Matthias Mailänder
5626088042
Merge pull request #3497 from wuschel/bleed
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added huge RA KotH map ATHENA
2013-07-05 10:44:25 -07:00
Chris Forbes
db9582f799
Merge pull request #3498 from Mailaender/explosion-offsets
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Remove redundant explosion bits and fix lonestar mig contrails
2013-07-05 02:48:06 -07:00
wuschel
595603daf0
RA map ATHENA: added Allowbots false
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see above // as mentioned in https://github.com/OpenRA/OpenRA/pull/3509
and
e0ffc205b1
2013-07-02 13:53:30 +02:00
wuschel
166e26db5b
added huge RA KotH map ATHENA
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The map has been tested with four players and was reasonably lag free.
Note that this is the newer fixed after the multiplayer playtests - the
one on the content openra is outdated.
While the map is working perfectly fine, it would be great if
https://github.com/OpenRA/OpenRA/issues/3496 could be implemented. That
way, the player would have multiple starting options.
2013-07-02 13:36:55 +02:00
Matthias Mailänder
c98338b639
disallow bots on Nishnekolymsk
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2 separated land masses
2013-06-30 20:11:53 +02:00
Matthias Mailänder
cff1c1375f
disallow AI on Hasselhoff
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3 separated land masses
2013-06-30 20:09:28 +02:00
Matthias Mailänder
631726641b
Disallow bot in dropzone minigames
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they don't understand the concept of crate hunting
2013-06-30 20:07:20 +02:00
Matthias Mailänder
a515f0b7b0
Disallow bots in minigame Bomber John
2013-06-30 20:05:33 +02:00
Matthias Mailänder
507c9ceabf
disallow bots on texas sea
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bots don't understand oil derricks
and the path finder will go crazy
2013-06-30 20:02:48 +02:00
Matthias Mailänder
e0ffc205b1
Artemis map is far too huge for AI
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FindTilesInCircle supports queries for only <= 50
fixes #3507
2013-06-30 20:01:20 +02:00
Matthias Mailänder
dfe3d7bfaa
Disallow bots on Pluto
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huge islands map
2013-06-30 19:59:39 +02:00
Matthias Mailänder
7c9b53c8d8
Disallow bots on Zeus
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huge islands map
2013-06-30 19:57:50 +02:00
Matthias Mailänder
e00041c2bc
Disallow bots on Poseidon
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huge islands map
2013-06-30 19:57:35 +02:00
Matthias Mailänder
b3ba7cb8d0
Disallow bots on Apollo
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huge island map
2013-06-30 19:51:17 +02:00
Matthias Mailänder
53312694d4
disallow bots on Doughnut Hole
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they can't use the naval transport
and path to human players if they move from the island
2013-06-30 19:50:25 +02:00
Matthias Mailänder
09dd36d31b
fix contrail offsets for the migs in fort lonestar
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was using the badr ones before
2013-06-30 09:33:45 +02:00
Curtis Shmyr
3485a5e855
RA map - doughnut - made trees for bottom teams more even towards middile. Added missing fences top.
2013-06-28 17:16:06 -06:00
ScottNZ
6f3cd5dff2
Remove hotzone, mjolnir-2, seaside
2013-06-17 20:55:42 +12:00
Chris Forbes
787fde31ed
Merge pull request #3405 from Mailaender/fort-bugstar
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Fixed the worsed problems in Fort Lonestar
2013-06-16 21:37:07 -07:00
wuschel
b34a31b5be
Updating 7 wuschel maps
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updated: RA map POSEIDON - facelift, small tactical changes on middle
island.
updated: RA map PLUTO - corrected oil derrick that was not capturable.
updated: RA map ARTEMIS - some cosmetic changes on main island.
updated: RA map ARES - minor yaml changes to MISS.
updated: RA map APOLLO - minor yaml changes to MISS.
updated: RA map DIONYSUS - cosmetic changes on main island, minor yaml
changes to MISS.
added: RA map ZEUS, 256x320 (lo and behold, the father of all mapz!)
Note: ZEUS, ARTEMIS and APOLLO need
https://github.com/OpenRA/OpenRA/pull/3375 to be implemented in order to
avoid lags. The first map is lagging badly.
