Commit Graph

2753 Commits

Author SHA1 Message Date
teinarss
fa1ca981ac Production should set SubCellInit 2019-10-12 00:08:15 +02:00
abc013
c4f48ad521 Use another plug location for placing plugs on a building when current plug location is already blocked 2019-10-11 22:52:55 +02:00
abcdefg30
3672b4e674 Keep army and income graph disabled if they were disabled once 2019-10-11 21:48:24 +02:00
abcdefg30
ee839869fc Replace "$/min" by "Income" and increase graph update rates 2019-10-11 21:48:24 +02:00
Paul Chote
3860cd1b98 Add "Deployed" checkbox in the map editor actor properties. 2019-10-10 19:50:05 +02:00
Paul Chote
c08e290f44 Add "Spawn Child Actor" checkbox in the map editor actor properties. 2019-10-10 19:50:05 +02:00
Paul Chote
5eaa99827d Suppress MoveIntoWorldInit for map-placed Mobile actors. 2019-10-07 19:02:48 +02:00
abcdefg30
acea19312d Fix FallsToEarth queueing an activity in its ctor 2019-10-06 14:42:50 +01:00
abcdefg30
56726a0533 Add an ICreationActivity interface 2019-10-06 14:42:50 +01:00
tovl
ac6431acf8 Clean up usage of CancelActivity. 2019-10-05 19:07:54 +02:00
Paul Chote
c30bb28210 Filter invalid actors when loading and saving games. 2019-10-05 17:50:10 +02:00
Paul Chote
3ad3c39b21 Replace actor list with count in UnitBuilderBotModule. 2019-10-05 17:50:10 +02:00
abcdefg30
321c891bc0 Fix a crash when MaxLevel of GainsExperience is zero 2019-10-05 15:56:59 +02:00
teinarss
d34bce9eab Remove CanEnterCell from OccupiedCells 2019-10-05 14:37:54 +02:00
teinarss
9bfc324c04 Mark cells that have changed MovementType as dirty 2019-10-05 14:37:54 +02:00
Paul Chote
865d8d77e0 Expire invalid instances from the SupportPowerBotModule cache. 2019-10-01 19:25:30 +02:00
Paul Chote
cf427f8cb3 Drop invalid power references when loading save games. 2019-10-01 19:25:30 +02:00
teinarss
93704ccfcf Add check to see if transport is dead to UnreserveSpace 2019-09-28 14:08:01 +02:00
teinarss
76034c198e Added Undo Redo to editor 2019-09-27 17:40:32 +02:00
tovl
145b6a05a3 Refactor unreserve actions. 2019-09-26 18:39:44 +02:00
tovl
5787f74af9 Prevent bogus attackmove on take-off. 2019-09-26 18:39:44 +02:00
tovl
ed7667683b Fix deployed units being nudgeable. 2019-09-19 20:52:13 +02:00
tovl
4a609bbee8 Allow units to give way when path is blocked by oncoming unit. 2019-09-15 17:51:34 +01:00
Paul Chote
df2300bee0 Fix player viewport saving for non-spectators. 2019-09-15 15:11:47 +02:00
RoosterDragon
31918e8712 Add UnionRectangles extension method. 2019-09-14 22:09:40 +02:00
Paul Chote
0e6c37d765 Convert TerrainGeometryOverlay to IRenderAboveShroud. 2019-09-14 18:49:44 +02:00
Paul Chote
f45423ed76 Convert EditorSelectionLayer to IRenderAboveShroud. 2019-09-14 18:49:44 +02:00
Paul Chote
b3984c8db4 Convert WarheadDebugOverlay to IRenderAboveShroud. 2019-09-14 18:49:44 +02:00
Paul Chote
999ad0e18a Convert CustomTerrainDebugOverlay to IRenderAboveShroud. 2019-09-14 18:49:44 +02:00
Paul Chote
ccd07b6cfe Convert ExitsDebugOverlay to IRenderAboveShroudWhenSelected. 2019-09-14 18:49:44 +02:00
Paul Chote
60e42c1ea1 Convert CombatDebugOverlay to IRenderAboveShroud. 2019-09-14 18:49:44 +02:00
Paul Chote
a9a43d54f7 Convert WithRangeCircle to IRenderAboveShroud. 2019-09-14 18:49:44 +02:00
abcdefg30
7f6149713e Fix actors with no footprint not being copied and pasted 2019-09-13 23:55:48 +01:00
matt barbier
97fe36af5a Moved GrantExternalConditionToProduced into the Traits/Conditions folder 2019-09-13 22:04:35 +01:00
teinarss
c15f66aa62 PlayerStatistics should stop ticking after lost/win 2019-09-13 21:42:11 +01:00
reaperrr
694680720e Updated AcceptsOrder check to be more readable
This hopefully also fixes handling of multiple enabled
RejectsOrders traits.
2019-09-13 19:49:19 +01:00
abcdefg30
465ee97090 Prevent users from selecting a directional target outside the map 2019-09-13 14:47:29 +02:00
tovl
46c0b4cf31 Fix crash with dead cargo. 2019-09-13 10:34:15 +02:00
teinarss
d712bdea85 Locomotor cache should handle custom layers 2019-09-09 21:39:25 +02:00
abcdefg30
1e6660ecb2 Add an "UpdatesDerrickCount" trait 2019-09-08 12:47:33 +02:00
teinarss
c13fb80257 Fix crushable logic for actors in cell 2019-09-07 13:31:57 +01:00
teinarss
6fe31e44cb More robust logic for ThisMinute stats 2019-09-06 14:00:42 +02:00
teinarss
6795fb6967 GetAvailableSubCell should block cells outside the map 2019-09-06 13:32:09 +02:00
reaperrr
801f5ba525 Rename FlyCircle to FlyIdle and make it tick TickIdle
It now handles both hovering and circling aircraft, for consistency.
2019-09-01 16:38:44 +02:00
teinarss
ce29dcad87 Update PlayerResources capacity from INotify* methods 2019-08-28 00:32:01 +02:00
reaperrr
07de3ba5e0 Change default preview facing to 96
92 is not a multiple of 8, and all sprite actors
in the official mods have at most 32 facings.
2019-08-27 22:59:22 +02:00
Paul Chote
2b4ad71151 Remove unused OwnerLinkedProc field. 2019-08-25 17:20:38 +02:00
Paul Chote
815ea1e13b Make LastSearchFailed local to FindAndDeliverResources. 2019-08-25 17:20:38 +02:00
Paul Chote
8b0f2e1462 Fix NRE in SquadManagerBotModule. 2019-08-24 14:33:11 +02:00
Paul Chote
d5f42c0628 Recalculate visibility during moves too. 2019-08-23 14:31:29 +02:00