Commit Graph

8573 Commits

Author SHA1 Message Date
Matthias Mailänder
1d0ae1a39b move classic maps to classic mod 2013-03-08 09:40:08 +01:00
Dan9550
b6a3d1c2ae just tweaked a spawn point 2013-03-08 09:40:08 +01:00
Dan9550
11dcabae73 added maps converted from c&c and covert ops 2013-03-08 09:40:08 +01:00
Matthias Mailänder
d61cc913c0 don't hardcode the RALoadScreenImage 2013-03-08 09:40:08 +01:00
Matthias Mailänder
527790f962 move SpeedUp to ClassicProductionQueueInfo 2013-03-08 09:40:08 +01:00
Matthias Mailänder
ecd4ff68a4 speed up production if multiple buildings of the same type exist 2013-03-08 09:40:07 +01:00
Matthias Mailänder
d4ea8aad8d fix mysterious ralint problem in ra-classic weapon yaml 2013-03-08 09:40:07 +01:00
Matthias Mailänder
f44a14c81e added classic-ra dialog reskin & improved allies chrome by JOo 2013-03-08 09:40:07 +01:00
Matthias Mailänder
7caf2956d7 merge RA Classic 0.1 yaml rules by @Iran 2013-03-08 09:40:07 +01:00
Matthias Mailänder
7398914af9 add a classic allies chrome reskin prototype by JOo 2013-03-08 09:40:07 +01:00
Matthias Mailänder
fb82d554fa add contributers of ra-classic to AUTHORS 2013-03-08 09:40:02 +01:00
Paul Chote
8a53819f50 Redirect IShader calls via respective *Renderers. 2013-03-08 18:21:35 +13:00
Matthias Mailänder
58c3b52a1a add reset exploration developer cheat 2013-03-07 20:32:00 +01:00
Matthias Mailänder
4a26d3f36e fix AutoTarget sync
- ISync interface was missing
- UnitStance enum was unhashable
2013-03-07 13:00:41 +01:00
Paul Chote
21e8e3a78d Remove unnecessary duplication between renderers. 2013-03-08 00:07:26 +13:00
Matthias Mailänder
7bf00a766f add a stripped down ra-classic mod cloning the current ra rules 2013-03-07 11:25:42 +01:00
Matthias Mailänder
8f69ea9da6 added classic map pack converted by @dan9550 2013-03-07 11:25:41 +01:00
Matthias Mailänder
60923e3413 log panicking infantry to the syncreport.log 2013-03-07 08:33:02 +01:00
Matthias Mailänder
72841a51e6 add shroud, creates shroud and reveals shroud to syncreport 2013-03-06 16:05:31 +01:00
Matthias Mailänder
5d441d2591 add Vladimir Komarov to AUTHORS
he contributed the fuzzy-ai
2013-03-06 11:53:26 +01:00
Matthias Mailänder
b001c83bd5 backport rallypoint changes to ai update branch 2013-03-06 11:53:19 +01:00
Vladimir Komarov
b1afeb4408 fix comparing with null 2013-03-06 11:49:45 +01:00
Matthias Mailänder
f6d4b860ee husks are invalid targets 2013-03-06 11:49:45 +01:00
Matthias Mailänder
5d2b704608 fix Makefile, prepare FuzzyLogicLibrary for packaging 2013-03-06 11:49:45 +01:00
Matthias Mailänder
d0f61faf4a add generalized ai variables 2013-03-06 11:49:45 +01:00
Matthias Mailänder
0e1229e8d1 fix air 2013-03-06 11:49:45 +01:00
Matthias Mailänder
d785430db5 fix refinery production 2013-03-06 11:49:45 +01:00
Matthias Mailänder
59d0cff410 rename lists in HackyAI.cs and fix function 2013-03-06 11:49:40 +01:00
Matthias Mailänder
e0b7242f1b adding new ai functional 2013-03-06 11:17:02 +01:00
Matthias Mailänder
3f56e00173 Merge pull request #2721 from psydev/patch-1
weapons.yaml update for CNC
2013-03-05 10:59:03 -08:00
psydev
f8fd6681c8 fixed APC gun mistkae -- now shoots at air too 2013-03-04 09:01:10 -08:00
Matthias Mailänder
a02fddd1a0 log the nextScanTime for ChooseTarget in AutoTarget
for debugging purposes to investigate desyncs
2013-03-04 10:25:20 +01:00
Paul Chote
786c3b1f1a Rename uniform setters to avoid future ambiguity. 2013-03-04 19:06:42 +13:00
psydev
01cb3a40d7 scaled back tank firing rate a bit
Originally I increased the tank firing rate by 2x, but I think 1.5x makes more sense. (Now fairly comparable to RA values). Going to leave it here.
