Oliver Brakmann
3e9bf7aa4d
Turn Actor.GetCurrentActivity into a property
2016-10-31 18:46:27 +01:00
Paul Chote
04dbda6dcd
Merge pull request #12274 from abcdefg30/bodyPreview
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Fully support unhardcoded sequences in the voxel render traits
2016-10-29 14:53:47 +01:00
Paul Chote
c62870cc30
Merge pull request #12004 from reaperrr/projectile-cleanup2
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More projectile property streamlining and cleanups
2016-10-29 14:21:29 +01:00
Oliver Brakmann
443d35f240
Merge pull request #11984 from reaperrr/upgradable-tooltip
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Make Tooltip upgradable
2016-10-26 20:48:19 +02:00
reaperrr
efa6ad64f7
Remove now-redundant TooltipInfo check
2016-10-23 18:42:36 +02:00
Paul Chote
4777161417
Merge pull request #11886 from reaperrr/UpgradeOnMovement
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Add UpgradeOnMovement trait
2016-10-23 17:12:23 +01:00
abcdefg30
f53dc80d70
Merge pull request #12292 from pchote/fix-cargo-capture
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Prevent mod-code from manpulating actor owners directly.
2016-10-23 18:06:51 +02:00
reaperrr
00c0161513
Show internal name instead of crashing when buildable actor has no tooltip
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But throw a lint error instead.
2016-10-23 14:59:22 +02:00
reaperrr
074bb78cbd
Made Tooltip trait upgradable
2016-10-23 14:59:18 +02:00
reaperrr
0fcc07cb7b
Add UpgradeOnMovement trait
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This provides upgrades when an actor is moving. To avoid 'hiccups' for ground units, air units are considered moving as soon as they are airborne.
2016-10-23 13:23:04 +02:00
Paul Chote
635fc9e1e2
Prevent mod code from changing Actor.Owner directly.
2016-10-23 12:21:03 +01:00
Paul Chote
8d688ab5f3
Use ChangeOwner on captured cargo.
2016-10-23 12:20:25 +01:00
reaperrr
146c07ac5c
Merge pull request #12112 from abcdefg30/luaFlash
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Add support for applying a target flash to actors through lua
2016-10-22 22:53:38 +02:00
abcdefg30
1a99e716de
Merge pull request #12258 from reaperrr/move-icon
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Move production icon sequence from Tooltip to Buildable
2016-10-22 21:10:32 +02:00
reaperrr
5b5b064981
Move production icon sequence from Tooltip to Buildable
2016-10-22 20:37:09 +02:00
abcdefg30
1592769419
Merge pull request #12155 from reaperrr/fix-spritebarrel-preview
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Fixes sprite barrels ignoring turret/actor orientation in previews
2016-10-22 20:02:30 +02:00
reaperrr
0f02a6ba7c
Merge pull request #12268 from reaperrr/interface-cleanups01
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Several internal interface cleanups
2016-10-22 18:14:55 +02:00
reaperrr
f6388c198d
Sync less bullet aspects
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`length` is calculated from `pos` and `target` which are both synced.
`SourceActor`, `ticks` and `smokeTicks` work no different from `Missile`, where they're not synced, either.
2016-10-22 18:00:38 +02:00
reaperrr
efd54f1c65
Add lint check for invalid projectile angles
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Emits error if
- angle exceeds 255 or -255
- minimum launch angle exceeds maximum launch angle
2016-10-22 18:00:36 +02:00
reaperrr
20cd2aa4ab
Rename Bullet Angle to LaunchAngle
2016-10-22 17:57:32 +02:00
reaperrr
8ba9afdb16
Cache Missile LaunchAngles in constructor
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To have one central place for the info look-ups. Makes it a little easier to rename the properties or merge them into a single Angle[] property.
2016-10-22 17:57:32 +02:00
reaperrr
0b7fdc411b
Cache Missile speed infos in constructor
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The primary reason is to have one central location for the look-ups, so we'll only have to change up to 3 lines if we rename or merge the speed properties.
