Chris Forbes
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2d951c931d
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fixes crash in netplay when the subject is killed.
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2009-12-18 07:58:37 +13:00 |
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Chris Forbes
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c171185034
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trimming fat; own files; etc
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2009-12-05 11:56:16 +13:00 |
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Chris Forbes
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2553a1cdb2
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server can now direct lag
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2009-12-02 19:40:50 +13:00 |
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Bob
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11fcacc14d
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Fixing replay.
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2009-12-02 18:32:07 +13:00 |
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Chris Forbes
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7ff7574d3d
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>2p works; non-netplay works again too.
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2009-12-02 07:50:57 +13:00 |
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Chris Forbes
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ee3699ae0e
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fixed some things
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2009-12-01 22:36:06 +13:00 |
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Chris Forbes
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83a0da9fee
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fixes
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2009-12-01 21:44:26 +13:00 |
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Chris Forbes
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235ff36792
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frame0 runs continuously until game start (currently hacked onto F8)
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2009-12-01 19:04:50 +13:00 |
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Chris Forbes
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454a302f56
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players -> sources; because they're NOT players.
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2009-12-01 18:41:35 +13:00 |
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Chris Forbes
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b3db5d2ec5
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oops
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2009-12-01 18:35:36 +13:00 |
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Chris Forbes
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116f7d3b53
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hax.
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2009-12-01 18:29:24 +13:00 |
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Bob
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1b8208892d
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First frame is No. 1, not 0. Order no longer needs to use that bit to signify playerness.
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2009-11-30 23:11:19 +13:00 |
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Chris Forbes
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2913c3310d
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server stuff
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2009-11-30 21:18:50 +13:00 |
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Chris Forbes
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9a2f2f1cd7
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chat
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2009-11-18 20:53:10 +13:00 |
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Bob
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b343800c64
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Yet more fixes to network.
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2009-11-16 21:26:55 +13:00 |
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Bob
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c8ecbd5bae
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Nagle hates us.
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2009-11-16 21:01:12 +13:00 |
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Bob
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7d34917abf
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Uh.... bugfix.
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2009-11-16 20:37:52 +13:00 |
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Bob
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43c993e53d
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IsBackground on thread.
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2009-11-16 20:11:21 +13:00 |
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Bob
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4c2171997f
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Rendering continues while waiting for network; added "network" and "port" settings.
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2009-11-16 19:22:08 +13:00 |
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Bob
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a966b31b32
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localFrame > currentFrame in NetworkManager
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2009-11-16 18:40:02 +13:00 |
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Bob
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99d006c73f
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NetworkOrderSource.
- Also, fixed the bug where watching a replay that contained non-localplayer production orders crashed.
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2009-11-16 17:26:38 +13:00 |
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Bob
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1d7798d40c
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Buildings with special rendering now skip their make animation. Removed IsMapActor; make-skipping is now controlled by a global in Game.
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2009-11-02 00:59:53 +13:00 |
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Chris Forbes
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90ba576cc6
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separated 'index' from 'palette' in player
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2009-11-01 23:22:08 +13:00 |
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Chris Forbes
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33ef0f6e61
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implementing consistent order order (ugh) (#70)
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2009-11-01 21:33:00 +13:00 |
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Chris Forbes
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9d543db7fc
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text rendering
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2009-10-29 21:45:29 +13:00 |
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Bob
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318a1c40dd
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Sanity checked frameNumber; finished TODO on UnitInfo.Owner
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2009-10-29 20:22:40 +13:00 |
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Bob
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fc2f7cc597
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Oops
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2009-10-29 16:28:42 +13:00 |
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