Scott_NZ
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dbbe026b88
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Actually fix the desync issues
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2012-08-25 15:20:58 +12:00 |
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Scott_NZ
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4b36a9bf7f
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Fix desync issues
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2012-08-25 15:20:58 +12:00 |
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Matthias Mailänder
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70a5333b40
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fixes #2363
typo leading to a crash when clicking a disabled tab
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2012-08-22 12:40:38 +12:00 |
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Igor Popov
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e8359b08c6
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change IsAdmin indicator to d2k like
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2012-08-22 12:38:10 +12:00 |
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Scott_NZ
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cebc0b66a5
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Make the Viewport code easier to follow
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2012-08-20 20:45:56 +12:00 |
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Scott_NZ
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6ac86cbc1a
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Fix UnitsNearActor basing itself off the Soviet WP, instead of the actual actor. Move the power code to the unit building method so the Soviets don't build units completely, even if they have enough money.
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2012-08-20 20:45:54 +12:00 |
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Curtis Shmyr
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60ceb800e1
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Remove contrails from pbox vulcan - was not working as intended
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2012-08-20 15:06:36 +12:00 |
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Igor Popov
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5f47b7b7fc
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add 3v3 d2k map by Combine; add 2 ra maps by Holloweye (conquest + minigame)
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2012-08-20 13:54:11 +12:00 |
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Scott_NZ
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7e2866714c
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Overhaul Soviet base
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2012-08-20 03:32:09 +12:00 |
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Scott_NZ
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7e8313b808
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Add music to Allies 02
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2012-08-19 17:19:45 +12:00 |
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Scott_NZ
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bfd28abb70
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FMV videos for Allies 01, also adjust music to play a random track
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2012-08-19 17:00:03 +12:00 |
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Scott_NZ
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1afc0cbfce
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Remove fast unit production for Soviets, this is too overwhelming
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2012-08-19 13:05:05 +12:00 |
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Scott_NZ
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82bcd19d2e
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Fix crash when Media.PlayFMVFullscreen is called
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2012-08-19 12:56:12 +12:00 |
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Scott_NZ
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49049a715b
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Give allies base more reinforcements after 12 mins
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2012-08-19 12:55:38 +12:00 |
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Scott_NZ
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3114a5b85e
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Add Soviet apc/flamer rush after 7 minutes
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2012-08-18 17:26:18 +12:00 |
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Scott_NZ
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222f17a586
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Minor refactor
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2012-08-18 01:45:05 +12:00 |
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Scott_NZ
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91027e9961
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Use FirstOrDefault when getting closest building
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2012-08-18 00:01:35 +12:00 |
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Scott_NZ
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a06a7a8ccb
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Replace arty with fix/2tnk
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2012-08-18 00:00:44 +12:00 |
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Scott_NZ
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a8bae22dd3
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Give arty back so the allies stand a chance
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2012-08-17 23:27:19 +12:00 |
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Scott_NZ
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daa89f52b6
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Add lethal Soviet attacks and increase heavy tank production
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2012-08-17 23:13:35 +12:00 |
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Scott_NZ
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22c1059904
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Rework water area near the town
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2012-08-17 20:28:05 +12:00 |
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Scott_NZ
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c0138966e7
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Rework Allied base a bit
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2012-08-17 20:02:39 +12:00 |
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Scott_NZ
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0f14263b82
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Make walls not contribute to allied building check
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2012-08-17 17:48:47 +12:00 |
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Scott_NZ
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dfc6304efa
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Increase the difficulty
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2012-08-17 17:31:18 +12:00 |
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Igor Popov
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99a8aa6868
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spelling fix
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2012-08-17 00:35:51 +04:00 |
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Igor Popov
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983fc1a7b6
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fix cnc menu/multiplayer titles overrides by server's title;
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2012-08-16 21:22:10 +04:00 |
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Scott_NZ
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632d717af8
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Fix HeliLand constructor
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2012-08-16 22:04:10 +12:00 |
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Scott_NZ
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a74a3aa3b5
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Disable bots
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2012-08-16 21:47:22 +12:00 |
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Scott_NZ
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c90c351692
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Spaces in csproj
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2012-08-16 21:47:21 +12:00 |
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Scott_NZ
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5612a57842
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and some more
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2012-08-16 21:47:20 +12:00 |
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Scott_NZ
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6e3c8c9745
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Fix some old VS-induced nastiess
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2012-08-16 21:47:19 +12:00 |
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Scott_NZ
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0920c67017
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Require ra mod, pack allies 02
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2012-08-16 21:47:18 +12:00 |
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Scott_NZ
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1ed0d80348
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Fix static readonly field capitalisation conventions
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2012-08-16 21:47:17 +12:00 |
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Scott_NZ
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c41fcb15b0
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Fail Allies01/Allies02 if the extraction helicopter is destroyed
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2012-08-16 21:47:16 +12:00 |
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Scott_NZ
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6c79b454bf
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Improve Allies base
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2012-08-16 21:47:16 +12:00 |
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Scott_NZ
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610e40b8d6
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Give Allies2 player some cash when they receive reinforcements
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2012-08-16 21:47:15 +12:00 |
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Scott_NZ
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5038018aa5
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Give the Soviets money as they need it.
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2012-08-16 21:47:14 +12:00 |
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Scott_NZ
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cce12e781f
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Kill the allied players if they fail the mission. Also fail the mission if the Allies2 player loses all of their buildings.
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2012-08-16 21:47:13 +12:00 |
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Scott_NZ
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245de3abcb
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Making HBOX unbuildable was crashing the game
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2012-08-16 21:47:12 +12:00 |
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Scott_NZ
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11f9fa1942
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Some code polish
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2012-08-16 21:47:11 +12:00 |
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Scott_NZ
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85fa7eb8c4
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Modify tech tree, disable bots
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2012-08-16 21:47:10 +12:00 |
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Scott_NZ
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62d7168d41
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Make the mission not unwinnable if Einstein can't cross the bridge because it is destroyed
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2012-08-16 21:47:09 +12:00 |
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Scott_NZ
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2a053daa2e
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Add Soviet attacks, scrap chinook timer since we might have pathing issues if Tanya is on the island and we have off-map attacks. Counter this by bringing back reinforcements timer
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2012-08-16 21:47:09 +12:00 |
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Scott_NZ
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21a903fe2d
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Remove an ai activation check, we want it to always activate even if the host is a spectator
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2012-08-16 21:47:08 +12:00 |
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Scott_NZ
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83fc546fbe
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Reposition Soviet barracks/kennel
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2012-08-16 21:47:07 +12:00 |
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Scott_NZ
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f648223c39
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Improve the deploy routine so that baseCenter is still set even if the mcv is a fact
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2012-08-16 21:47:06 +12:00 |
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Scott_NZ
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583c3f9a64
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Produce dogs, adjust allied building positions
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2012-08-16 21:47:05 +12:00 |
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Scott_NZ
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0d9c78670e
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Basic Soviet AI. This is flawed right now as it will just charge all of its starting units towards Tanya
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2012-08-16 21:47:04 +12:00 |
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Scott_NZ
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32a37d8c0f
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Stop the hacky AI unpacking the fact into a mcv if it starts with a fact instead of a mcv
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2012-08-16 21:47:03 +12:00 |
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Scott_NZ
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168ff6dc82
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Remove "timer started" conflict
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2012-08-16 21:47:03 +12:00 |
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