Scott_NZ
d1dafd5782
More Allies 04 mapping
2013-01-08 22:43:57 +13:00
Scott_NZ
54916cc548
Add Easy difficulty to Allies 03
2013-01-08 22:43:55 +13:00
Scott_NZ
9a9c5911a6
Hard difficulty for allies 03
2013-01-08 22:43:54 +13:00
Scott_NZ
bfb07e9948
Add support for mission difficulties
2013-01-08 22:43:54 +13:00
Scott_NZ
eecc002236
More balancing improvements to Allies 03: remove arty, agun, reduce number of yaks and paradrops
2013-01-08 22:42:49 +13:00
Scott_NZ
edd1138556
Use classic RA country colours in missions
2013-01-08 22:42:48 +13:00
Scott_NZ
14ed3ae816
Add paradropping at endgame in Allies 03
2013-01-08 22:42:47 +13:00
Scott_NZ
d5db9e88d4
Put bridge across water
2013-01-08 22:42:47 +13:00
Scott_NZ
f0a4fa7712
Add more airfields to destroy in Allies 03, and have reinforcements in Allies 02 and Allies 03 come in gradually.
2013-01-08 22:42:47 +13:00
Scott_NZ
51626bf0db
Outlined Allies 04 map
2013-01-08 22:42:46 +13:00
Scott_NZ
be6da2452a
Change Allies map types to Campaign
2013-01-08 22:42:46 +13:00
Scott_NZ
a5141f9908
proc.nofreeactor was causing harv to not unload properly. Just spawn a normal proc after we've changed the owner of the Allied base.
2013-01-08 22:42:38 +13:00
Scott_NZ
d15fb82b08
Allies 02 SP mode bug fixes
2013-01-08 22:42:38 +13:00
Scott_NZ
947b27a227
Make Allies 02 work in SP mode
2013-01-08 22:42:38 +13:00
Scott_NZ
65e78ca8b0
Additional ore mines
2013-01-08 22:42:37 +13:00
Scott_NZ
608bf9ada1
Have the mggs come offmap, we don't want the player building too many.
2013-01-08 22:42:37 +13:00
Scott_NZ
400d94caba
Give the Soviets a Soviet construction yard in case the Allies lose theirs - they can capture this as a last resort. Make yaks buildable by Allies if they capture the Airfield buildings.
2013-01-08 22:42:36 +13:00
Scott_NZ
e15c240a8f
Remove some old noise from the map
2013-01-08 22:42:35 +13:00
Scott_NZ
1f8fd404e5
Much better yak management. Map improvements.
2013-01-08 22:42:35 +13:00
Chris Forbes
d0aea18b3e
Added new map: "Bad Neighbors" from Nukem
2013-01-08 21:57:09 +13:00
Curtis Shmyr
79aa7901cf
Added RA map: ghost town
2013-01-08 20:11:22 +13:00
Kenny
e4ab86e6f9
Three new 5-player RA maps:
...
- The White Pentagon - snow based land/water map with minimal obstructions.
- Black Gold - Resource starved map with each starting position receiving 8 oil derricks.
- Texas Sea - Similar to Black Gold, but every starting position is on a tiny island.
2012-12-13 15:39:14 -08:00
Matthias Mailänder
c859fb1186
fix the remaining issues with the ra desert terrain
...
- extract mix file as it is easier to work with SHPs
- light palette rotator now excludes terrain palette
- water palette rotator now excludes player palette
- use wire fence, sand bags and brick wall from cnc
- draw ressources with player palette (workaround)
- delete all test maps
2012-11-17 13:15:16 +01:00
Matthias Mailänder
6dceb30632
add 2 testmaps for desert tileset
2012-11-17 13:15:16 +01:00
Sunny Sproket
55ee1d41f3
Added "room-convergence" map
2012-11-13 09:38:26 +13:00
Chris Forbes
6ab4fda9a6
Balanced "Bombardment Islands" map (from czech army)
2012-11-13 09:26:59 +13:00
Curtis Shmyr
c14de26c07
Actually fixed RA map bomber-john
2012-11-04 10:27:45 -07:00
Curtis Shmyr
4160f08c6c
Fix bomber-john RA map crash #2439
2012-11-03 22:53:11 -06:00
NukemBro
8fb4fc9a14
Re-add RA map Chaos Canyon now with proper cordon - fixes #2432
2012-11-04 17:47:03 +13:00
Curtis Shmyr
5a0187e1db
Temporarily drop RA map chaos canyon
2012-11-04 17:47:03 +13:00
Scott_NZ
9238de6a47
Add airbase and airbase secondary objective. Improve Soviet attacks. Enable players to capture sam sites as well as destroy them to complete the objective in Allies 02
2012-11-03 21:41:46 +13:00
Scott_NZ
b2c5f488a7
Rename Evacuees player to Allies. Make AA gun buildable.
2012-11-03 13:33:38 +13:00
Scott_NZ
5c1a982fdd
Remove evacuee buildings to stop the players building on the other side of the map
2012-11-03 13:33:38 +13:00
Scott_NZ
0300a67da8
The Allies 02 Soviet reinforcements at 16 minutes are a bit too insane
2012-11-03 13:33:37 +13:00
Scott_NZ
862dfb3275
Improvements to map layout
2012-11-03 13:33:37 +13:00
Scott_NZ
03121ed826
Add yak strafing, support for SP as well as MP, additional Soviet spawn point
2012-11-03 13:33:37 +13:00
Scott_NZ
0cdff00cb6
First version of Allies 03
2012-11-03 13:33:36 +13:00
Scott_NZ
787facec65
Allies02: Make Allied infantry buildable by the Allies1 player when they capture the Soviet barracks. Remove ctnk from the build menu
2012-11-03 13:33:36 +13:00
Scott_NZ
60569bc97c
Fix open areas for allies maps
2012-11-03 13:33:35 +13:00
Chris Forbes
7574124ff0
added forest-path map for tournament
2012-10-19 11:56:39 +13:00
Scott_NZ
8f8800803b
Make the Soviet V2s buildable immediately. Fix the Soviet reinforcements not arriving properly. Remove the Soviet reinforcements timer. Rework the bottom left of the map.
2012-10-11 22:35:13 +13:00
Scott_NZ
795008011e
Explosive barrel explosions now cascade with a small delay between each explosion.
2012-10-09 01:51:25 +13:00
Scott_NZ
ec6b8646e9
Improve barrel explosions in Allies 01 by increasing the explosion damage and the health of the power plants/oil derrick.
2012-10-09 00:25:49 +13:00
Scott_NZ
887a9e7c9c
Make medic/spy available to the Allies1 player
2012-10-08 23:34:02 +13:00
Scott_NZ
e4218ede41
Improve the Soviet base, and rebalance the power.
2012-10-08 21:16:30 +13:00
Scott_NZ
f4d0f80cd3
Increase the difficulty of the final wave and shift some of the Soviet power plants around
2012-10-08 20:51:03 +13:00
Scott_NZ
8661fb6b8d
Add final attack for Soviets
2012-10-08 19:39:18 +13:00
Scott_NZ
a4b01cf114
Improved the Allies 02 map layout
2012-10-05 22:02:51 +13:00
Scott_NZ
cba069a039
Improve the effectiveness of the parabombs
2012-10-05 16:23:58 +13:00
Scott_NZ
bf4829205c
Have the parabomber come from a different direction. Have the Soviet tanks go straight for the enemy base structures.
2012-10-04 23:59:33 +13:00