Commit Graph

13 Commits

Author SHA1 Message Date
Paul Chote
4cb26c0e3c Try again, with less fail. 2010-09-18 20:46:00 +12:00
Paul Chote
1785c4e4a8 Support for arbitrary building art offset relative to footprint 2010-09-17 20:18:14 +12:00
Paul Chote
5396cad2b9 Beefier building explosions (replicates real-cnc) 2010-09-08 03:13:26 +12:00
Paul Chote
178af8b849 cnc afld polish 2010-08-30 21:56:21 +12:00
Bob
0e71af25f4 remove Game.skipMakeAnims 2010-08-20 17:14:20 +12:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
Paul Chote
62c2c3a1c6 Fix damage transition sounds 2010-07-30 22:24:43 +12:00
Paul Chote
8528c5d3a3 Correct the ordering on DamageState 2010-07-30 22:24:43 +12:00
Paul Chote
4cf0610fd9 Change DamageState names 2010-07-30 22:24:43 +12:00
Paul Chote
1459ec483c Rename ExtendedDamageState -> DamageState 2010-07-30 22:24:43 +12:00
Paul Chote
028c5b5201 Merge the two DamageState types 2010-07-30 22:24:43 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Bob
fb6c44bce3 move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render 2010-07-08 17:24:12 +12:00