Paul Chote
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3a7300810c
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Correct Contains check in BridgeLayer.
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2015-07-27 19:06:20 +01:00 |
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penev92
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7c1ef2231d
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Rename RaceInit to FactionInit
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2015-07-25 00:39:31 +03:00 |
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Oliver Brakmann
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1e7da8514a
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Merge pull request #8735 from reaperrr/safe-pf-changes
Minor pathfinder-related changes (preparation for mobile refactor)
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2015-07-22 14:42:52 +02:00 |
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reaperrr
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711ec0c600
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Minor pathfinder changes
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2015-07-22 06:36:00 +02:00 |
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Paul Chote
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ce4bdced47
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Use a TerrainSpriteLayer for smudges.
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2015-07-18 12:14:23 +01:00 |
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Paul Chote
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fe41ee0346
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Clean up SmudgeLayer init.
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2015-07-18 12:14:23 +01:00 |
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Paul Chote
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1f0f8c953b
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Use TerrainSpriteLayers for editor resources.
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2015-07-18 12:14:13 +01:00 |
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penev92
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479eb307d6
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Remove unused parameter from Player's constructor
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2015-07-15 04:58:50 +03:00 |
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penev92
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bb648decc3
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Rename Player.Country to Player.Faction
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2015-07-15 04:06:52 +03:00 |
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Oliver Brakmann
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380cf22477
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Merge pull request #8661 from penev92/bleed_renameCountry
Rename the Country trait to Faction
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2015-07-14 21:05:52 +02:00 |
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Oliver Brakmann
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4ed7a4ce8a
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Merge pull request #8659 from penev92/bleed_playerReference
Rename PlayerReference.Race to Faction
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2015-07-14 20:15:56 +02:00 |
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penev92
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2e04fb5ddd
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Rename Faction trait members
Rename Faction.Race to Faction.InternalName
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2015-07-14 18:50:39 +03:00 |
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atlimit8
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1bcc07ce69
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Add property requirements to safe traits
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2015-07-12 12:44:30 -05:00 |
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Matthias Mailänder
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56e9bcd96e
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rename RangeSquard to LengthSquared
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2015-07-09 21:16:01 +02:00 |
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Matthias Mailänder
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413baf9d8b
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rename WDist.Range to WDist.Length
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2015-07-09 10:55:38 +02:00 |
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Matthias Mailänder
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7447e0bf93
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rename WRange to WDist
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2015-07-09 10:55:38 +02:00 |
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Paul Chote
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d2b7d42cca
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Use TerrainSpriteLayer for rendering resources.
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2015-07-06 20:36:29 +01:00 |
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Paul Chote
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7c0d3f4e40
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Use a HashSet for ResourceLayer dirty cells.
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2015-07-06 19:54:44 +01:00 |
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Paul Chote
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ae0d9c0e7d
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Move ResourceLayer init into the constructor.
Stylecop rules force renaming content and render.
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2015-07-06 19:54:43 +01:00 |
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penev92
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1d49c23af0
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Rename PlayerReference.Race and LockRace to Faction and LockFaction
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2015-07-05 23:08:49 +03:00 |
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Pavel Penev
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bf7a96d6de
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Merge pull request #8650 from pchote/editor-overlay
Render the terrain geometry over all visible terrain.
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2015-07-05 17:14:38 +03:00 |
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Paul Chote
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26ce7b5e1c
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Fix incorrect uses of Map.Bounds.
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2015-07-05 14:57:58 +01:00 |
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Paul Chote
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78838c715a
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Render the terrain geometry over all visible terrain.
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2015-07-05 14:52:38 +01:00 |
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Dmitri Suvorov
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1fb03ad656
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Modified actor tooltips to include friendly name and internal name
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2015-06-28 14:16:37 +03:00 |
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Paul Chote
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7d8ee64ce5
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Reorganize shroud cell queries.
This is in preparation for a future PR that will
remove GetVisOrigins.
