Matthias Mailänder
1d0ae1a39b
move classic maps to classic mod
2013-03-08 09:40:08 +01:00
Dan9550
b6a3d1c2ae
just tweaked a spawn point
2013-03-08 09:40:08 +01:00
Dan9550
11dcabae73
added maps converted from c&c and covert ops
2013-03-08 09:40:08 +01:00
Matthias Mailänder
d61cc913c0
don't hardcode the RALoadScreenImage
2013-03-08 09:40:08 +01:00
Matthias Mailänder
527790f962
move SpeedUp to ClassicProductionQueueInfo
2013-03-08 09:40:08 +01:00
Matthias Mailänder
ecd4ff68a4
speed up production if multiple buildings of the same type exist
2013-03-08 09:40:07 +01:00
Matthias Mailänder
d4ea8aad8d
fix mysterious ralint problem in ra-classic weapon yaml
2013-03-08 09:40:07 +01:00
Matthias Mailänder
f44a14c81e
added classic-ra dialog reskin & improved allies chrome by JOo
2013-03-08 09:40:07 +01:00
Matthias Mailänder
7caf2956d7
merge RA Classic 0.1 yaml rules by @Iran
2013-03-08 09:40:07 +01:00
Matthias Mailänder
7398914af9
add a classic allies chrome reskin prototype by JOo
2013-03-08 09:40:07 +01:00
Matthias Mailänder
fb82d554fa
add contributers of ra-classic to AUTHORS
2013-03-08 09:40:02 +01:00
Paul Chote
8a53819f50
Redirect IShader calls via respective *Renderers.
2013-03-08 18:21:35 +13:00
Matthias Mailänder
58c3b52a1a
add reset exploration developer cheat
2013-03-07 20:32:00 +01:00
Matthias Mailänder
4a26d3f36e
fix AutoTarget sync
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- ISync interface was missing
- UnitStance enum was unhashable
2013-03-07 13:00:41 +01:00
Paul Chote
21e8e3a78d
Remove unnecessary duplication between renderers.
2013-03-08 00:07:26 +13:00
Matthias Mailänder
7bf00a766f
add a stripped down ra-classic mod cloning the current ra rules
2013-03-07 11:25:42 +01:00
Matthias Mailänder
8f69ea9da6
added classic map pack converted by @dan9550
2013-03-07 11:25:41 +01:00
Matthias Mailänder
60923e3413
log panicking infantry to the syncreport.log
2013-03-07 08:33:02 +01:00
Matthias Mailänder
72841a51e6
add shroud, creates shroud and reveals shroud to syncreport
2013-03-06 16:05:31 +01:00
Matthias Mailänder
5d441d2591
add Vladimir Komarov to AUTHORS
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he contributed the fuzzy-ai
2013-03-06 11:53:26 +01:00
Matthias Mailänder
b001c83bd5
backport rallypoint changes to ai update branch
2013-03-06 11:53:19 +01:00
Vladimir Komarov
b1afeb4408
fix comparing with null
2013-03-06 11:49:45 +01:00
Matthias Mailänder
f6d4b860ee
husks are invalid targets
2013-03-06 11:49:45 +01:00
Matthias Mailänder
5d2b704608
fix Makefile, prepare FuzzyLogicLibrary for packaging
2013-03-06 11:49:45 +01:00
Matthias Mailänder
d0f61faf4a
add generalized ai variables
2013-03-06 11:49:45 +01:00
Matthias Mailänder
0e1229e8d1
fix air
2013-03-06 11:49:45 +01:00
Matthias Mailänder
d785430db5
fix refinery production
2013-03-06 11:49:45 +01:00
Matthias Mailänder
59d0cff410
rename lists in HackyAI.cs and fix function
2013-03-06 11:49:40 +01:00
Matthias Mailänder
e0b7242f1b
adding new ai functional
2013-03-06 11:17:02 +01:00
Matthias Mailänder
3f56e00173
Merge pull request #2721 from psydev/patch-1
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weapons.yaml update for CNC
2013-03-05 10:59:03 -08:00
psydev
f8fd6681c8
fixed APC gun mistkae -- now shoots at air too
2013-03-04 09:01:10 -08:00
Matthias Mailänder
a02fddd1a0
log the nextScanTime for ChooseTarget in AutoTarget
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for debugging purposes to investigate desyncs
2013-03-04 10:25:20 +01:00
Paul Chote
786c3b1f1a
Rename uniform setters to avoid future ambiguity.
