teinarss
|
fa1ca981ac
|
Production should set SubCellInit
|
2019-10-12 00:08:15 +02:00 |
|
abc013
|
c4f48ad521
|
Use another plug location for placing plugs on a building when current plug location is already blocked
|
2019-10-11 22:52:55 +02:00 |
|
abcdefg30
|
3672b4e674
|
Keep army and income graph disabled if they were disabled once
|
2019-10-11 21:48:24 +02:00 |
|
abcdefg30
|
ee839869fc
|
Replace "$/min" by "Income" and increase graph update rates
|
2019-10-11 21:48:24 +02:00 |
|
Paul Chote
|
3860cd1b98
|
Add "Deployed" checkbox in the map editor actor properties.
|
2019-10-10 19:50:05 +02:00 |
|
Paul Chote
|
c08e290f44
|
Add "Spawn Child Actor" checkbox in the map editor actor properties.
|
2019-10-10 19:50:05 +02:00 |
|
Paul Chote
|
5eaa99827d
|
Suppress MoveIntoWorldInit for map-placed Mobile actors.
|
2019-10-07 19:02:48 +02:00 |
|
abcdefg30
|
acea19312d
|
Fix FallsToEarth queueing an activity in its ctor
|
2019-10-06 14:42:50 +01:00 |
|
abcdefg30
|
56726a0533
|
Add an ICreationActivity interface
|
2019-10-06 14:42:50 +01:00 |
|
tovl
|
ac6431acf8
|
Clean up usage of CancelActivity.
|
2019-10-05 19:07:54 +02:00 |
|
Paul Chote
|
c30bb28210
|
Filter invalid actors when loading and saving games.
|
2019-10-05 17:50:10 +02:00 |
|
Paul Chote
|
3ad3c39b21
|
Replace actor list with count in UnitBuilderBotModule.
|
2019-10-05 17:50:10 +02:00 |
|
abcdefg30
|
321c891bc0
|
Fix a crash when MaxLevel of GainsExperience is zero
|
2019-10-05 15:56:59 +02:00 |
|
teinarss
|
d34bce9eab
|
Remove CanEnterCell from OccupiedCells
|
2019-10-05 14:37:54 +02:00 |
|
teinarss
|
9bfc324c04
|
Mark cells that have changed MovementType as dirty
|
2019-10-05 14:37:54 +02:00 |
|
Paul Chote
|
865d8d77e0
|
Expire invalid instances from the SupportPowerBotModule cache.
|
2019-10-01 19:25:30 +02:00 |
|
Paul Chote
|
cf427f8cb3
|
Drop invalid power references when loading save games.
|
2019-10-01 19:25:30 +02:00 |
|
teinarss
|
93704ccfcf
|
Add check to see if transport is dead to UnreserveSpace
|
2019-09-28 14:08:01 +02:00 |
|
teinarss
|
76034c198e
|
Added Undo Redo to editor
|
2019-09-27 17:40:32 +02:00 |
|
tovl
|
145b6a05a3
|
Refactor unreserve actions.
|
2019-09-26 18:39:44 +02:00 |
|
tovl
|
5787f74af9
|
Prevent bogus attackmove on take-off.
|
2019-09-26 18:39:44 +02:00 |
|
tovl
|
ed7667683b
|
Fix deployed units being nudgeable.
|
2019-09-19 20:52:13 +02:00 |
|
tovl
|
4a609bbee8
|
Allow units to give way when path is blocked by oncoming unit.
|
2019-09-15 17:51:34 +01:00 |
|
Paul Chote
|
df2300bee0
|
Fix player viewport saving for non-spectators.
|
2019-09-15 15:11:47 +02:00 |
|
RoosterDragon
|
31918e8712
|
Add UnionRectangles extension method.
|
2019-09-14 22:09:40 +02:00 |
|
Paul Chote
|
0e6c37d765
|
Convert TerrainGeometryOverlay to IRenderAboveShroud.
