reaperrr
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4cf27fc207
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Replace duplicate BlockedByActor with BlocksProjectiles.AnyBlockingActorAt
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2015-09-30 23:54:21 +02:00 |
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reaperrr
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7e1f29d4c5
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Made BlocksProjectiles upgradable
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2015-09-30 21:54:35 +02:00 |
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RoosterDragon
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1b1e4f1dd2
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Merge pull request #9174 from reaperrr/radius-explode
Customizable impact victim scan radius
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2015-09-30 20:28:17 +01:00 |
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Pavel Penev
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7fa7ebe657
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Merge pull request #9384 from Mailaender/lint-player-palettes
Added a lint check for player palette references.
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2015-09-27 18:44:55 +03:00 |
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Matthias Mailänder
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defba7aece
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lint check player palette reference
and tell which actor is affected when a problem is found
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2015-09-27 14:57:58 +02:00 |
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reaperrr
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33dc50d29c
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Fix Bullet to consider DistanceAboveTerrain
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2015-09-26 17:46:27 +02:00 |
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atlimit8
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74a9dc6793
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Added IRangeMultiplier
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2015-09-24 16:37:43 -05:00 |
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atlimit8
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8162fa27ab
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Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
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2015-09-19 09:49:24 -05:00 |
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atlimit8
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85fab45451
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Remove Actor.HasTrait<T>()
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2015-09-19 09:49:23 -05:00 |
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Lavender Moon
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81e5b7866b
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Combine Shrapnel into Bullet
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2015-08-30 06:37:38 -04:00 |
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Matthias Mailänder
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118782a85e
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check palette references
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2015-08-17 21:36:45 +02:00 |
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reaperrr
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efc7915f4f
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Made projectile shadows heightmap-aware.
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2015-08-03 23:36:16 +02:00 |
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Matthias Mailänder
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c8c0cc52b6
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add missing sequence references and add spaces for readability
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2015-07-19 19:24:18 +02:00 |
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Taryn Hill
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847ce0d3a7
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Add some descriptions to BulletInfo. Unhardcode a sequence and a palette in Bullet.
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2015-07-16 19:19:28 -05:00 |
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Taryn Hill
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b8973cd5e7
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Add some newlines to BulletInfo for readability.
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2015-07-16 19:10:43 -05:00 |
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Matthias Mailänder
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8d8d7ab8ea
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rename WRange to WDist in documentation
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2015-07-09 12:36:29 +02:00 |
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Matthias Mailänder
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413baf9d8b
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rename WDist.Range to WDist.Length
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2015-07-09 10:55:38 +02:00 |
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Matthias Mailänder
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7447e0bf93
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rename WRange to WDist
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2015-07-09 10:55:38 +02:00 |
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Matthias Mailänder
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7faebe874a
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check for missing sequence entries using lint
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2015-06-20 22:22:59 +02:00 |
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Paul Chote
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3994e1eec9
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Use FogObscures(WPos).
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2015-06-07 19:50:03 +01:00 |
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reaperrr
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6ab73fa982
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Made projectile effects accept empty values to disable/negate image or sequence.
In addition to accepting null.
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2015-05-24 10:02:53 +02:00 |
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reaperrr
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8bc31a4ae2
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Make smoke trail palette customisable, add player color trail support to bullets & missiles
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2015-03-27 13:59:33 +01:00 |
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reaperrr
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b5c74c63c9
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Make variable bullet angle and speed independent from each other
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2015-03-27 00:11:33 +01:00 |
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reaperrr
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d531d29791
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Add/tweak some descriptions and streamline style/organisation of
projectile and explosion effects code
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2015-03-27 00:11:32 +01:00 |
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reaperrr
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f9332c9efe
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Renames BlocksBullets to BlocksProjectiles and projectile High property to Blockable
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2015-03-27 00:04:37 +01:00 |
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reaperrr
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fb710f15bb
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Move projectile palette definition from weapon to projectile effects
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2015-03-27 00:04:36 +01:00 |
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ScottNZ
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582b6635ff
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Brace style fixes
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2015-02-13 02:32:49 +13:00 |
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abcdefg30
|
8ca61aa917
|
Updated all year numbers
|
2015-01-09 21:18:05 +01:00 |
|
Matthias Mailänder
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bc3acfeee7
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StyleCop clean OpenRA.Game
|
2015-01-04 15:38:54 +01:00 |
|
steelphase
|
3c60794e2e
|
Mods.Common Effects
Moved over more effects to Mods.Common
|
2014-10-06 01:57:10 -04:00 |
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