RoosterDragon
649e7e8c28
Change classes that use FieldLoader to use read-only collections.
2025-12-08 17:39:28 +00:00
Gustas
9da921756d
Add replace init function
2025-09-11 18:19:05 +01:00
Gustas
b5b44c048d
Significantly improve actor placement and removal speeds
2025-09-11 15:34:58 +01:00
Gustas
7d4a590240
Use consts
2025-09-11 15:34:58 +01:00
Gustas
288d839456
Stream actor layer renderables
2025-07-27 15:36:11 +02:00
Gustas
8ce9e01c1c
Remove redundant checks
2025-07-27 14:56:57 +03:00
Paul Chote
ede12610a8
Change Map.MapSize from int2 to Size.
2025-04-19 14:06:32 +03:00
Paul Chote
25188e849e
Move TileSize definition to terrain info.
2025-04-01 20:10:39 +03:00
RoosterDragon
79454d8fd2
Fix IDE0028, IDE0300, IDE0301, IDE0302, IDE0303, IDE0304.
...
Silence IDE0305.
2025-03-31 12:02:41 +03:00
RoosterDragon
ce3ad6fbb3
Some improvements for SpatiallyPartitioned.
...
- Tweak the Update and Remove methods to reduce the number of dictionary lookups required.
- Change the Update method to an indexer, this allows simplifying callers who wanted to AddOrUpdate a value.
- Implement IDictionary<T, Rectangle>, since the class already implements these semantics by providing a backing store of the bounds for each item.
- Clean up some naming to use the generic `item` instead of `actor`.
- Make the MutateBins action methods static.
2025-02-22 14:50:15 +02:00
Gustas
87850378c7
Make brush rendering self-contained
2024-09-16 12:00:41 +01:00
Gustas
b073155018
Polish map editor code
2024-09-16 12:00:41 +01:00
RoosterDragon
cf0e73e75e
Improve performance of copy-paste in map editor.
...
- EditorActorLayer now tracks previews on map with a SpatiallyPartitioned instead of a Dictionary. This allows the copy-paste logic to call an efficient PreviewsInCellRegion method, instead of asking for previews cell-by-cell.
- EditorActorPreview subscribes to the CellEntryChanged methods on the map. Previously the preview was refreshed regardless of which cell changed. Now the preview only regenerates if the preview's footprint has been affected.
2024-06-16 13:35:13 +03:00
RoosterDragon
e6914f707a
Introduce FirstOrDefault extensions method for Array.Find and List.Find.
...
This allows the LINQ spelling to be used, but benefits from the performance improvement of the specific methods for these classes that provide the same result.
2023-11-19 19:28:57 +02:00
RoosterDragon
330ca92045
Fix RCS1077
2023-11-19 19:28:57 +02:00
RoosterDragon
285443f10f
Fix CA1310, CA1311
2023-08-07 21:38:09 +02:00
RoosterDragon
d83e579dfe
Fix CA1305
2023-08-07 21:38:09 +02:00
RoosterDragon
8a285f9b19
Fix IDE0090
2023-04-08 16:51:51 +03:00
RoosterDragon
023d80b94d
Fix IDE0057
2023-04-08 16:51:51 +03:00
RoosterDragon
939f715e3c
Fix IDE0053
2023-03-07 13:18:13 +02:00
abcdefg30
5bf7fe852c
Remove the copyright year numbers
2023-01-11 11:58:54 +02:00
Matthias Mailänder
6bcf2f718c
In map editor replace invalid actor owners with neutral.
2022-12-23 18:33:55 +01:00
abcdefg30
6a31b1f9f3
Update the copyright header year
2022-05-28 00:35:10 -05:00
Eduardo Cáceres
79f321cb44
.Any(), .Count() -> .Count or .Length
2022-05-18 11:42:36 -05:00
Matthias Mailänder
0e7ad43425
Remove unused parameters.
2022-04-01 23:30:26 +02:00
Chris Harris
1c6ca394c1
Fix duplicate ActorIDs
2021-07-17 23:27:25 +02:00
Andre Mohren
6810469634
Updated copyright years.
2021-06-29 18:33:21 -05:00
teinarss
10676be377
Replace F extension with string interpolation
2021-05-08 22:20:59 +02:00
Matthias Mailänder
5a0bcc01a6
Add a lint check for trait placement on hardcoded actor names.
2021-04-11 20:20:00 +02:00
teinarss
4a1e4f3e16
Use expression body syntax
2021-03-07 13:00:52 +00:00
Paul Chote
6b6b1e56e6
Resolve random players and spawn points in server replays.
2020-10-31 14:31:44 +01:00
Paul Chote
dd18829def
Traits: add ICreatePlayersInfo
...
Signed-off-by: Clément Bœsch <u@pkh.me >
2020-10-10 01:17:39 +02:00
teinarss
27f1a7ab27
Use out var syntax
2020-08-19 18:11:07 +01:00
teinarss
19b02875c7
Use Tuple syntax
2020-08-15 10:37:10 +01:00
Paul Chote
3bc5d2d02c
Add INotifyEditorPlacementInfo interface.
...
This allows TraitInfos to act when the actor preview is placed
in the editor, returning arbitrary data which the editor stores
and gives back if the preview is removed.
2020-07-13 14:02:02 +02:00
Nikita Pozdeev
cb41be113a
Fix map editor radar ignoring color from terrain
2020-06-20 14:37:23 +02:00
Paul Chote
c6c3a8c60d
Make ActorPreview and EditorActorPreview wrap ActorReference.
2020-06-19 17:57:56 +02:00
Paul Chote
7c6ec577dc
Rewrite ActorInit queries.
2020-05-28 19:04:53 +02:00
Paul Chote
86f61298e6
Replace ITraitInfo interface with TraitInfo class.
2020-05-21 13:01:04 +02:00
Paul Chote
d62fb901e2
Fix actors with no footprint leaving stale data when deleted.
2020-03-29 21:10:45 +02:00
Paul Chote
fe25fdf0ff
Improve robustness of editor actor cell checks.
2020-01-12 18:30:50 +01:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
Paul Chote
630ca0aefb
Draw editor selection box using the UI renderers.
2019-12-11 11:02:04 +01:00
teinarss
76034c198e
Added Undo Redo to editor
2019-09-27 17:40:32 +02:00
abcdefg30
7f6149713e
Fix actors with no footprint not being copied and pasted
2019-09-13 23:55:48 +01:00
Paul Chote
3e404f6ac2
Remove HSLColor.
2019-03-04 18:26:42 +00:00
Paul Chote
ab4a7e3558
Replace System.Drawing primitives with our own.
2019-03-04 18:26:42 +00:00
Paul Chote
72c90d84a8
Fix editor crash when modifying newly placed actor ID.
2019-02-21 16:22:32 +01:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
David Wilson
22bece2dc9
Add a basic actor properties panel to the editor.
2018-11-24 10:14:17 +00:00