2016-10-22 17:57:32 +02:00
reaperrr
1ffb151a38
Merge pull request #12162 from abcdefg30/heliHost
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Fix HeliReturnToBase not exposing an host actor parameter
2016-10-22 15:58:06 +02:00
abcdefg30
cb49583d82
Fix the search for alternative transports not caring about passenger types
2016-10-21 13:25:12 +02:00
abcdefg30
713b970f24
Fully support unhardcoded sequences in the voxel render traits
2016-10-21 08:59:15 +02:00
reaperrr
16cf96b982
Merge pull request #12136 from LipkeGu/fix-lint-weiredness
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[Lint] Report when Maps contains invalid custom rules.
2016-10-21 01:23:14 +02:00
reaperrr
72374279f0
Move interfaces that have no ties to the engine to mod code
2016-10-20 20:31:40 +02:00
reaperrr
7235835280
Move ImpactType to Common.Warhead
2016-10-20 20:31:38 +02:00
reaperrr
0eb8def2b8
Move Cargo interfaces to TraitsInterfaces
2016-10-20 20:31:37 +02:00
reaperrr
437e142031
Reservable style fixes
2016-10-20 20:31:35 +02:00
reaperrr
61284d73dd
Make interface implementations explicit where possible in traits that implement INotifySold
2016-10-20 19:02:30 +02:00
reaperrr
22dcb1c66f
Move INotifySold to Common and require explicit implementation
2016-10-20 19:02:28 +02:00
reaperrr
b8c04a0887
Move INotifyBlockingMove to Common and require explicit implementation
2016-10-20 18:58:40 +02:00
Paul Chote
3d8cee3110
Fix player joins resetting the server timestep.
2016-10-18 23:50:46 +01:00
Tyson Liddell
aeb1e07823
Moved production description from Tooltip to Buildable
2016-10-16 12:03:42 +11:00
Paul Chote
eabd881ca3
Merge pull request #12129 from reaperrr/aircraft-ismoving
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Change Aircraft.IsMoving to be true only when moving horizontally
2016-10-15 15:07:41 +01:00
abcdefg30
da591a9030
Merge pull request #11974 from abc013/SecondWeaponAnimation
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Add support for multiple fire animations in WithInfantryBody
2016-10-15 12:49:41 +02:00
reaperrr
208a31470f
Merge pull request #12160 from abcdefg30/hboxYak
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Fix yaks trying to attack invalid targets
2016-10-14 18:55:37 +02:00
abc013
268dcd7d41
changed AttackSequence to DefaultAttackSequence
2016-10-14 14:53:02 +02:00
RoosterDragon
eb3f8c945c
Make sure AI can deploy an MCV when it lacks a base.
2016-10-11 20:42:15 +01:00
abcdefg30
bfef8694a1
Add support for applying a target flash to actors through lua
2016-10-11 11:05:40 +02:00
Paul Chote
f66883c925
Merge pull request #11973 from Phrohdoh/csproj-afterbuild-targets
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Fix AfterBuild tasks in csprojs
2016-10-11 02:51:47 +01:00
reaperrr
22a90c546f
Merge pull request #12161 from abcdefg30/uncloakDamage
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Fix UncloakOn: Damage only working when the damage state changes
2016-10-09 16:21:21 +02:00
Oliver Brakmann
d0493bb10c
Merge pull request #12068 from reaperrr/laser-features1
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Add several features to LaserZap
2016-10-09 15:24:55 +02:00
reaperrr
e69ad1cb2d
Add support for being blockable to LaserZap
2016-10-09 15:04:45 +02:00
reaperrr
2a00a606d2
Add support for inaccuracy to LaserZap
2016-10-09 15:04:43 +02:00
reaperrr
38b10511c3
Allow disabling target-tracking of lasers
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This is necessary for features like inaccuracy.
2016-10-09 15:04:41 +02:00
reaperrr
6b3c3cd127
Add SecondaryBeam to LaserZap for TS-like laser glow effect
2016-10-09 15:04:38 +02:00
reaperrr
a98818ef47
Rename LaserZap.BeamDuration to Duration
2016-10-09 15:04:36 +02:00
reaperrr
dba41a3ad1
Merge pull request #12168 from pchote/fix-range-circles
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Work around an initialisation order conflict in RenderRangeCircle.
2016-10-09 14:13:03 +02:00