Reduced Artillery damage vs. wood from 75% to 50%.
Slight tweak to recon bike damage 
Slight tweak to Stealth Tank damage vs. heavy armor
2013-03-03 19:31:33 -08:00
Chris Forbes
8931a1f4c1 Merge pull request #2722 from psydev/patch-2
vehicles.yaml update; a few smaller updates.
2013-03-03 17:46:39 -08:00
Chris Forbes
daa8e087f3 Merge pull request #2724 from psydev/patch-4
system.yaml: blue tiberium fix; crate fix (no mcvs)
2013-03-03 17:46:21 -08:00
Matthias Mailänder
29e917ae88 division through cell size to coarse cell coordinate vector 2013-03-03 23:11:03 +01:00
Matthias Mailänder
ef36c446bd log projectile dest as it is affected by inaccuracy calc
want to debug if this is the source of problems
2013-03-03 22:31:23 +01:00
Matthias Mailänder
76644537e2 give the users some hints when crashing due to desync 2013-03-03 19:34:10 +01:00
psydev
db521dad74 unit speeds fix; husk burn; tanks explode small
Vehicle speeds adjusted, now 80% on clear, like tanks. Intended to coincide with speed changes here: https://github.com/OpenRA/OpenRA/pull/2722
Husks burn 10 seconds now instead of 40. More fitting for cnc.
Tanks UnitExplodeSmall now by default.
2013-03-03 05:41:04 -08:00
psydev
8b504bc4b1 blue tiberium fix. crate fix (no mcvs)
Blue tiberium now poisons infantry
Crates no longer provide MCVs
levelup crate removed
crate lifetime increased
2013-03-03 05:35:01 -08:00
psydev
7503de33a5 vehicles.yaml update
see https://github.com/OpenRA/OpenRA/pull/2671 for details and rationales
2013-03-03 05:27:44 -08:00
psydev
9df613ee27 weapons.yaml update for CNC
See https://github.com/OpenRA/OpenRA/pull/2655 for details and rationales.
2013-03-03 05:03:04 -08:00
Scott_NZ
2f3def3f86 Updated CHANGELOG 2013-03-04 01:08:55 +13:00
Chris Forbes
5426e2c831 Merge pull request #2718 from Mailaender/admin-indicator
remove admin indicator icon to avoid confusion/overlapping
2013-03-03 01:35:15 -08:00
Chris Forbes
38b2b6cb4e Merge pull request #2557 from ihptru/fix2480
fix #2480; Direct Connect to different mod causes crash (saying 'missing...
2013-03-02 13:45:28 -08:00
Chris Forbes
94415d9cfb Merge pull request #2717 from Mailaender/gems-terrain
fixes #2716
2013-03-02 13:37:06 -08:00
Chris Forbes
2fb822e1c1 Merge pull request #2719 from Mailaender/hotkeys
Additional Hotkeys
2013-03-02 13:35:38 -08:00
Matthias Mailänder
0978d21439 fix problems in MultiTapDetection 2013-03-02 16:52:59 +01:00
Matthias Mailänder
775b0409c4 don't hard-code the pause-key 2013-03-02 15:56:13 +01:00