Commit Graph

165 Commits

Author SHA1 Message Date
tovl
434c46058f Disallow units idling on service depot. 2020-01-04 16:04:27 +00:00
tovl
3236499fb7 Increase IMove.MoveTo call flexibility. 2019-12-13 23:51:03 +01:00
abcdefg30
142f823e6f Explain that CanEnterCell ignores 'subCell' if there is a free subcell 2019-11-21 14:13:17 +01:00
abcdefg30
25b7386f0d Let Mobile's CanEnterCell consider ToSubCell 2019-11-21 14:13:17 +01:00
abcdefg30
4717e98c48 Add a subCell parameter to IPositionableInfo.CanEnterCell 2019-11-21 14:13:17 +01:00
reaperrr
2de51ae73c Cache IPathFinder in Mobile at creation
Avoiding look-ups on every move order,
as well as reducing line lengths.
2019-11-03 20:53:29 +01:00
teinarss
c94cf61069 Fix OccupiedCells for units sharing cells 2019-10-31 21:49:07 +00:00
Paul Chote
5315f8603f Override selection if the mouse is over an already selected actor. 2019-10-30 14:53:23 +01:00
Paul Chote
0e4cb53ada Pass contextual information to TargetOverridesSelection. 2019-10-30 14:53:23 +01:00
tovl
d2991247a3 Add separate condition to mobile for disabling nudging only. 2019-10-28 19:35:32 +01:00
tovl
38caadfdf0 Clean up nudging code. 2019-10-28 19:35:32 +01:00
tovl
c4d1468f62 Make locomotor cache and nudging logic aware of mobile trait status. 2019-10-28 19:35:32 +01:00
Paul Chote
c15a0a54bb Don't consider unit creation as movement. 2019-10-20 16:38:25 +02:00
Paul Chote
69970d42f3 Prevent movement pausing at invalid position. 2019-10-19 13:11:00 +02:00
Paul Chote
ae34410c80 Replace MoveIntoWorld with ReturnToCell/AssociateWithAirfield. 2019-10-17 23:31:15 +02:00
Paul Chote
9b4d149a06 Revert "Suppress MoveIntoWorldInit for map-placed Mobile actors."
This reverts commit f0c28cc15334c7224630c375d669274f8da8fb31.
2019-10-17 23:31:15 +02:00
Paul Chote
5eaa99827d Suppress MoveIntoWorldInit for map-placed Mobile actors. 2019-10-07 19:02:48 +02:00
abcdefg30
56726a0533 Add an ICreationActivity interface 2019-10-06 14:42:50 +01:00
tovl
ac6431acf8 Clean up usage of CancelActivity. 2019-10-05 19:07:54 +02:00
teinarss
d34bce9eab Remove CanEnterCell from OccupiedCells 2019-10-05 14:37:54 +02:00
teinarss
9bfc324c04 Mark cells that have changed MovementType as dirty 2019-10-05 14:37:54 +02:00
tovl
ed7667683b Fix deployed units being nudgeable. 2019-09-19 20:52:13 +02:00
tovl
4a609bbee8 Allow units to give way when path is blocked by oncoming unit. 2019-09-15 17:51:34 +01:00
reaperrr
07de3ba5e0 Change default preview facing to 96
92 is not a multiple of 8, and all sprite actors
in the official mods have at most 32 facings.
2019-08-27 22:59:22 +02:00
tovl
2d394f33b8 Fix units from transports appearing at load point. 2019-08-19 00:33:38 +02:00
Hedog
2a6f2bbe0e Update movement inside leap to show attack animation 2019-08-17 12:42:06 +02:00
teinarss
4193247169 Reset Locomotor cache on world loaded 2019-08-10 17:34:11 +02:00
Tomase
98602cb1cb Change impassable terrain to short.max 2019-08-10 17:34:11 +02:00
Turupawn
3240b1e9eb Overhaul target line rendering:
- Targets are now defined by the activities
- Queued activities are shown
- Support custom attack colors
2019-08-05 02:53:09 +01:00
tovl
8c7ff3b5b0 Make VisualMove uninterruptible by making Turn a Child of Drag. 2019-08-04 11:48:59 +02:00
teinarss
cc84daacea Added cache for cell cost and blocking 2019-07-26 15:54:22 +02:00
teinarss
2ddf9fa826 Using Locomotor instead of Info for pathfinding 2019-07-26 15:54:22 +02:00
reaperrr
30c2e6b4d2 Remove Resupply re-queueing hack from Aircraft
By preventing that other traits can remotely cancel Resupply
or ReturnToBase.
2019-07-21 16:29:38 +02:00
tovl
c5558e2145 Remove SequenceActivities. 2019-07-20 23:41:31 +02:00
tovl
b9c302a73a Move ChildActivity handling into base Activity class. 2019-07-03 20:42:19 +02:00
Paul Chote
98125a3d94 Fix Mobile conditions.
The explicit IObservesVariables implementation was hiding
the base PausableConditionalTrait variable initialization.
2019-06-24 16:25:40 +02:00
Paul Chote
c853e8c5d6 Disable non-force move for deployed units. 2019-06-08 02:09:30 +02:00
tovl
ea036d4cc0 Allow move orders to cancel DeployForGrantedCondition. 2019-06-08 02:09:30 +02:00
Paul Chote
78a70be0d4 Fix and enable SA1133, SA1134 style rules. 2019-05-24 10:47:57 +02:00
reaperrr
5f6c8ba5d3 Fix Mobile.CurrentMovementType vertical handling
On bleed, the Horizontal flag is always returned on any position change,
even if that change is vertical-only.
2019-04-20 00:48:12 +02:00
reaperrr
a10af382b4 Add plumbing for notifying traits of movement
More precisely, about start and stop of movement.
2019-03-30 16:24:47 +00:00
Oliver Brakmann
0bd00d3b7c Add a ReturnToGroundLayerOnIdle flag to CustomMovementLayers
Co-authored-by: Mazar Farran <farranmazar@gmail.com>
Co-authored-by: Paul Chote <paul@chote.net>
2019-03-10 18:20:01 +01:00
Paul Chote
8fc483b30b Work around a crash for invalid FrozenActor targets. 2019-03-10 17:29:17 +01:00
tovl
8191a6566b Add missing self and optional pretick parameters to Queue, QueueChild and PrintActivity methods.
This means sequenceActivities needs to accept self as well.
2019-03-09 21:47:43 +00:00
tovl
2e5e7c22f4 Make Mobile a PausableConditionalTrait 2019-03-07 02:50:43 +01:00
Paul Chote
ab4a7e3558 Replace System.Drawing primitives with our own. 2019-03-04 18:26:42 +00:00
Paul Chote
c7dc237143 Remove Order.TargetLocation from Mobile. 2019-03-04 18:08:42 +00:00
Paul Chote
d2274f4285 Rewrite Mobile.MoveIntoTarget to support moving targets. 2019-02-03 20:21:51 +01:00
Paul Chote
2080c72ab9 Define plumbing to pass initial target positions to inner move activities. 2019-01-26 22:53:46 +00:00
Paul Chote
b2d960ec19 Pass target line color to inner move activities. 2019-01-26 22:53:46 +00:00