steelphase
f948bf0d1b
Add Mod.Common Graphics
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Moved Graphics to Mod.Common
2014-09-21 01:34:35 -04:00
Alexander Fast
070d00c678
Fixes year numbers in license text in file headers.
2014-08-21 11:27:52 +02:00
Paul Chote
3903b9b2b5
Add support for rotors in actor previews.
2014-08-03 22:23:49 +12:00
Matthias Mailänder
6097b3eb19
document the various overlay and animation change traits
2014-07-03 09:50:10 +02:00
ScottNZ
dbffce81a6
Remove unused usings
2014-06-15 22:16:40 +12:00
Paul Chote
4aa7376994
Add wrappers for RenderSprites anims dictionary.
2014-05-22 23:35:10 +12:00
Pavlos Touboulidis
b560268495
Change animations to use the proper SequenceProvider
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Remove references to the global "Game" and use the SequenceProvider
of the current world/map.
2014-05-17 14:33:16 +03:00
Matthias Mailänder
01a3162725
allow animations to pause on low power
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closes #2949
2014-04-20 14:47:53 +02:00
Taryn
9c4ad15d1e
Changed most references of trait Mobile -> IMove.
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In Mobile.cs IsMoving now has a public set as opposed to the initial internal.
Added IMoveInfo interface to go with *Info classes that require IMove.
WithRotor now uses IMove.IsMoving instead of (self.CenterPosition.Z > 0) as part of a check.
2014-02-02 15:13:49 -06:00
Paul Chote
5cec1fe4fb
Support custom helicopter rotors. Fixes #4072 .
2013-11-09 17:14:25 +13:00
Paul Chote
c3f04cc32e
Convert non-aircraft positioning to world coords.
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This removes the incomplete and unused hover code
on Mobile, which would be more trouble that it is
currently worth to carry over.
2013-07-21 17:35:47 +12:00
Paul Chote
ecc119cb29
Combine IHasLocation -> IOccupySpace, IMove -> ITeleportable.
2013-07-21 17:33:32 +12:00
Paul Chote
53aa698491
Rename LocalCoordinatesModel -> BodyOrientation.
2013-05-28 22:34:59 +12:00
Paul Chote
e7aa6ce998
Change traits to use RenderSprites directly.
2013-05-28 22:34:58 +12:00
Paul Chote
a11e403084
Draw turrets, spinners, rotors at ZOffset +1 relative to the body.
2013-05-24 18:18:47 +12:00
Paul Chote
fe716e76a7
Convert AnimationWithOffset to world coords.
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Animations (via Actor.CenterPosition) now
understand Altitude, so there is potential for
mis-positioned animations if any existing altitude
hacks were missed.
2013-05-17 18:12:27 +12:00
Paul Chote
41dcb11030
Convert WithRotor to world coords.
2013-03-31 21:35:37 +13:00
Paul Chote
2f80cd5f92
Pass WorldRenderer to AnimationWithOffset.OffsetFunc.
2013-03-31 19:56:11 +13:00
Paul Chote
0167bbfbaa
Move weapon/turret definitions out of AttackBase.
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Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
James Dunne
9c49143534
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Chris Forbes
4a0b7bb003
put AnimationWithOffset in its own file
2011-07-17 17:55:52 +12:00
Chris Forbes
d6819a19b8
declare WithRotor -> RenderSimple dep
2011-07-17 11:08:02 +12:00
Paul Chote
3071cd8240
Kill RenderUnitRotor in favour of RenderUnit + WithRotor.
2011-03-23 08:05:09 +13:00