Forcecore
c762453607
(External)Capturable are now conditional
2017-11-15 13:54:15 +02:00
reaperrr
a7620c97f0
Some internal renamings in power-related traits
2017-11-13 03:09:05 +02:00
reaperrr
7f5f2eac6f
Don't scale RepairIndicator with zoom
2017-11-13 03:09:05 +02:00
reaperrr
d328b9b7d8
Adapt RA to low power/power-down refactor
2017-11-13 03:09:05 +02:00
reaperrr
bb790b83e6
Adapt TD to low power/power-down refactor
...
Removed CanPowerDown from TD buildings.
Manual power-down is intentionally not supported by the in-game UI, the remaining CanPowerDown entries were effectively bit-rot.
2017-11-13 03:09:05 +02:00
reaperrr
e0e1f56af5
Adapt D2k to low power/power down refactor
2017-11-13 03:09:05 +02:00
reaperrr
7537daf74e
Adapt TS to power-related trait refactorings
2017-11-13 03:09:05 +02:00
reaperrr
99edc71c54
PowerDown/low power refactor upgrade rule
2017-11-13 03:09:05 +02:00
reaperrr
917c6884ed
Make WithSpriteBody a pausable trait
...
Allowing to drop the PauseAnimationWhenDisabled property (in favor of using PausOnCondition).
2017-11-13 03:09:05 +02:00
reaperrr
786a0eb07f
Refactor PowerManager and RequiresPower to use conditions
...
Instead of Actor.IsDisabled.
Added INotifyPowerLevelChanged interface to do so as efficiently as possible.
2017-11-13 03:09:05 +02:00
reaperrr
6c02e3f2b7
Refactor CanPowerDown to provide a condition instead of triggering IsDisabled
2017-11-13 03:09:05 +02:00
Pavel Penev
8d7eb0bc47
Fix order deserialization when there is no indended order subject
2017-11-13 00:37:44 +01:00
reaperrr
d602ec6485
Rename SelfReloads to AutoReloads
2017-11-12 19:48:06 +00:00
reaperrr
18c371d702
Changed AmmoCondition to support condition stacking
2017-11-12 19:48:06 +00:00
reaperrr
9dabc9d672
Upgrade rule for adapting to removal of Armament.OutOfAmmo
2017-11-12 19:48:06 +00:00
reaperrr
8b7a71685c
Remove AmmoPool-awareness from Armament
2017-11-12 19:48:06 +00:00
reaperrr
ded92f394c
Upgrade rule for AmmoPool.SelfReloads removal
2017-11-12 19:48:06 +00:00
reaperrr
6f95080aa4
Add ReloadAmmoPool and adapt AmmoPool
...
Refactored and simplified Rearm activity.
Uses local Reload now.
Removed AmmoPool.SelfReloads.
2017-11-12 19:48:06 +00:00
reaperrr
a017018bee
Fix official mods Aircraft.RearmBuildings setups
...
Only aircraft that a) have an AmmoPool and b) don't auto-reload should define RearmBuildings.
2017-11-12 19:48:06 +00:00
Forcecore
d49c98ce18
Move activity implementation now uses ChildActivity
2017-11-12 19:46:05 +01:00
abc013
3092927a7f
Added a visual explosion to e4
2017-11-12 18:34:03 +00:00
Smittytron
3ce6cac9f3
Clarify gdi07 Secondary Objective
2017-11-12 18:29:54 +00:00
Arular101
fdac023a8d
Rename V2 Rocket to V2 Rocket Launcher
2017-11-12 18:26:46 +00:00
Andrii Yukhymchak
f4dbf55510
Chrono into map edge fix
2017-11-12 18:23:17 +00:00
Smittytron
e65ffc8be2
Change remaining Vulcan vs Light values to 50
2017-11-12 18:18:11 +00:00
Forcecore
ef878c6aeb
Introduced CaptureTypes for TransformOnCapture
2017-11-12 18:14:30 +00:00
Mustafa Alperen Seki
3aa91a08cc
Fix Fake Naval Yard's Name
2017-11-12 12:30:28 +00:00
Arular101
a8d27257eb
Remove custom aud for cruiser in shellmap
2017-11-11 11:21:27 +01:00
Mustafa Alperen Seki
dadfc0b09c
Fix AutoTargetPriority traits of ra infantry
2017-11-09 22:38:52 +02:00
abcdefg30
0377c8ae20
Replace bogus values in the Fort Lonestar rules
2017-11-09 22:24:14 +02:00
abcdefg30
eac9286b78
Fix tiling errors on some RA maps
2017-11-09 09:54:59 +01:00
Mustafa Alperen Seki
ba50fbba18
Dont show refund text if Sellable: trait is disabled.
2017-11-05 16:22:42 +02:00
Forcecore
4c78a05081
ADD GrantConditionOnAttack Trait
...
Useful for making Gattling weapons (Yuri's Revenge and C&C Generals) or
Boris (RA2) / Natasha (RA3) call for airstrike.
2017-11-04 17:18:24 +01:00
Mustafa Alperen Seki
8914227811
Add ShowTicks to sellable
2017-11-04 17:16:26 +01:00
Paul Chote
a3636c69d9
Update macOS launcher with space-in-filename metadata registration fix.
2017-11-04 16:23:41 +01:00
Paul Chote
faf2634e3d
Upgrade mod rules.
2017-11-04 16:08:58 +01:00
Paul Chote
d2f0e5ac2d
Replace Allow(Allies|Neutral|Enemies) with ValidStances enum.
2017-11-04 16:08:58 +01:00
Paul Chote
1caf982c1f
Support multiple capture types on Capturable.
2017-11-04 16:08:58 +01:00
Mustafa Alperen Seki
77feb3f76d
Add GPS Dots for Comm Center and Forward Command
2017-11-03 13:36:40 +01:00
Paul Chote
4fe7ffed85
Simplify and fix code quality in GpsDot.
2017-11-03 09:56:00 +01:00
Paul Chote
1376ad674e
Remove Player.CanViewActor and .CanTargetActor.
2017-11-03 09:56:00 +01:00
Paul Chote
47634b25f9
Remove IFogVisibilityModifier.
2017-11-03 09:56:00 +01:00
Paul Chote
4dba9f5b88
Add RevealDisguiseType.Move.
2017-11-03 09:30:50 +01:00
Paul Chote
7afd219742
Expose Disguise ValidStances and TargetTypes to yaml.
2017-11-03 09:30:50 +01:00
Paul Chote
c9c7c5744c
Explicitly implement interfaces in Disguise trait.
2017-11-03 09:30:50 +01:00
Mustafa Alperen Seki
bfe540cd8b
Add Harkonnen 6a
2017-11-03 08:32:04 +01:00
abcdefg30
025d5c8d05
Fix the "Secure the convoy's path" objective being completed without securing a path
2017-11-03 07:54:48 +01:00
Mustafa Alperen Seki
817449c018
Fix Inconsistency with AcceptsDeliveredCash on RA mod
2017-11-01 20:41:00 +01:00
Andrii Yukhymchak
636a9a74a1
Font Crash gracious fallback
2017-11-01 18:50:15 +01:00
kosti1
6a750d7a65
Added buildradius checkbox to lobby options
2017-11-01 18:18:41 +01:00