Commit Graph

3911 Commits

Author SHA1 Message Date
Matthias Mailänder
db1e9b9c24 don't hard-code sounds for one mod to avoid confusion 2014-08-30 10:32:57 +02:00
Matthias Mailänder
a92dd17d92 Merge pull request #6279 from mizipzor/new-dialong-png-fix
Fix for blinking vivid red color on unread news
2014-08-30 10:04:22 +02:00
Tiago Sousa
ce68d67f0b Disallow same/similar colors (fixes #2820) 2014-08-30 01:53:38 +01:00
Paul Chote
921d77f825 Merge pull request #6202 from ScottNZ/spyabilities
Add power sabotage ability to spy
2014-08-30 10:26:09 +12:00
huwpascoe
330cb0c488 UncloakOnUnload is now on by default. 2014-08-29 19:57:45 +01:00
abcdefg30
b51a2263b3 Fixed sh31 tile 2014-08-27 12:27:30 +02:00
ScottNZ
b70395e27c Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts. 2014-08-27 18:45:09 +12:00
abcdefg30
1850794518 'Cleaned away' some unused traits 2014-08-26 12:57:42 +02:00
abcdefg30
b5bdb73447 Fixed crates spawning on inaccessable terrain 2014-08-26 12:52:48 +02:00
abcdefg30
ed5648f873 Disabled wrong crateactions 2014-08-26 12:51:06 +02:00
abcdefg30
2c2424d10e unit -> units to avoid crashes 2014-08-26 11:44:31 +02:00
Matthias Mailänder
8ebe6345aa Merge pull request #6323 from pchote/tib-craters
Render smudges beneath resources.
2014-08-24 16:50:28 +02:00
Paul Chote
966c933cd3 Render smudges beneath resources. Fixes #6270. 2014-08-24 09:15:41 +12:00
Curtis Shmyr
fa8229d53b Implement IRenderInfantrySequenceModifier for ScaredyCat and TakeCover 2014-08-23 14:42:55 -06:00
Matthias Mailänder
7cb7685d62 Merge pull request #6266 from huwpascoe/uiscaling
Cursor Doubling
2014-08-23 16:14:13 +02:00
UberWaffe
a1e51b71d6 AI Support Power Meta Data implemented.
Changes included:
Decision can be defined for the AI support powers, governing their targeting.
Each decision can be made up of multiple considerations.
2014-08-23 12:01:30 +02:00
Paul Chote
db1df48466 Increase falloff accuracy for large damage amounts. 2014-08-23 17:14:12 +12:00
Paul Chote
fa3e7b5e1b Convert versus to integers. 2014-08-23 17:14:12 +12:00
huwpascoe
baecedc7b8 Cursor Doubling
Cursor now doubles with pixel doubling, enabled by a new checkbox in the
settings menu.
2014-08-21 20:08:38 +01:00
obrakmann
87e4d6b422 Merge pull request #6079 from reaperrr/rof-modifier
Adds ReloadDelay modifier & renames ROF to ReloadDelay
2014-08-21 00:27:39 +02:00
Alexander Fast
bb88fddb0f Manual merge of dialog.png
The new file inclused both the black box and the new vivid red colors.
2014-08-19 09:36:46 +02:00
Sebastien Kerguen
12b2f45d2b Trying to fix Settings buttons 2014-08-19 09:26:39 +02:00
Sebastien Kerguen
dee2f1e67c fixed the Battlefield News button 2014-08-19 09:26:38 +02:00
Sebastien Kerguen
d9a8d09fbe chrome.yaml fixes 2014-08-19 09:26:37 +02:00
reaperrr
d6ef37a750 ReloadModifier & ROF -> ReloadDelay yaml changes 2014-08-19 02:59:50 +02:00
Paul Chote
520df8242d Merge pull request #6217 from Mailaender/starting-units-classname
Fixed lobby start unit notifications not showing class names
2014-08-19 10:15:12 +12:00
Matthias Mailänder
fa2b2bea0b beautify starting unit notification when joining server
move LobbySettingsNotification into it's own ServerTrait
2014-08-17 07:39:34 +02:00
UberWaffe
256f6bdd7b Fixed custom weapon rules in maps. 2014-08-16 10:58:04 +02:00
UberWaffe
390ca380bd Fixed Warhead ValidTargets and InvalidTargets. 2014-08-16 10:58:02 +02:00
Paul Chote
