Commit Graph

9 Commits

Author SHA1 Message Date
Paul Chote
0167bbfbaa Move weapon/turret definitions out of AttackBase.
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
Matthias Mailänder
6d6664d930 make classic production queue speedup less error prone
- avoid float modifiers because of rounding errors and desync
- try not to crash when the last production building is gone
- don't do LINQ queries on selfsame buildings if not required
2013-03-12 12:49:16 +01:00
Matthias Mailänder
49cfa21ddb separate spy disguise and infiltrate
- add thief to classic-ra & monster tank madness
- remove crude workarounds for allies04
2013-03-09 13:48:31 +01:00
Matthias Mailänder
804729deac remove line build feature for walls in classic mods 2013-03-08 09:40:12 +01:00
Matthias Mailänder
e3fbd40278 added classic engineer capture rules 2013-03-08 09:40:11 +01:00
Matthias Mailänder
f2703dd65d apply recent palette refactoring changes to classic mods 2013-03-08 09:40:11 +01:00
Matthias Mailänder
f29238df6e add production queue speedup to classic mods 2013-03-08 09:40:11 +01:00
Matthias Mailänder
7caf2956d7 merge RA Classic 0.1 yaml rules by @Iran 2013-03-08 09:40:07 +01:00
Matthias Mailänder
7bf00a766f add a stripped down ra-classic mod cloning the current ra rules 2013-03-07 11:25:42 +01:00