Commit Graph

62 Commits

Author SHA1 Message Date
Oliver Brakmann
dceb1fbd80 Increase range of flak truck against air targets
From 6 cells to 8 cells
2015-11-14 20:51:10 +01:00
atlimit8
949994f10b Convert MiniYaml colors to hex 2015-10-27 16:10:33 -05:00
atlimit8
f79ac636f2 Convert Lua array-like structures to use named entries 2015-10-25 00:36:04 -05:00
reaperrr
1a08e6de77 Add Music trait to maps (applied upgrade rule) 2015-10-21 08:20:48 +02:00
Paul Chote
21254db120 Add background music to RA shellmap. 2015-08-01 22:24:40 +01:00
Oliver Brakmann
d5c65b59b0 Fix scripted paradrops
A recent PR changed ParaDrop from an Effect to an Activity. Idle triggers in the mission scripts however have already queued activities for the paradropped units, so the ParaDrop activity would only run once the first activity had finished (which could never happen).
2015-07-18 21:22:40 +02:00
Oliver Brakmann
4ed7a4ce8a Merge pull request #8659 from penev92/bleed_playerReference
Rename PlayerReference.Race to Faction
2015-07-14 20:15:56 +02:00
atlimit8
daec860192 Added multiplier modifier traits, removing GainsStatUpgrades, InvulnerabilityUpgrade, & Invulnerable. 2015-07-13 09:24:50 -05:00
Zimmermann Gyula
e875f675b8 Updates all base mods with the MusicPlaylist trait. 2015-07-12 17:27:11 +02:00
penev92
7873a326cd Upgrade RA maps 2015-07-06 00:05:07 +03:00
penev92
2ab7abcee4 Add ScriptUpgradesCache class to enable maps to explicitly declare what upgrades their Lua scripts will use 2015-06-21 11:00:18 +03:00
Paul Chote
34f5482d26 Update RA rules. 2015-06-19 22:02:07 +01:00
Matthias Mailänder
3167ca48ff check if the neutral player is set up correctly 2015-05-31 09:44:50 +02:00
Paul Chote
d255a3989e Upgrade mod rules. 2015-04-30 07:35:27 +12:00
Paul Chote
8de497925d Fix map yaml removals. 2015-04-22 21:24:47 +12:00
Matthias Mailänder
d5643a79b7 auto play shellmap music (again) on all mods
closes #6071
2015-01-25 14:43:36 +01:00
abcdefg30
a4f051ad6b Added a lua function for paratroopers 2015-01-13 17:48:11 +01:00
abcdefg30
80195d3fd0 Removed unused actors and reordered the rest 2015-01-11 16:36:49 +01:00
abcdefg30
4be5c03385 Removed Facing: 0 and Health: 1 2015-01-11 16:04:41 +01:00
Matthias Mailänder
d4d55bb6dc modularize the remaining legacy ingame interface widgets
and consolidate chrome root initialization
2015-01-04 17:57:38 +01:00
Paul Chote
bd2518649a Upgrade shipped maps to the latest format. 2014-12-23 10:00:19 +13:00
atlimit8
bbd54cb32f Added IDisabledTrait & rewrote upgrade code using a level-based approach.
Upgradeable traits are notified whenever an upgrade of their declared types are granted or revoked.  The traits maintain their own internal level counter, which is then used to enable or disable the trait functionality.  A trait can register for multiple upgrade types which then all affect the internal level counter.