c80a12f99c Merge pull request #5937 from reaperrr/explosions2
Implements more sophisticated explosion animation/sound system
2014-08-16 01:58:11 +12:00
Paul Chote
c5519a7f3b Merge pull request #6220 from obrakmann/fix6211
Make background of FMVPlayers in TD and RA black
2014-08-12 11:16:55 +12:00
Oliver Brakmann
0d85b7ee71 Make FMVPlayer in RA use a completely black background 2014-08-10 12:38:55 +02:00
Paul Chote
780fd0df29 Merge pull request #6215 from Mailaender/poland-raid-bots
Disabled bots on maps with separate land masses between destructible bridges
2014-08-10 12:30:03 +12:00
Matthias Mailänder
24a3fd3196 show a user friendly description of the starting unit template
closes #6209
2014-08-09 13:34:03 +02:00
Curtis Shmyr
381505cd19 Merge pull request #6189 from UberWaffe/6066_CratePrerequisites
6066 Crate Prerequisites
2014-08-08 23:14:58 -06:00
Matthias Mailänder
ca79ea9666 disallow bots on burlesca 2014-08-09 05:43:09 +02:00
Matthias Mailänder
e150172d0f disallow bots on poland raid 2014-08-09 05:40:51 +02:00
ScottNZ
578b587679 Let ra apc and minelayers crush infantry too 2014-08-09 13:37:46 +12:00
ScottNZ
bfc4adf0c7 Make ra light tanks be able to crush infantry to improve usefulness
and be consistent with the rest of the ra tanks and ra1's light tank
2014-08-09 13:08:50 +12:00
UberWaffe
9756132006 Update mods (only d2k and RA affected) crate actions to take tech levels and prerequisites into account. 2014-08-08 17:00:04 +02:00
Oliver Brakmann
dc33e0e1b0 Make necessary changes to existing maps 2014-08-08 13:35:50 +02:00
Oliver Brakmann
819eb64011 Add end game dialog 2014-08-08 13:35:49 +02:00
Oliver Brakmann
8cec848a0f Add a mission objectives GUI panel 2014-08-08 13:35:49 +02:00
Oliver Brakmann
2c22e5099f Copy checkbox markings from TD to the other mods 2014-08-08 13:35:49 +02:00
Oliver Brakmann
cca6646927 Add mission objectives to Lua interface 2014-08-08 13:35:43 +02:00
Oliver Brakmann
6e3000ab0e Make Conquest- and StrategicVictoryConditions use objectives backend
Note: 3rd party KotH maps will need to be modified to work correctly
with this change.  Previously, StrategicVictoryConditions was a
supplement to ConquestVictoryConditions.  After this change, each works
by itself.  So KotH maps will need to remove the ConquestVictoryConditions
trait from the player definitions, or both victory conditions will have
to be satisfied to win the game.
2014-08-07 16:56:17 +02:00
Oliver Brakmann
a3bf3e7403 Add support for mission objectives
Objectives can be either primary or secondary objectives. Primary ones
influence the outcome of the game.  If all primary objectives are
completed the game is won, and lost when any of them fails.

Objectives can be added at any stage during the game, allowing to react
dynamically to game events.

The objectives backend only contains the information about the
objectives themselves. It does not check if objectives are completed or
failed.  Instead, the state of objectives must be manually marked. The
backend, however, does check whether the game is won or lost.
2014-08-07 16:56:17 +02:00
Paul Chote
de775e2f56 Reimplement unit levels using IUpgradable. 2014-08-07 20:44:28 +12:00
reaperrr
7513380e08 New explosion system yaml changes. 2014-08-04 23:24:52 +02:00
Chris Forbes
c482e97060 Merge pull request #6152 from Mailaender/money-crate
Added money crates to be spawned by destroyed supply trucks
2014-08-04 10:39:29 +12:00