|
2019-09-14 18:49:44 +02:00 |
|
Paul Chote
|
f45423ed76
|
Convert EditorSelectionLayer to IRenderAboveShroud.
|
2019-09-14 18:49:44 +02:00 |
|
Paul Chote
|
b3984c8db4
|
Convert WarheadDebugOverlay to IRenderAboveShroud.
|
2019-09-14 18:49:44 +02:00 |
|
Paul Chote
|
999ad0e18a
|
Convert CustomTerrainDebugOverlay to IRenderAboveShroud.
|
2019-09-14 18:49:44 +02:00 |
|
Paul Chote
|
ccd07b6cfe
|
Convert ExitsDebugOverlay to IRenderAboveShroudWhenSelected.
|
2019-09-14 18:49:44 +02:00 |
|
Paul Chote
|
60e42c1ea1
|
Convert CombatDebugOverlay to IRenderAboveShroud.
|
2019-09-14 18:49:44 +02:00 |
|
Paul Chote
|
a9a43d54f7
|
Convert WithRangeCircle to IRenderAboveShroud.
|
2019-09-14 18:49:44 +02:00 |
|
abcdefg30
|
7f6149713e
|
Fix actors with no footprint not being copied and pasted
|
2019-09-13 23:55:48 +01:00 |
|
matt barbier
|
97fe36af5a
|
Moved GrantExternalConditionToProduced into the Traits/Conditions folder
|
2019-09-13 22:04:35 +01:00 |
|
teinarss
|
c15f66aa62
|
PlayerStatistics should stop ticking after lost/win
|
2019-09-13 21:42:11 +01:00 |
|
reaperrr
|
694680720e
|
Updated AcceptsOrder check to be more readable
This hopefully also fixes handling of multiple enabled
RejectsOrders traits.
|
2019-09-13 19:49:19 +01:00 |
|
abcdefg30
|
465ee97090
|
Prevent users from selecting a directional target outside the map
|
2019-09-13 14:47:29 +02:00 |
|
tovl
|
46c0b4cf31
|
Fix crash with dead cargo.
|
2019-09-13 10:34:15 +02:00 |
|
teinarss
|
d712bdea85
|
Locomotor cache should handle custom layers
|
2019-09-09 21:39:25 +02:00 |
|
abcdefg30
|
1e6660ecb2
|
Add an "UpdatesDerrickCount" trait
|
2019-09-08 12:47:33 +02:00 |
|
teinarss
|
c13fb80257
|
Fix crushable logic for actors in cell
|
2019-09-07 13:31:57 +01:00 |
|
teinarss
|
6fe31e44cb
|
More robust logic for ThisMinute stats
|
2019-09-06 14:00:42 +02:00 |
|
teinarss
|
6795fb6967
|
GetAvailableSubCell should block cells outside the map
|
2019-09-06 13:32:09 +02:00 |
|
reaperrr
|
801f5ba525
|
Rename FlyCircle to FlyIdle and make it tick TickIdle
It now handles both hovering and circling aircraft, for consistency.
|
2019-09-01 16:38:44 +02:00 |
|
teinarss
|
ce29dcad87
|
Update PlayerResources capacity from INotify* methods
|
2019-08-28 00:32:01 +02:00 |
|
reaperrr
|
07de3ba5e0
|
Change default preview facing to 96
92 is not a multiple of 8, and all sprite actors
in the official mods have at most 32 facings.
|
2019-08-27 22:59:22 +02:00 |
|
Paul Chote
|
2b4ad71151
|
Remove unused OwnerLinkedProc field.
|
2019-08-25 17:20:38 +02:00 |
|
Paul Chote
|
815ea1e13b
|
Make LastSearchFailed local to FindAndDeliverResources.
|
2019-08-25 17:20:38 +02:00 |
|
Paul Chote
|
8b0f2e1462
|
Fix NRE in SquadManagerBotModule.
|
2019-08-24 14:33:11 +02:00 |
|
Paul Chote
|
d5f42c0628
|
Recalculate visibility during moves too.
|
2019-08-23 14:31:29 +02:00 |
|