	IDisabledTrait for identifying (and filtering) disabled traits
	UpgradableTrait provides an abstract base for traits to support upgrade levels
	Added IDisabledTrait support to GlobalButtonOrderGenerator

	Includes rework by pchote with alterations.
2014-11-26 05:45:26 -06:00
Oliver Brakmann
35ccc79902 Move Utils.CenterOfCell into Map global 2014-10-21 22:08:06 +02:00
Oliver Brakmann
37c5d51f19 Move Utils.Seconds and .Minutes into DateTime global
Also renames Date.IsHalloween to DateTime.IsHalloween
2014-10-21 22:08:06 +02:00
Matthias Mailänder
aab71ccbaf setup all Tanya voices 2014-10-18 21:08:50 +02:00
Paul Chote
fd14ebddb8 Remove the now-redundant ScriptInvulnerable trait. 2014-10-01 21:50:18 +13:00
Matthias Mailänder
9b6a5320a4 paradrop zombies instead of ants 2014-09-05 15:42:54 +02:00
Matthias Mailänder
128b2b8b67 rename the boolean 2014-09-05 15:42:38 +02:00
Matthias Mailänder
99156451c0 bring back Chinook infantry insertion 2014-08-31 20:38:19 +02:00
Matthias Mailänder
0b8ae4088e use the new reinforcements methods 2014-08-31 20:38:19 +02:00
Matthias Mailänder
03afd1db5d avoid magic numbers 2014-08-31 20:38:19 +02:00
Matthias Mailänder
a7389a0e45 make this a seasonal easter egg 2014-08-31 20:38:16 +02:00
Matthias Mailänder
5b12ba1c21 refactor and move ShipUnitTypes to the top 2014-08-31 14:45:11 +02:00
Matthias Mailänder
154f6ba297 remove bogus space tabs 2014-08-31 14:29:24 +02:00
Paul Chote
de775e2f56 Reimplement unit levels using IUpgradable. 2014-08-07 20:44:28 +12:00
Matthias Mailänder
a550febc94 categorize shellmaps 2014-07-06 21:04:03 +02:00
Matthias Mailänder
a6ad359914 remove legacy actors as a test case 2014-06-28 09:51:12 +02:00
reaperrr
98e48ae991 Converts InfDeath from integer to string.
Wire up updated DeathSounds for all mods.
2014-05-14 15:24:06 +02:00
reaperrr
3fe20a1520 Removes rank signs from ships on desert shellmap.
Closes #4963.
2014-05-02 15:16:12 +02:00
reaperrr
18e37e4216 Drags death sounds out of RenderInfantry into a separate DeathSounds trait.
Play death sounds with a new PlayVoiceLocal so they don't use full volume regardless of position relative to camera.
Adds option for alternative burn and zap death sounds.
Renames RenderInfantry's UseInfantryDeath trait to SpawnsCorpse.

Removes hack from ra desert shellmap.
2014-05-02 15:14:29 +02:00
Paul Chote
06f162ad57 Add initial standard library, and port shellmaps. 2014-05-02 22:18:34 +12:00
Matthias Mailänder
a8a3036bc4 moved StartGameNotification into its own trait 2014-04-20 15:25:43 +02:00
ScottNZ
7d43ecc33f Remove the temperate RA shellmap and port the desert shellmap to Lua. 2014-03-06 19:27:29 +13:00
Curtis Shmyr
f8dca4b834 Replaced references of CrateDrop with CrateSpawner in RA maps 2013-12-26 12:14:51 -07:00
Paul Chote
996877d9e5 Upgrade mod rules to match engine changes. 2013-12-26 20:42:13 +13:00
Paul Chote
cd2a1cb30f Upgrade shipped maps to format 6. 2013-12-08 11:33:04 +13:00
Matthias Mailänder
c7018e438c fix silent cruiser cannons in shellmaps
closes #3598
2013-07-26 08:04:12 +02:00
Scott_NZ
ca80ac2d1f Start moving towards saner RA widget logic. This switches players to observer mode after they have finished playing in RA/D2k and removes some legacy code. 2013-04-26 13:50:14 +12:00
Scott_NZ
e8ad630e9d Add unit production and other buildings to desert shellmap 2013-04-12 19:32:43 +12:00
Scott_NZ
f931706664 Rework centre of desert shellmap. Adjust unit balancing. 2013-04-12 18:24:59 +12:00