Paul Chote
ec3d467858
HackyAI supports teams ( Fixes #917 ).
2011-06-23 17:41:38 +12:00
Paul Chote
6ed0c574be
Update CHANGELOG
2011-06-22 22:33:57 +12:00
Paul Chote
099ede0428
Halve bridge strength
2011-06-21 20:44:19 +12:00
Paul Chote
65f1427bf2
Fix some other bogus bits in Bridge
2011-06-21 20:35:19 +12:00
Paul Chote
5e220a9ac7
Fix #306
2011-06-21 20:35:08 +12:00
Paul Chote
af4093f380
Swap the default value for FlyOffMap.Interruptible. The common case (scripted aircraft) don't want to be interruptible. Fixes badr desync caused by the mono 2.6.7 compiler dropping initializers for bools that default to true.
2011-06-21 14:20:08 +12:00
Paul Chote
74b2b36a40
Clean up and merge #883
2011-06-21 13:34:38 +12:00
Curtis S
bb2e514dfd
Fixed title in ra map "Center of Attention"
2011-06-21 13:14:05 +12:00
Paul Chote
6feccab5db
Add map-player check to SurrenderOnDisconnect
2011-06-21 03:41:36 +12:00
Paul Chote
1cdfd44d43
Fix #897 .
2011-06-21 03:40:39 +12:00
Paul Chote
ce65127e34
Fix observer tooltips (Bug #769 )
2011-06-21 02:51:50 +12:00
Paul Chote
e33995d71b
Don't display a tooltip for actors without the Tooltip trait
2011-06-21 02:48:52 +12:00
Paul Chote
088573f2b7
Disable controls instead of hiding when ready. Fixes #889
2011-06-20 22:50:32 +12:00
Paul Chote
7838896c81
Display bot spawns to everyone, not just the host.
2011-06-20 22:50:32 +12:00
Paul Chote
43aae99dd0
Fix #888
2011-06-20 22:50:32 +12:00
Paul Chote
49dfbd43b7
Fix #896
2011-06-20 22:50:32 +12:00
Paul Chote
347a80f0a7
Unbitrot GDI01. The broken rules overrides have been left as a testcase for #768
2011-06-20 22:50:32 +12:00
Paul Chote
c014731a2f
Fix Map.PlayerCount
2011-06-20 22:50:31 +12:00
Paul Chote
bafa411329
Expose LockTeam/LockSpawn to mappers
2011-06-20 22:50:31 +12:00
Paul Chote
8875d1adee
Skirmish starts with the last used map.
2011-06-20 22:50:31 +12:00
Paul Chote
4fa9a2ba2b
Group the music button on the left
2011-06-20 22:50:31 +12:00
Paul Chote
e00bfd487d
Hook up the spawn selector.
2011-06-20 22:50:31 +12:00
Paul Chote
c80fbaacd5
Add a spawnpoint selector for bots (selector logic unimplemented)
2011-06-20 22:50:30 +12:00
Paul Chote
b4ce97691b
Use images instead of checkboxes for non-editable status fields and fix player template naming: local/remote -> editable/non-editable.
2011-06-20 22:50:30 +12:00
Paul Chote
ac68f9dab3
Remove Bot: label from bots in the slot dropdown.
2011-06-20 22:50:30 +12:00
Paul Chote
e7543f28df
Fix naming of Player.PlayerReference.
2011-06-20 22:50:29 +12:00
Paul Chote
91b31b1981
Rewrite ChooseInitialStance to support bot teams and remove obsolete crap.
2011-06-20 22:50:29 +12:00
Paul Chote
4f172d7ed8
Make bots first-class players.
...
- Bots have their own Clients, with unique ClientIDs
- Hosts can set bot team/color in the lobby
- Bots are kicked when switching to a smaller map without enough slots
- Order validator assumes that only client 0 has permission to issue bot orders
2011-06-20 22:50:29 +12:00
Paul Chote
0c9190a1af
Enforce color/race/team locking
2011-06-20 22:50:28 +12:00
Paul Chote
19d74fef52
Server support for host changing other client's race/color/team/spawn
2011-06-20 22:50:28 +12:00
Paul Chote
d2df5722b5
Fix the lobby slots.
...
- lobbyInfo.Slots is now a dictionary, keyed by the name of the PlayerReference that the slot is tied to.
- LockRace/Color/Team is now specified on the slot, avoiding map lookups in the lobby
- Observers are no longer tied to slots -> players will join as observers instead of crashing the game if there are no available slots
- Observers are able to change their name and color
2011-06-20 22:50:27 +12:00
Paul Chote
e934baa6e9
Better bot spawning code; better random color and proper player names.
2011-06-20 22:50:27 +12:00
Paul Chote
0899916406
Disable diplomacy and cheats for observers
2011-06-20 22:50:26 +12:00
Paul Chote
532bd42aed
Remove obsolete Player index cruft
2011-06-20 22:50:26 +12:00
Paul Chote
bcbd18bb52
Skirmish mode starts with a bot selected.
2011-06-20 22:50:22 +12:00
Paul Chote
c6182f6039
Fix player connected chat message
2011-06-20 14:39:03 +12:00
Chris Forbes
3409d8f046
remove type-specific functions for ChromeMetrics.Get; use FieldLoader
2011-06-20 14:39:03 +12:00
Paul Chote
7095f293ff
Fix #865
2011-06-20 14:39:03 +12:00
Paul Chote
63e77755b7
Fix #864 - don't display the depressed state if the checkbox is disabled
2011-06-20 14:38:59 +12:00
Paul Chote
d043f4807f
Make the checkbox depressed state optional, and disabled in ra.
2011-06-20 14:34:29 +12:00
Paul Chote
94bca753d2
Fix #866
2011-06-20 13:03:23 +12:00
Paul Chote
9bf0a97327
Fix RMBO death sequences
2011-06-20 13:03:23 +12:00
Paul Chote
fe5ef82cdf
Allow bot players to be created via map.yaml
2011-06-20 13:03:23 +12:00
Paul Chote
64497c9b2f
Fix exploding walls
2011-06-20 13:03:23 +12:00
Paul Chote
2f86208a9a
Swap mod and replay buttons
2011-06-20 13:03:23 +12:00
Paul Chote
568814b15a
Display cnc mod version in the main menu
2011-06-20 13:03:23 +12:00
Paul Chote
7fb46bb2b6
Work around CreateLocalServer miscompile
2011-06-20 13:03:20 +12:00
Paul Chote
00b730ab0f
Update changelog
2011-06-01 19:18:26 +12:00
Paul Chote
b487476ea9
Remove Game.AfterGameStart
2011-06-01 19:18:21 +12:00
Paul Chote
2ebb2ae921
Remove static handler crap from widget delegates - Register/unregister events manually (ra & cnc).
2011-06-01 19:15:55 +12:00