Commit Graph

18 Commits

Author SHA1 Message Date
Paul Chote
f116455ef6 Shellmap unselectable for multiplayer 2010-04-10 17:11:33 +12:00
Paul Chote
73dc63886a Use SHA1 for map uids 2010-04-09 14:51:19 +12:00
Paul Chote
60bc0c3f69 Convert and store smudges in map 2010-04-09 14:51:17 +12:00
Paul Chote
b135a059ee Map converter saves to package 2010-04-09 14:51:01 +12:00
Paul Chote
4e0170a437 Maps as packages. Disable broken map selector. 2010-04-09 14:50:58 +12:00
Paul Chote
1af84c9b1b Fix cnc support 2010-04-09 14:50:52 +12:00
Paul Chote
8c15a4f6f4 Convert overlays (wall, field, crate) to actors. Untested cnc support. 2010-04-09 14:50:51 +12:00
Paul Chote
705e3eb2f6 More fixes 2010-04-09 14:50:47 +12:00
Paul Chote
b8702e494b Fix most of the x/y issues 2010-04-09 14:50:46 +12:00
Paul Chote
f7e2f414c0 Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images. 2010-04-09 14:50:44 +12:00
Paul Chote
382efbcdfb Map saving 2010-04-09 14:50:43 +12:00
Paul Chote
585f15d4ca Converter for ra maps -> new format. 2010-04-09 14:50:42 +12:00
Paul Chote
8a64209d89 Reorganise FileFormats 2010-04-09 14:50:40 +12:00
Paul Chote
5a95c8a071 Better map format; First half of a loader for it. 2010-04-09 14:50:39 +12:00
Paul Chote
da2f919e8f Saves enough data for a functional multiplayer map. Waypoint and Actor definitions will want refactoring at some point. 2010-04-09 14:50:38 +12:00
Paul Chote
06537d86f7 Save tile and resource data as a binary blob 2010-04-09 14:50:36 +12:00
Paul Chote
db654c1517 Dump a bunch of stuff into yaml; not optimal. 2010-04-09 14:50:35 +12:00
Paul Chote
00288e19a4 Skeleton for a map converter 2010-04-09 14:50:34 +12:00