Commit Graph

8573 Commits

Author SHA1 Message Date
Matthias Mailänder
1083f8cf55 double-tap 0-9: select and center the control group 2013-03-02 15:55:42 +01:00
Matthias Mailänder
4cf8f9a434 remove admin indicator icon to avoid confusion/overlapping
print admin names in bold text instead
2013-03-02 15:01:11 +01:00
Matthias Mailänder
6152fa2890 fixes #2716
Gems were non-pathable and therefore also uncollectible
2013-03-02 14:58:17 +01:00
Matthias Mailänder
c0a702a386 new hotkey to center your view on the current selection 2013-03-02 11:53:45 +01:00
xaionaro
a332f3189b Adapted to dpkg's "--instdir"-like options.
For example, this may be useful if it is used a lot of versions of openra on debian
2013-03-02 13:36:33 +04:00
Okunev Yu Dmitry
e042ec5f3f Merge pull request #1 from OpenRA/bleed
Bleed
2013-03-02 00:19:25 -08:00
Chris Forbes
336076c248 Merge pull request #2665 from Mailaender/pvecfloat-combat
Fix floating point inconsistencies to reduce desyncs
2013-03-02 00:01:53 -08:00
Chris Forbes
c21b60f555 Merge pull request #2675 from Mailaender/simple-hotkey-config
user-configurable hotkey via in-game settings
2013-03-02 00:01:01 -08:00
Chris Forbes
efd0d81dca Merge pull request #2714 from ScottNZ/lobby
Revert client colours to their preferred colours after the map is changed
2013-03-02 00:00:04 -08:00
Scott_NZ
63467cd000 Revert client colours to their preferred colours after the map is changed to a map which doesn't lock colours. 2013-03-02 16:18:09 +13:00
Chris Forbes
46f4685eec Merge pull request #2712 from Mailaender/gems-minimap-color
Render crystals in a different color on the mini-map
2013-03-01 15:06:07 -08:00
Chris Forbes
af3a5cf939 Merge pull request #2713 from pchote/parachute-fix
Fix crash when an opponent uses Paratroopers.
2013-03-01 14:41:23 -08:00
Paul Chote
fb0ce8c06a Fix crash when an opponent uses Paratroopers. 2013-03-02 10:09:38 +13:00
Matthias Mailänder
8358597fd2 render crystals in a different color on the mini-map 2013-03-01 21:06:09 +01:00
Matthias Mailänder
b31f830cb1 key config settings code cleanup
- move label and textfield widget lookup into SetupKeyBinding
- fix wonkey indentions
- remove explicit private in WorldCommandWidget
2013-03-01 19:13:21 +01:00
Chris Forbes
561d47a6a1 Merge pull request #2705 from Mailaender/low-power-gap-crashfix
Fix NullReferenceException in UnHideActor
2013-03-01 01:57:23 -08:00
Chris Forbes
b8b0111aa2 Merge pull request #2706 from Mailaender/cnc-proc-desync-fix
Remove custom build time for Tiberium refinery to fix desyncs
2013-03-01 01:54:51 -08:00
Chris Forbes
f204f25474 Merge pull request #2707 from Mailaender/cnc-lobby-crashfix
Fix #2663 Crash when displaying the spawn tooltip in cnc mod
2013-03-01 01:54:18 -08:00
Matthias Mailänder
47075e1cd0 generate random numbers as floats
as they get converted from double before use anyway
2013-03-01 10:53:41 +01:00
Matthias Mailänder
793dfa5748 don't convert cell size to float for bullet inaccuracy
change it back to int / int / float
from int / float / float
was int / int / float before
2013-03-01 10:49:51 +01:00
Matthias Mailänder
0b493bcb09 remove redundant int to int conversion in rendered circles 2013-03-01 10:48:28 +01:00
Matthias Mailänder
dd476bbf5c add the total number of values extracted from RNG to sync report 2013-03-01 10:48:28 +01:00
Matthias Mailänder
fc5350c9f8 fix #2663 crash when displaying the spawn tooltip in cnc
don't hard-code ra border chrome in shared lobbyutils
2013-03-01 10:30:41 +01:00
Matthias Mailänder
b2c867bf2b remove custom build time for tiberium refinery
- this can be enabled again in cnc-classic
- needs a fix as it causes desyncs
2013-03-01 10:10:26 +01:00
Matthias Mailänder
3d8d116106 fix NullReferenceException in UnHideActor 2013-03-01 10:07:33 +01:00
Matthias Mailänder
4b2f08f21f convert start to int2 as CellContaining() spit that out before 2013-02-28 21:59:18 +01:00
Matthias Mailänder
233088077b don't convert to float2 in ReturnToBase as it was int2 before 2013-02-28 21:59:18 +01:00
Matthias Mailänder
a59621910e avoid floating point operation with heli fly int coordinates 2013-02-28 21:59:18 +01:00
Matthias Mailänder
05b6b59dad use Combat.IsInRange instead of float2.WithinEpsilon for heli 2013-02-28 21:59:18 +01:00
Matthias Mailänder
2bc7570674 remove conditional compile left-over junk 2013-02-28 21:59:18 +01:00
Matthias Mailänder
0085ac130b use PVecFloat in Combat sub-routines 2013-02-28 21:59:18 +01:00
Chris Forbes
7e1ee0e2e5 fix #2661: desyncs with shroud/exploration cheats 2013-03-01 09:29:03 +13:00
Chris Forbes
6bd3de8ec8 Fixed #2696: Sequences: Allow stride to be specified.
This allows you to use just some of the frames of an animation
which has multiple facings.