2013-06-16 23:48:50 +02:00
Matthias Mailänder
d98a766362
Merge pull request #3403 from wuschel/bleed
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added new RA multiplayer (desert) map: Pluto
2013-06-15 10:40:02 -07:00
Matthias Mailänder
ebe0b0323e
make the snipers fire at targets in Fort Lonestar
2013-06-15 08:35:29 +02:00
Matthias Mailänder
2b8319090e
fixed Mig bombers crashing to earth when entering Fort Lonestar
2013-06-15 08:35:29 +02:00
ScottNZ
06b797fd14
Rename FortScript.cs to match the name of the map it's for
2013-06-14 20:40:40 +12:00
ScottNZ
5d37438561
Unbreak Fort Lonestar
2013-06-14 20:33:33 +12:00
Matthias Mailänder
01a625691a
Merge pull request #3389 from ScottNZ/infil
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Infiltration code cleanup
2013-06-14 00:08:24 -07:00
ScottNZ
5334589922
Infiltration code cleanup
2013-06-14 18:58:39 +12:00
wuschel
e3bde3ccfe
added new RA multiplayer (desert) map: Pluto
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Added Pluto, a new RA multiplayer map that focuses on Naval engagements
and oil derrick control.
2013-06-13 19:21:14 +02:00
Chris Forbes
6ca4f0797a
Merge pull request #3399 from wuschel/bleed
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Renamed Ares: National Park to Dionysus
2013-06-12 16:11:42 -07:00
wuschel
18a64cb0e5
Renamed Ares: National Park to Dionysus
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Renamed map upon chrisf's request.
2013-06-13 00:10:15 +02:00
Chris Forbes
a9b6a94ade
Merge pull request #3396 from wuschel/bleed
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wuschel's OpenRA map update
2013-06-12 14:30:24 -07:00
wuschel
1b4521fd51
Added new OpenRA map: Artemis
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Added new large OpenRA map based on western part of Zeus map. NOTE: The
file on the content.openra website is out of date.
2013-06-12 22:38:28 +02:00
wuschel
5ea2598ea9
Updated my maps: Apollo, Ares, Ares National Park, Poseidon
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Removed the oil derrick and mine layer modd in the yaml files, since
they are no longer necessary.
2013-06-12 19:56:49 +02:00
Grant H.
980c44bf62
Added Sahara
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Sahara 4v4 desert map.
2013-06-05 02:13:41 -05:00
Grant H.
1043f58cc4
Finished Fort LoneStar
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Finished Fort LoneStar + Added 2 new Desert maps:
-Great Sahara
-Suffrage
2013-06-05 01:57:08 -05:00
Grant H.
9ed7d05ca7
Added Sahara Map
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Added Sahara 4v4 map
Good balanced ore and symmetrical
2013-06-02 20:23:12 -05:00
Grant H.
1456cd6254
Fort LoneStar Fixes/Changes
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Added:
-Game-play Balance changes
-Greater Difficulty
-Added Boss(es)
2013-06-02 18:54:53 -05:00
Grant H.
130300074e
Added New Missions
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Added New Single-player Survival Map - Survival02
Added New 4 Player Co-op Survival Minigame - Fort LoneStar
2013-06-01 19:09:27 -05:00
ScottNZ
0cccfa4f8c
Adjust some Tournament Island rock positions
2013-06-02 02:52:51 +12:00
Matthias Mailänder
10acb115da
Merge pull request #3358 from ScottNZ/maps
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Add Tournament Island map to RA
2013-06-01 03:34:57 -07:00
ScottNZ
81991ffae0
Add Tournament Island map to RA
2013-06-01 12:00:05 +12:00
reaperrr
ec36279ecb
changes temp shellmap allied color to same as singleplayer/desert shellmap.
2013-05-28 17:55:59 +02:00
reaperrr
403f3745d9
undo change to desert shellmap allied color
2013-05-28 17:54:47 +02:00
reaperrr
f22216aeb5
bring temp shellmap allied color in line with desert shellmap/original RA.
2013-05-27 22:02:34 +02:00
reaperrr
7a4d06efb7
make allied color on desert shellmap slightly more vibrant.
2013-05-27 22:01:50 +02:00
Paul Chote
c91f0dfd2f
Merge the 3 turret rendering traits into WithTurret.
2013-05-15 19:17:32 +12:00
Matthias Mailänder
c75f758f8d
deflated room-convergence because of the custom anti-rush rules
2013-05-10 19:23:02 +02:00
Matthias Mailänder
21775df1b8
deflated KOTH maps because of custom yaml rules
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removed the mission building 3/4th scaling as it looked strange
2013-05-10 19:23:02 +02:00
Matthias Mailänder
0a49153dbf
deflated ice woods because of custom creep building yaml rules
2013-05-10 19:23:01 +02:00
Matthias Mailänder
e10a5e591e
deflated doughtnut-hole and stripped the abomb changes to diff
2013-05-10 19:23:01 +02:00