Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
707 Commits 1 Branch 0 Tags
392861be2f1fa1d13f1a6842e00944ea0953aac6
Commit Graph

7 Commits

Author SHA1 Message Date
Bob
5e3f2aa861 IOrderGenerator now renders itself (Removed various cast and is fails.). - Fixed silly bug in prev. 2009-11-14 03:09:27 +13:00
Chris Forbes
dbef9e4a45 killed PrepareOverlay 2009-10-31 23:24:39 +13:00
Chris Forbes
a3dba77f99 much better building support; phantom selection is dead AGAIN. 2009-10-31 23:17:59 +13:00
Bob
78c9ae53df On orders, the mouse button is now considered part on issuing the order, not resolving it. 2009-10-24 19:42:54 +13:00
Chris Forbes
a4c344523f pushed bibs down into the smudge layer; made Game static 2009-10-20 20:47:04 +13:00
Chris Forbes
05cbf6b680 more dead stuff 2009-10-15 07:28:18 +13:00
Bob
3181b055aa Trait-based units. Any unit/building without sequences will cause a crash when built. 2009-10-10 00:31:16 +13:00
Powered by Gitea Version: 1.25.1 Page: 62ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API