Matthias Mailänder
2072f48ef7
Merge pull request #4721 from Smilex/A10_vision
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closes #4696
closes #4687
2014-02-24 22:11:17 +01:00
Ian T. Jacobsen
394e230545
Added INotifyKilled to AttackBomber
2014-02-24 19:43:01 +00:00
Ian T. Jacobsen
6d4eada679
Added a camera to the A10. That spawns as they attack, and is destroyed as they leave
2014-02-24 19:36:38 +00:00
Matthias Mailänder
d7b891d995
Merge pull request #4682 from ScottNZ/beacon
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closes #2320
closes #3767
closes #3810
2014-02-23 09:55:23 +01:00
ScottNZ
338fb38bd3
Add beacon/radar ping placements for nukes/ion cannons/chronospheres/iron curtains.
2014-02-23 13:14:00 +13:00
Matthew Uzzell
c6b0e37f7e
updated the AllowSpectate variable to be AllowSpectators
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added KickSpectatorsLogic for a confimation of kicking spectators & changed the toggle buttons to be a checkbox
2014-02-22 21:55:35 +00:00
Matthew Uzzell
88121b272d
edited the LobbyLogic to include a spectator toggle in the server admin dropdown.
2014-02-22 21:55:34 +00:00
Matthias Mailänder
4075742d19
Merge pull request #4712 from Phrohdoh/RenderLandingCraft
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closes #4641
2014-02-22 21:34:18 +01:00
Taryn
3d7815d8c1
Added a TraitOrDefault for Mobile and with that a check for mobile.IsMoving to RenderLandingCraft.
2014-02-22 12:45:25 -06:00
Taryn
d5f4813bc4
Actors with EnableStances set to false should now ignore stance change commands.
2014-02-21 19:14:22 -06:00
ScottNZ
0a9a959ecf
Change spacebar key to move to the last visible radar ping location
2014-02-22 00:07:54 +13:00
ScottNZ
06caf7f156
Add radar pings to BaseAttackNotifier and HarvesterAttackNotifier
2014-02-22 00:07:54 +13:00
ScottNZ
2a8efde8e6
Add map beacons and radar pings
2014-02-22 00:07:53 +13:00
Pizzaoverhead
7be3078115
Adds selecting of all units matching the current type across the screen or map using Ctrl + T.
2014-02-20 21:59:23 +00:00
Temeez
8bcb2e15c7
removed CurrentAdjacentCells from ctor
2014-02-20 08:08:58 +02:00
Temeez
864c4bc03a
Pillbox unload fix
2014-02-19 14:19:52 +02:00
Oliver Brakmann
e65626cc6b
Add Actor.Guard
2014-02-17 19:16:47 +01:00
Oliver Brakmann
bfc34df581
Add Actor.OnDamaged
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Allows the AI to react to its units being attacked.
2014-02-17 19:16:47 +01:00
Curtis Shmyr
873a8d8287
Swap cursors used for sabotaging and capturing buildings
2014-02-16 18:10:47 -07:00
Paul Chote
f47f65e9c4
Merge pull request #4579 from pizzaoverhead/GrowResources
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Added RAmod debug cheat option to grow resources.
2014-02-16 11:26:02 +13:00
Pizzaoverhead
e0b40e2088
Added debug cheat button to grow map resources.
2014-02-15 17:30:36 +00:00
Temeez
5b7db7ed68
Chrono tanya fix and CHANGELOG entry for it
2014-02-15 13:44:08 +02:00
ScottNZ
025de83d3a
Fix cargo loading/unloading.
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- Fix the unloading subcell bug, letting us have units move to directly adjacent cells.
- Have the cursor change to a deploy-blocked cursor if the transport can't unload due to terrain type.
- Add RenderTransport for transport door opening.
- Remove turning/opening in general.
