Commit Graph

28145 Commits

Author SHA1 Message Date
Paul Chote
a1df91b665 Allow BuildingInfluence to track overlapping buildings in the same cell. 2021-04-10 14:28:31 +02:00
Paul Chote
bc286b78bf Add AnyBuildingAt method to BuildingInfluence. 2021-04-10 14:28:31 +02:00
Paul Chote
19c7e14393 Simplify BuildingInfo.IsCloseEnoughToBase adjacency checks. 2021-04-10 14:28:31 +02:00
reaperrr
1a9dfc0893 Refactor GameSpeed setting
*Remove internal GameSpeed defaults
 Enforce setting values explicitly all the time
 Require definition of a DefaultSpeed

*Remove Global.Timestep default

*Remove the hacky Timestep/OrderLatency setting via LobbyInfo

*Fix shellmaps ignoring mod-defined gamespeeds

*Make DateTimeGlobal use the MapOptions gamespeed
2021-04-09 22:58:14 +01:00
Matthias Mailänder
fe129956bb Make the resource layer optional in the map editor. 2021-04-07 12:19:55 +01:00
reaperrr
eec7de4646 Fix RA infantry shadow being visible when parachuting 2021-04-04 17:06:03 -05:00
teinarss
605181efe4 Update Log to use worker thread 2021-04-03 22:53:30 +01:00
Paul Chote
fc0ed75a94 Fix Firestorm asset installation. 2021-04-03 15:12:18 -05:00
Smittytron
d95c4146e2 Rework objectives in Situation Critical 2021-04-03 17:58:00 +01:00
Vapre
38f0d50648 Minor optimization. Save a call to IsAlliedWith if not disguised. #18791. 2021-04-03 17:12:12 +01:00
reaperrr
808d8e63bc Add GiveUnitCrateActions for ships to RA 2021-04-03 16:22:27 +01:00
reaperrr
55967035d9 Update RA wcrate.shp
Now uses the original colors again.
Also added back a frame without shadow (for
parachuting).
2021-04-03 16:22:27 +01:00
reaperrr
13a101f11f Add a frame with shadow to both TD crate types
And remove the crate.shp in return
(which was just scrate.shp with shadow).

Also fixes WCRATE actor to actually use the correct .shp.
2021-04-03 16:22:27 +01:00
Paul Chote
35a0a3cf90 Remove rcedit after building windows packages. 2021-04-03 12:19:41 +02:00
Smittytron
08d8f5d8d9 Swap c1 and c7 out of CivilianEvacuees in Monster Tank Madness 2021-04-03 11:38:33 +02:00
Smittytron
f7c9eccf7a Add Selectable Class to technicians 2021-04-03 11:38:33 +02:00
teinarss
6ba9e64380 Rename modifiablePalettes to mutablePalettes in HardwarePalette 2021-04-03 11:33:31 +02:00
teinarss
8b0a3ea680 Remove our own impl of ReadOnlyList and update usages 2021-04-03 11:33:31 +02:00
teinarss
e12ff2c59d Remove our own ReadOnlyDictionary and update usages 2021-04-03 11:33:31 +02:00
Smittytron
afbdb395b2 Add SelectableSupportUnit to Thief 2021-04-03 11:24:00 +02:00
teinarss
3d381e6e32 Make SpriteFont.Measure take zero allocations 2021-04-03 11:22:45 +02:00
Matthias Mailänder
a02737107e Add a .wsa file reader. 2021-04-03 11:19:06 +02:00
Matthias Mailänder
590ab88c45 Don't prefer braces (for one liners). 2021-04-03 10:53:08 +02:00
Patrick
7a7c07e9c4 fix AreaBeam + GrantExternalConditionWarhead bug 2021-04-02 13:05:20 +02:00
reaperrr
40aafe586d Move Game.Timestep to Widget
Game.Timestep wasn't used for anything other than
UI anymore anyway, moving it makes this more clear.
2021-04-02 12:00:42 +01:00
abcdefg30
6b93f955a4 Fix a crash in LevelUpCrateAction 2021-04-02 11:57:44 +01:00
reaperrr
75a3bb4f0b CellIsEvaluating perf optimization
If an actor has Mobile, it implements IOccupySpace
so we can use OccupiesSpace to save a trait look-up.
2021-03-27 22:29:13 +00:00
reaperrr
441e18b898 Remove PathHash
This is 9(!) years old and we haven't had
pathfinding-related desyncs in quite a while.

We can still bring this back later if we ever
need it again.
2021-03-27 22:29:13 +00:00
reaperrr
b8e64df4b1 Remove SmokeTrailWhenDamaged
One of the most outdated and limited traits remaining,
which can do nothing LeavesTrails doesn't cover by now.
2021-03-27 18:42:57 +00:00
Matthias Mailänder
d15e7f76fc Port back to Mono.Nat and make discovery async. 2021-03-27 18:36:12 +00:00
Andre Mohren
3f510b6d93 Make ISpriteLoader aware of the source file name. 2021-03-27 17:36:59 +01:00
teinarss
d60c05eff3 Change to use pattern matching 2021-03-27 17:29:20 +01:00
Paul Chote
7c0e4b25ae Specify interaction bounds relative to the mod tile size. 2021-03-27 16:31:50 +01:00
Smittytron
852241d98e Add Allies05c 2021-03-27 14:46:11 +01:00
Smittytron
8deba81214 Add Allies05b 2021-03-27 13:55:27 +01:00
Smittytron
887a093f46 Add Counterstrike mission Siberian Conflict 3: Wasteland 2021-03-27 13:32:40 +01:00
Smittytron
4778dba36d Fix whitespace issues in RA mission browser 2021-03-27 13:25:22 +01:00
Smittytron
438b2240f4 Add AI infantry production to Soviet02a 2021-03-27 13:25:22 +01:00
Smittytron
58a6333834 Add AI infantry production to Soviet02b 2021-03-27 13:25:22 +01:00
Smittytron
f8feec685f Use correct sprite for Moneycrate 2021-03-27 13:25:22 +01:00
Smittytron
79404cd397 Link campaign-global.lua to remaining missions 2021-03-27 13:25:22 +01:00
Smittytron
6a6c5848c2 Remove fake building overrides from Survival01 2021-03-27 13:25:22 +01:00
Smittytron
420c8ebc4c Remove fake building overrides from Allies02 2021-03-27 13:25:22 +01:00
Matthias Mailänder
c0ea95ca46 Update itch user name. 2021-03-27 11:34:03 +00:00
Matthias Mailänder
1a8d971145 Fix a syntax error. 2021-03-27 11:07:35 +00:00
Paul Chote
7afcb9d757 Fix TS infantry player color. 2021-03-27 11:06:12 +01:00
Smittytron
8a5c0736f5 Remove CivilianKilled notification default from TD 2021-03-27 10:58:29 +01:00
Castle
12b6bb9448 Allow BlendMode of RgbaColorRenderer to be changed 2021-03-23 17:07:20 +01:00
reaperrr
e2a6b55d44 Move up Undamaged check in DamageState
A mere int comparison is obviously cheaper than
a comparison between two multiplications,
so pulling this above the checks of other damage states
allows us to bail early for undamaged actors.
2021-03-21 17:37:42 +01:00
reaperrr
c240c0a24b Only apply non-100 damage modifiers in InflictDamage
Profiling has shown that filtering them out early is cheaper
than applying those percentage modifiers anyway.

Additionally, profiling shows foreach loops to be cheaper
than LINQ here as well.
2021-03-21 17:37:42 +01:00