For example, if you have an animation which has 8 facings, and 6 frames
of animation per facing, but you only want to show 3 of them, you can now do:

    Facings: 8
    Length: 3       # the number of frames in each facing to actually use
    Stride: 6       # the number of frames per facing present in the SHP

If Stride is not specified, it defaults to Length, which is the old behavior.
It is an error to specify a stride less than the length -- this would produce
overlapping facings, or weirder.
2013-02-28 09:08:41 +13:00
Chris Forbes
fab7f2c4b6 Merge pull request #2684 from xaionaro/bleed
fixed a issue with pinging Master-server
2013-02-27 11:50:18 -08:00
Chris Forbes
ea799e5735 Merge pull request #2701 from psydev/patch-49
[cnc] structure sequences tick-rates corrected
2013-02-27 11:49:37 -08:00
Chris Forbes
3ab4112631 Merge remote-tracking branch 'pchote/cleanup' 2013-02-28 08:45:47 +13:00
Scott_NZ
817e6f1ec1 Have Tanya not shoot her pistols at buildings, and have her shoot pistols at barrels instead of using C4 on them 2013-02-27 17:57:53 +13:00
Scott_NZ
81c8f0360f Let's not crash if WeaponInfo.Report[] is empty 2013-02-26 18:08:55 +13:00
psydev
bec29d81c5 cnc-structure sequences tickrate fixed
Strucutre animations were too fast in many cases. These values seem to match up correctly to C&C 95.

Obelisk - Have not yet fixed (will do so when I fix how it fires)
SAM site - Someone may later decide to speed up how fast it pops up, for gameplay purposes
2013-02-25 16:05:11 -08:00
Paul Chote
3a11aeb434 Cache PaletteReference in RenderSimple. 2013-02-26 09:35:41 +13:00
Paul Chote
dddec1ec61 Add INotifyOwnerChanged interface 2013-02-26 09:35:41 +13:00
Paul Chote
82426e0e45 Move Palette from ModData to WorldRenderer. 2013-02-26 09:35:41 +13:00
Paul Chote
3033eb8be0 Die with a helpful error if a palette doesn't exist. 2013-02-26 09:35:41 +13:00
Paul Chote
e9665cf9f3 Remove WorldRenderer.GetPaletteIndex. 2013-02-26 09:35:41 +13:00
Paul Chote
9bc743068a Remove WorldRenderer.GetPalette. 2013-02-26 09:35:41 +13:00
Paul Chote
72a9954491 Simplify PaletteReference interface. 2013-02-26 09:35:40 +13:00
Paul Chote
f2fe30a7bb Remove PaletteReference.FromName from TeslaZap. 2013-02-26 09:35:39 +13:00
Paul Chote
ce39c79477 Apply consistent formatting to PBOG (no code changes). 2013-02-26 09:32:16 +13:00
Paul Chote
6fc4807a10 Remove PaletteReference.FromName from PBOG. 2013-02-26 09:31:19 +13:00
Paul Chote
f890ea010e Pass WorldRenderer to RenderAsTerrain for palette lookup. 2013-02-26 09:24:43 +13:00