e3000ab0e
Make Conquest- and StrategicVictoryConditions use objectives backend
...
Note: 3rd party KotH maps will need to be modified to work correctly
with this change. Previously, StrategicVictoryConditions was a
supplement to ConquestVictoryConditions. After this change, each works
by itself. So KotH maps will need to remove the ConquestVictoryConditions
trait from the player definitions, or both victory conditions will have
to be satisfied to win the game.
2014-08-07 16:56:17 +02:00
Oliver Brakmann
a3bf3e7403
Add support for mission objectives
...
Objectives can be either primary or secondary objectives. Primary ones
influence the outcome of the game. If all primary objectives are
completed the game is won, and lost when any of them fails.
Objectives can be added at any stage during the game, allowing to react
dynamically to game events.
The objectives backend only contains the information about the
objectives themselves. It does not check if objectives are completed or
failed. Instead, the state of objectives must be manually marked. The
backend, however, does check whether the game is won or lost.
2014-08-07 16:56:17 +02:00
Paul Chote
de775e2f56
Reimplement unit levels using IUpgradable.
2014-08-07 20:44:28 +12:00
reaperrr
7513380e08
New explosion system yaml changes.
2014-08-04 23:24:52 +02:00
Chris Forbes
c482e97060
Merge pull request #6152 from Mailaender/money-crate
...
Added money crates to be spawned by destroyed supply trucks
2014-08-04 10:39:29 +12:00