Commit Graph

18204 Commits

Author SHA1 Message Date
atlimit8
578a92370b Make DuplicateUnitCrateAction only check enabled targetability 2015-09-12 21:30:35 -05:00
clemty
378fff75bf don't assume luac is installed 2015-09-12 20:27:51 +02:00
Matthias Mailänder
f903cfea96 don't throw as we are checking for null later 2015-09-12 10:27:22 +02:00
Matthias Mailänder
39b79f5347 don't load the AI routines in the map editor 2015-09-12 08:40:40 +02:00
Matthias Mailänder
b4d22c2eb0 setup tunnel top rendering 2015-09-12 08:24:02 +02:00
abcdefg30
c79f416461 Fix a wrong tileset definition 2015-09-12 02:18:50 +02:00
reaperrr
4108b6da46 Merge pull request #9256 from Mailaender/ai-harv-search
Added AI search for new resource patches avoiding enemies
2015-09-11 23:25:59 +02:00
abcdefg30
0af5b45cb9 Merge pull request #9211 from Mailaender/railroad
Added Tiberian Sun railroad track rendering
2015-09-11 21:25:36 +02:00
abcdefg30
5660b45690 Merge pull request #9267 from clemty/luadocs
Lua API documentation cleanup
2015-09-11 20:32:48 +02:00
reaperrr
f0129838d7 Merge pull request #9016 from OmegaBolt/hmlrs-orca-wep-expl
TS vanilla rocket explosions
2015-09-11 16:06:42 +02:00
reaperrr
8cae4ee982 Merge pull request #9280 from clemty/nod05build
Nod05: fix unit production
2015-09-11 15:06:07 +02:00
abcdefg30
7573b53c7f Merge pull request #9300 from Mailaender/bot-debug-production
Removed a redundant bot production debug message
2015-09-11 14:40:34 +02:00
Matthias Mailänder
958f305520 Merge pull request #9314 from baxxxster/patch-1
Update soviet01.lua
2015-09-11 07:35:55 +02:00
Pavel Penev
0494ffa120 Update the D2k map importer 2015-09-10 19:26:56 +01:00
Pavel Penev
d74d50df52 Add an upgrade rule for D2k actor renaming 2015-09-10 19:26:52 +01:00
Pavel Penev
a23ea17c2d Update mission Lua scipts 2015-09-10 19:23:06 +01:00
Paul Chote
96b8b8c1ce Rename actors to match original game rules. 2015-09-10 19:23:05 +01:00
reaperrr
181e934ee8 Merge pull request #9311 from atlimit8/Fix9310
DeathType Count check in Explodes
2015-09-10 17:57:26 +02:00
Glenn Martin Jensen
e201e390ff Update soviet01.lua 2015-09-10 15:49:12 +02:00
atlimit8
33915fb271 DeathType Count check in Explodes 2015-09-09 18:35:55 -05:00
Matthias Mailänder
4b1bedd7dd use pre-multiplied alpha for cloak effects 2015-09-09 23:07:24 +02:00
Matthias Mailänder
dae3b62d2a add a simple in-game IRC client 2015-09-09 20:56:05 +02:00
Matthias Mailänder
e06970d942 add railroad tracks 2015-09-09 20:52:26 +02:00
Pavel Penev
4bc8a60fb9 Merge pull request #9231 from reaperrr/bye-rendersimple4
Remove RenderSimple
2015-09-09 18:51:08 +03:00
Pavel Penev
20fe9a9ff2 Merge pull request #9255 from pchote/gamespeed
Add a game speed dropdown to the lobby options.
2015-09-09 18:14:05 +03:00
Pavel Penev
14defdea6c Merge pull request #9258 from Mailaender/editor-mousewheel
Added stepless mouse wheel actor rotation to the editor
2015-09-09 17:33:52 +03:00
Pavel Penev
9e6c664f30 Merge pull request #9290 from RoosterDragon/fix-tileset-dispose
Dispose earlier in FixClassicTilesets.