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2015-06-21 17:01:45 +01:00 |
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Matthias Mailänder
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7faebe874a
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check for missing sequence entries using lint
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2015-06-20 22:22:59 +02:00 |
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Pavel Penev
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dcae3c9dca
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Merge pull request #8357 from Mailaender/fix-colorpicker-nre
Fixed a crash in color picker logic when using the in-game editor
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2015-06-20 10:43:40 +03:00 |
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Matthias Mailänder
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26a8ffb91d
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set the world owner for color picker logic
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2015-06-20 08:19:06 +02:00 |
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Paul Chote
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c44afc0722
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Remove viewport editor-mode assumptions.
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2015-06-16 08:16:49 +01:00 |
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Paul Chote
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2156a234db
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Render shroud outside map bounds.
Fixes a regression from #8337.
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2015-06-15 18:06:43 +01:00 |
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Paul Chote
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aee951c86f
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Remove region assumptions from fast shroud tests.
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2015-06-15 18:06:42 +01:00 |
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Paul Chote
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6e09c62fdd
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Allow resource placement outside the map cordon.
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2015-06-11 21:27:35 +01:00 |
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Paul Chote
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293c7fb840
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Disable shroud in the map editor.
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2015-06-11 21:27:33 +01:00 |
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Paul Chote
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ec576558c0
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Generate shroud cells outside the map.
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2015-06-07 19:15:11 +01:00 |
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Paul Chote
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cac7ec39f4
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Rework shroud rendering using TerrainSpriteLayer.
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2015-06-07 17:02:56 +01:00 |
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Paul Chote
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bf4722fb9f
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Distinguish between all map cells and cells inside map bounds.
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2015-06-02 21:53:25 +01:00 |
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Oliver Brakmann
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206c33ed41
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Merge pull request #8226 from pchote/actor-disposal
Dispose traits when destroying an actor.
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2015-06-02 19:33:22 +02:00 |
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Matthias Mailänder
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ea5003cd2d
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add new long WRange.RangeSquared to avoid integer overflows
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2015-05-31 23:51:30 +02:00 |
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Paul Chote
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585a43fd8f
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Rename Actor.Destroy/Destroyed to Dispose/Disposed.
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2015-05-29 19:08:38 +01:00 |
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Pavel Penev
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9ed7ef10b9
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Merge pull request #8227 from obrakmann/fix8219_rise_of_the_undead_bridges
Fix broken bridges being initialized with a non-zero HP value
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2015-05-24 15:05:29 +03:00 |
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Oliver Brakmann
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d9f0ca362f
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Fix broken bridges being initialized with a non-zero HP value
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2015-05-24 02:02:20 +02:00 |
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Paul Chote
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4eb76046f4
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Fix deviator gas blending.
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2015-05-23 08:50:28 +01:00 |
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Paul Chote
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26fd858fc7
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Use premultiplied alpha for all textures and blending.
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2015-05-23 08:50:28 +01:00 |
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Paul Chote
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469f47aeea
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Add new map editor UI.
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2015-05-15 17:09:27 +01:00 |
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Paul Chote
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d211fe9fe1
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Add the world components of the new editor.
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2015-05-15 17:09:20 +01:00 |
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Paul Chote
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443bc63fa7
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Render terrain grid above actors, too.
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2015-05-15 17:08:31 +01:00 |
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Matthias Mailänder
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7e1c3047f6
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move generic Voxel render traits to Mods.Common
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2015-05-14 17:02:47 +02:00 |
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Paul Chote
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889360d4c6
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Regenerate cached texture indices when the palette size changes.
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2015-05-10 00:59:15 +01:00 |
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Oliver Brakmann
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622685c8f4
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Merge pull request #7968 from pchote/ts-tileset-depth
Load depth data from tmp(ts) sprites.
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2015-05-03 22:31:27 +02:00 |
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Paul Chote
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89a1bdd4f1
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Merge pull request #7475 from abcdefg30/perhealth
Convert the float health percentage to an int percentage
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2015-05-03 08:35:58 +12:00 |
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