huwpascoe
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a660bb95b5
|
Actor properties consistency improved
|
2014-11-21 02:44:05 +00:00 |
|
Alexander Fast
|
070d00c678
|
Fixes year numbers in license text in file headers.
|
2014-08-21 11:27:52 +02:00 |
|
ScottNZ
|
dbffce81a6
|
Remove unused usings
|
2014-06-15 22:16:40 +12:00 |
|
Paul Chote
|
800acdbdf2
|
Rename FindUnitsInCircle -> FindActorsInCircle.
|
2013-07-20 15:34:27 +12:00 |
|
Paul Chote
|
39d2095e54
|
Remove PPos overload of ClosestTo.
|
2013-07-20 15:34:27 +12:00 |
|
Paul Chote
|
ec9054ceb1
|
Use Target range checks in AutoTarget and dependencies.
|
2013-07-06 19:16:16 +12:00 |
|
Matthias Mailänder
|
c731a7960e
|
embed the previously manually edited outdated documentation
from https://github.com/OpenRA/OpenRA/wiki/Trait-Documentation
|
2013-03-20 21:20:27 +01:00 |
|
Chris Forbes
|
2bc260c833
|
move Activity from OpenRA.Traits.Activities namespace to OpenRA.Traits
|
2011-10-06 23:11:58 +13:00 |
|
Chris Forbes
|
55036cd58c
|
fix trailing whitespace everywhere
|
2011-09-26 08:40:39 +13:00 |
|
Chris Forbes
|
24c74dcdd9
|
remove needless duplicate Health trait query
|
2011-09-17 11:09:37 +12:00 |
|
Chris Forbes
|
8316ffc07e
|
remove spurious trait lookup in AutoHeal
|
2011-09-01 16:18:36 +12:00 |
|
Chris Forbes
|
e44b965785
|
fixed #999 -- replace order/first[ordefault] with .ClosestTo(point)
|
2011-07-14 20:29:07 +12:00 |
|
Chris Forbes
|
9b3e6c5c4a
|
remove FP sillyness from FindUnits & friends
|
2011-05-22 20:38:52 +12:00 |
|
Chris Forbes
|
d86e0ec522
|
rename ITraitPrerequisite<T> to Requires<T>
|
2011-05-04 18:02:35 +12:00 |
|
Paul Chote
|
c7e2619a98
|
Explicitly declare dependency on Attack* from AutoTarget/AutoHeal.
|
2011-03-22 21:36:06 +13:00 |
|
alzeih
|
f4e4f987be
|
RA - AppearsFriendlyTo and AppearsHostileTo actor extensions
|
2011-03-13 15:44:27 +13:00 |
|
Paul Chote
|
094907c1a9
|
Update copyright header. Normalize line endings to LF.
|
2011-02-13 10:38:57 +13:00 |
|
Paul Chote
|
dfd5906d7f
|
Refactor AutoHeal.
|
2010-11-30 14:20:15 +13:00 |
|
Paul Chote
|
2d224a207c
|
Fix idle animations / prone.
|
2010-11-30 12:51:25 +13:00 |
|
Paul Chote
|
da74c6ad23
|
Add some logging to see what is going on.
|
2010-11-29 13:43:00 +13:00 |
|
Paul Chote
|
c7f1d08748
|
Some thoughts towards improving our bogus idle handling. Untested.
|
2010-11-29 13:15:44 +13:00 |
|
Chris Forbes
|
8b18927c67
|
#378 crash in IdleHealActivity fixed
|
2010-11-25 19:48:28 +13:00 |
|
Chris Forbes
|
1db3ce4b59
|
some usings cleanup
|
2010-11-21 12:25:22 +13:00 |
|
Bob
|
a7f42dcf0c
|
fix interaction between autoattack and idleanimation
|
2010-11-16 20:32:00 +13:00 |
|
Bob
|
80e897abfb
|
add Util.RunActivity, and have Actor.Tick use it. fix medic autoheal
|
2010-11-14 18:36:36 +13:00 |
|
Bob
|
f8e6245903
|
make order queuing work for buildings and turreted units, too
|
2010-11-14 15:48:02 +13:00 |
|
Bob
|
10ed3db71d
|
made all orders queuable
|
2010-11-13 15:53:08 +13:00 |
|
Bob
|
80caf1818b
|
fix off-by-one in IsInRange. use CenterLocation in combat code where appropriate
|
2010-11-05 19:50:17 +13:00 |
|
Paul Chote
|
fd34f2ba99
|
Fix #225 and some other uses of a.IsInWorld / a.IsDead()
|
2010-10-08 10:56:50 +13:00 |
|
Bob
|
d8de477edb
|
fix IdleAnimation. add IsAttacking to AttackBase
|
2010-09-22 12:21:49 +12:00 |
|
Bob
|
ae703d50b2
|
Actor.traits is implementation detail
|
2010-08-14 17:39:49 +12:00 |
|
Chris Forbes
|
b8421ba655
|
move more combat bits around
|
2010-07-31 21:34:22 +12:00 |
|
Paul Chote
|
8528c5d3a3
|
Correct the ordering on DamageState
|
2010-07-30 22:24:43 +12:00 |
|
Paul Chote
|
1459ec483c
|
Rename ExtendedDamageState -> DamageState
|
2010-07-30 22:24:43 +12:00 |
|
Paul Chote
|
48c5803198
|
Zombie prevention
|
2010-07-30 10:21:19 +12:00 |
|
Paul Chote
|
0580dc4adf
|
Fix damaged-building artwork and don't show healthbar for dead units (cnc critical-building state)
|
2010-07-30 10:11:33 +12:00 |
|
Paul Chote
|
98ac5a036f
|
Add an `Undamaged' damagestate to simplify things related to healing.
|
2010-07-30 01:22:41 +12:00 |
|
Paul Chote
|
6fba888d45
|
Shift Actor.Health onto a trait.
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
|
2010-07-30 00:33:44 +12:00 |
|
Chris Forbes
|
5c61c9d3a9
|
migrating most things to use the Target struct rather than Actor directly.
|
2010-07-22 08:26:51 +12:00 |
|
Chris Forbes
|
d5f12dd8ee
|
trim down license spam in all files
|
2010-07-18 16:48:21 +12:00 |
|
Bob
|
281d013c3b
|
move Combat, AttackBase, and associates into mod
|
2010-07-08 16:38:58 +12:00 |
|
Chris Forbes
|
d008fd9eed
|
moved AutoTarget/AutoHeal to ra
|
2010-05-20 18:28:57 +12:00 |
|