Commit Graph

27 Commits

Author SHA1 Message Date
Zimmermann Gyula
5eec9ef463 Automatically upgrade rules. 2016-08-21 12:05:34 +02:00
Oliver Brakmann
d292f15cc2 Enable player experience tracking in mod rules 2016-07-19 20:20:38 +02:00
Oliver Brakmann
ee82a8c3a9 Merge pull request #10756 from Mailaender/ts-beacon
Added the Tiberian Sun beacon
2016-04-26 21:28:22 +02:00
Matthias Mailänder
92e9cf2819 Add the Tiberian Sun beacon animation. 2016-04-24 23:28:29 +02:00
Oliver Brakmann
a8ead3669d Enable the insufficient funds warning in ra, d2k and ts 2016-04-11 19:06:18 +02:00
Oliver Brakmann
41388b9c63 Revert the previous InsufficientFundsWarning implementation 2016-04-11 19:06:18 +02:00
reaperrr
01f15d7917 Change TS build speeds to match original 2016-03-24 18:43:49 +01:00
reaperrr
38cea38f6b Migrate BuildSpeed from float to int 2016-03-24 18:43:48 +01:00
Paul Chote
aed8518e04 Move cheats option to rules. 2016-03-07 21:41:12 +00:00
Oliver Brakmann
584bf9e7f7 Merge pull request #10570 from abcdefg30/InsufficientFunds
Add support for playing an InsufficientFunds warning
2016-02-27 18:09:13 +01:00
abcdefg30
fad0ed7124 Make use of the new InsufficientFunds warning in ra, d2k and ts 2016-02-23 22:16:54 +01:00
Matthias Mailänder
d189838b77 Add hospital healing. 2016-02-13 20:47:34 +01:00
abcdefg30
a2753ad1e4 Make use of the OurAllyIsUnderAttack notification in ts 2016-01-26 21:16:37 +01:00
Matthias Mailänder
1c8a0fc52a remove GpsWatcher from Tiberian Sun 2016-01-03 21:32:07 +01:00
Emiel Suilen
3e63869bd1 Eliminated superfluous linendings 2016-01-01 16:22:19 +01:00
Sean Hunt
8f4ec87b63 Factor silos needed warning to a new trait. 2015-12-27 14:40:37 -05:00
Paul Chote
983951c290 Update TS rules. 2015-06-19 22:02:06 +01:00
Paul Chote
26fd858fc7 Use premultiplied alpha for all textures and blending. 2015-05-23 08:50:28 +01:00
Paul Chote
7eae157ad8 Rework player palette loading. 2015-05-10 00:01:14 +01:00
Paul Chote
d255a3989e Upgrade mod rules. 2015-04-30 07:35:27 +12:00
Taryn Hill
79a0ab0667 Use palette.pal for the TS foundation overlay. 2015-03-31 15:26:16 -05:00
abcdefg30
a5b0ea73b0 Fix ts prerequisistes 2015-01-25 14:31:48 +01:00
Matthias Mailänder
33e9ad0472 add missing HarvesterAttackNotifier
closes #6671
2014-10-05 08:40:14 +02:00
Oliver Brakmann
cca6646927 Add mission objectives to Lua interface 2014-08-08 13:35:43 +02:00
Oliver Brakmann
a3bf3e7403 Add support for mission objectives
Objectives can be either primary or secondary objectives. Primary ones
influence the outcome of the game.  If all primary objectives are
completed the game is won, and lost when any of them fails.

Objectives can be added at any stage during the game, allowing to react
dynamically to game events.

The objectives backend only contains the information about the
objectives themselves. It does not check if objectives are completed or
failed.  Instead, the state of objectives must be manually marked. The
backend, however, does check whether the game is won or lost.
2014-08-07 16:56:17 +02:00
Matthias Mailänder
0262a946be add FrozenActorLayer to Tiberian Sun 2014-07-06 19:00:25 +02:00
Matthias Mailänder
8de154573b renamed old system.yaml descendened files 2014-04-06 08:15:13 +02:00