2013-03-04 19:06:42 +13:00
psydev
01cb3a40d7
scaled back tank firing rate a bit
...
Originally I increased the tank firing rate by 2x, but I think 1.5x makes more sense. (Now fairly comparable to RA values). Going to leave it here.
Reduced Artillery damage vs. wood from 75% to 50%.
Slight tweak to recon bike damage
Slight tweak to Stealth Tank damage vs. heavy armor
2013-03-03 19:31:33 -08:00
Chris Forbes
8931a1f4c1
Merge pull request #2722 from psydev/patch-2
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vehicles.yaml update; a few smaller updates.
2013-03-03 17:46:39 -08:00
Chris Forbes
daa8e087f3
Merge pull request #2724 from psydev/patch-4
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system.yaml: blue tiberium fix; crate fix (no mcvs)
2013-03-03 17:46:21 -08:00
Matthias Mailänder
29e917ae88
division through cell size to coarse cell coordinate vector
2013-03-03 23:11:03 +01:00
Matthias Mailänder
ef36c446bd
log projectile dest as it is affected by inaccuracy calc
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want to debug if this is the source of problems
2013-03-03 22:31:23 +01:00
Matthias Mailänder
76644537e2
give the users some hints when crashing due to desync
2013-03-03 19:34:10 +01:00
psydev
db521dad74
unit speeds fix; husk burn; tanks explode small
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Vehicle speeds adjusted, now 80% on clear, like tanks. Intended to coincide with speed changes here: https://github.com/OpenRA/OpenRA/pull/2722
Husks burn 10 seconds now instead of 40. More fitting for cnc.
Tanks UnitExplodeSmall now by default.
2013-03-03 05:41:04 -08:00
psydev
8b504bc4b1
blue tiberium fix. crate fix (no mcvs)
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Blue tiberium now poisons infantry
Crates no longer provide MCVs
levelup crate removed
crate lifetime increased
2013-03-03 05:35:01 -08:00
psydev
7503de33a5
vehicles.yaml update
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see https://github.com/OpenRA/OpenRA/pull/2671 for details and rationales
2013-03-03 05:27:44 -08:00
psydev
9df613ee27
weapons.yaml update for CNC
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See https://github.com/OpenRA/OpenRA/pull/2655 for details and rationales.
2013-03-03 05:03:04 -08:00
Scott_NZ
2f3def3f86
Updated CHANGELOG
2013-03-04 01:08:55 +13:00
Chris Forbes
5426e2c831
Merge pull request #2718 from Mailaender/admin-indicator
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remove admin indicator icon to avoid confusion/overlapping
2013-03-03 01:35:15 -08:00
Chris Forbes
38b2b6cb4e
Merge pull request #2557 from ihptru/fix2480
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fix #2480 ; Direct Connect to different mod causes crash (saying 'missing...
2013-03-02 13:45:28 -08:00
Chris Forbes
94415d9cfb
Merge pull request #2717 from Mailaender/gems-terrain
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fixes #2716
2013-03-02 13:37:06 -08:00
Chris Forbes
2fb822e1c1
Merge pull request #2719 from Mailaender/hotkeys
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Additional Hotkeys
2013-03-02 13:35:38 -08:00
Matthias Mailänder
0978d21439
fix problems in MultiTapDetection
2013-03-02 16:52:59 +01:00
Matthias Mailänder
775b0409c4
don't hard-code the pause-key
2013-03-02 15:56:13 +01:00