2014-02-12 20:07:44 +13:00
ScottNZ
ea1d1320be
Make RenderUnit.PlayCustomAnimBackwards not crash if the callback is null
2014-02-10 22:44:35 +13:00
Matthias Mailänder
35bf03aade
movement can be null here and lead to a crash
2014-02-09 18:27:22 +01:00
Ian T. Jacobsen
3c80024113
Made Move::NotifyBlocker handle traits appropriately
2014-02-09 15:50:49 +00:00
Ian T. Jacobsen
91908c560d
Small cleanup in Harvester::OnNotifyBlockingMove
2014-02-09 15:47:02 +00:00
Ian T. Jacobsen
eba8e8f33f
Added a blocking check to Production::CanUseExit
2014-02-09 13:52:42 +00:00
Ian T. Jacobsen
2f2afd9fc5
Added OnNotifyBlockingMove to Mobile
2014-02-09 13:52:40 +00:00
Paul Chote
9dcf5c3dbb
Merge pull request #4530 from obrakmann/lua
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Added a few Lua functions, attempt 2
2014-02-08 00:05:23 +13:00
Paul Chote
54e09edd2c
Merge pull request #4538 from Phrohdoh/MobilityChanges
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Transfer code from overused Mobile to IMove (and IMoveInfo)
2014-02-07 23:54:18 +13:00
Paul Chote
5bdc047c5a
Merge pull request #4499 from Mailaender/gdi02-fixes
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GDI02 fixes
2014-02-07 23:13:13 +13:00
steelphase
643f8282ba
#4570
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C4Demolition.cs change order.TargetActor to target.Actor
2014-02-04 23:16:49 -05:00
Oliver Brakmann
886efd0b97
Add production-related Lua functions
2014-02-02 23:37:22 +01:00
Oliver Brakmann
b3323869cb
Add Map.FindActorsInCircle and ...InBox, plus related shortcuts
2014-02-02 23:37:22 +01:00
Oliver Brakmann
5322096dc4
Add Team.Patrol and Actor.Patrol. Fixes #4491 .
2014-02-02 23:37:22 +01:00
Taryn
9c4ad15d1e
Changed most references of trait Mobile -> IMove.
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In Mobile.cs IsMoving now has a public set as opposed to the initial internal.
Added IMoveInfo interface to go with *Info classes that require IMove.
WithRotor now uses IMove.IsMoving instead of (self.CenterPosition.Z > 0) as part of a check.
2014-02-02 15:13:49 -06:00
Matthias Mailänder
e4effd0125
Merge pull request #4478 from pchote/aircraft-follow
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Add Guard and AttackMove to RA and C&C aircraft.
2014-02-01 00:38:21 -08:00
Matthias Mailänder
16ddecdcbf
StyleCop
2014-02-01 09:13:14 +01:00
Paul Chote
1d8e785d0d
Merge pull request #4448 from Mailaender/test-files
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TestFile to TestFiles in mod.yaml
2014-01-31 20:17:56 -08:00
Paul Chote
fae9611d27
Fix HeliFly lua bindings.
2014-02-01 10:56:06 +13:00
Paul Chote
697b50c149
Add Guard support to Aircraft.
2014-02-01 10:56:04 +13:00
Paul Chote
1759d73ed7
Add following to IMove.
2014-02-01 10:55:05 +13:00
Paul Chote
9147e1f778
Ensure that planes circle after being ordered via IMove.
2014-02-01 10:55:05 +13:00
Paul Chote
db9ebd4a61
Add range support to Fly.
2014-02-01 10:55:05 +13:00
Paul Chote
4eaaa052cc
Simplify Fly interface.
2014-02-01 10:55:04 +13:00
Paul Chote
c781d4c2fe
Add range support to HeliFly.
2014-02-01 10:55:04 +13:00
Paul Chote
8d26d5e3fa
Simplify HeliFly interface.
2014-02-01 10:55:04 +13:00
Paul Chote
d13e7ed432
Add AttackMove support to RA aircraft.
2014-02-01 10:55:04 +13:00
Paul Chote
85500c0ec7
Tidy AutoTarget code.
2014-02-01 10:55:04 +13:00