Paul Chote
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f116455ef6
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Shellmap unselectable for multiplayer
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2010-04-10 17:11:33 +12:00 |
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Paul Chote
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73dc63886a
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Use SHA1 for map uids
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2010-04-09 14:51:19 +12:00 |
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Paul Chote
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60bc0c3f69
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Convert and store smudges in map
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2010-04-09 14:51:17 +12:00 |
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Paul Chote
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b135a059ee
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Map converter saves to package
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2010-04-09 14:51:01 +12:00 |
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Paul Chote
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4e0170a437
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Maps as packages. Disable broken map selector.
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2010-04-09 14:50:58 +12:00 |
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Paul Chote
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1af84c9b1b
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Fix cnc support
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2010-04-09 14:50:52 +12:00 |
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Paul Chote
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8c15a4f6f4
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Convert overlays (wall, field, crate) to actors. Untested cnc support.
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2010-04-09 14:50:51 +12:00 |
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Paul Chote
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705e3eb2f6
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More fixes
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2010-04-09 14:50:47 +12:00 |
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Paul Chote
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b8702e494b
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Fix most of the x/y issues
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2010-04-09 14:50:46 +12:00 |
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Paul Chote
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f7e2f414c0
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Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images.
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2010-04-09 14:50:44 +12:00 |
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Paul Chote
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382efbcdfb
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Map saving
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2010-04-09 14:50:43 +12:00 |
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Paul Chote
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585f15d4ca
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Converter for ra maps -> new format.
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2010-04-09 14:50:42 +12:00 |
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Paul Chote
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8a64209d89
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Reorganise FileFormats
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2010-04-09 14:50:40 +12:00 |
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Paul Chote
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5a95c8a071
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Better map format; First half of a loader for it.
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2010-04-09 14:50:39 +12:00 |
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Paul Chote
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da2f919e8f
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Saves enough data for a functional multiplayer map. Waypoint and Actor definitions will want refactoring at some point.
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2010-04-09 14:50:38 +12:00 |
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Paul Chote
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06537d86f7
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Save tile and resource data as a binary blob
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2010-04-09 14:50:36 +12:00 |
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Paul Chote
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db654c1517
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Dump a bunch of stuff into yaml; not optimal.
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2010-04-09 14:50:35 +12:00 |
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Paul Chote
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00288e19a4
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Skeleton for a map converter
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2010-04-09 14:50:34 +12:00 |
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