2015-09-09 17:23:50 +03:00
Pavel Penev
7d7e3a8e0e Merge pull request #9294 from RoosterDragon/remove-shroud-tests
Remove Shroud.IsVisibleTest and IsExploredTest
2015-09-09 17:22:00 +03:00
Pavel Penev
f65a049e61 Merge pull request #9296 from RoosterDragon/can-view-actor-perf
Speed up Player.CanViewActor
2015-09-09 14:14:06 +03:00
atlimit8
6ab32d75bf Make AttackBase.GetMinimumRange() return WDist.Zero if there are no available armaments 2015-09-08 23:36:05 -05:00
atlimit8
b6ffcb8279 Add WDist.MaxValue 2015-09-08 23:25:48 -05:00
atlimit8
3e211232a3 Create abstract class AffectsShroud[Info] with RevealsShroud core logic also used by CreatesShroud 2015-09-08 17:24:49 -05:00
reaperrr
c2a0ca49a6 Cut yaml duplication between anti-actor mines 2015-09-09 00:16:23 +02:00
reaperrr
c272e790e5 Remove RenderSimple
All traits inheriting from it have been removed, and WithSpriteBody can
now take its place.
2015-09-09 00:16:21 +02:00
reaperrr
7c7506fafb Merge pull request #9096 from deniz1a/hide-crate
Hides crates under fog.
2015-09-07 22:35:46 +02:00
Matthias Mailänder
088f56d181 remove redundant bot debug message 2015-09-07 20:58:52 +02:00
Matthias Mailänder
c53126513e Merge pull request #9295 from reaperrr/hashhash
Use HashSets for AI
2015-09-07 20:55:17 +02:00
RoosterDragon
d1960258db Speed up Player.CanViewActor.
Create Actor.CanBeViewedByPlayer and simply call this instead. The actor can cache all trait lookups on construction to avoid them being repeated for every visibility check.
2015-09-06 23:29:09 +01:00
reaperrr
60359cc6f5 Use HashSets for AI 2015-09-06 22:59:49 +02:00
RoosterDragon
ebf113dfb7 Remove Shroud.IsVisibleTest and IsExploredTest.
These are no longer any faster than the regular checks, so there's no need to keep them.
2015-09-06 21:13:32 +01:00
Pavel Penev
aae3c8ef7d Merge pull request #9293 from RoosterDragon/repair-render-perf
Speed up RepairIndicator.Render.
2015-09-06 23:13:28 +03:00
RoosterDragon
a1f6b83653 Speed up RepairIndicator.Render.
Check repairer count first, as this is quicker than checking fog visibility.
2015-09-06 21:06:02 +01:00
Matthias Mailänder
a8d4bc2cef Merge pull request #9292 from obrakmann/fix-silo-infinite-loop
Fix an infinite loop that occurs when a silo is captured
2015-09-06 21:54:14 +02:00
Oliver Brakmann
caa0e1678e Fix an infinite loop that occurs when a silo is captured 2015-09-06 21:46:20 +02:00
RoosterDragon
662077a47e Merge pull request #9103 from reaperrr/water-rot
Refactored WaterPaletteRotation into RotationPaletteEffect
2015-09-06 20:19:09 +01:00
reaperrr
fabdefeaf1 Use HashSets for tileset checks, check in constructor for better performance 2015-09-06 20:58:24 +02:00
RoosterDragon
286372fedf Dispose earlier in FixClassicTilesets.
Ensure we dispose the stream we opened right away to avoid leaving it open when an exception occurs.
2015-09-06 19:55:00 +01:00
OmegaBolt
55d55b3723 removed ImpactTypes changes 2015-09-06 19:47:16 +01:00
RoosterDragon
1e22762a16 Merge pull request #8766 from TheRaffy/WeatherOverlay
Added a WeatherOverlay
2015-09-06 19:35:00 +01:00
TheRaffy
1fc2158f2e Added a WeatherOverlay 2015-09-06 20:25:29 +02:00