Tirili
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4f505eb6a1
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Add ability to disable the shellmap
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2011-10-23 13:24:26 +13:00 |
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Chris Forbes
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deeef336a1
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group IPostRenderSelection impls by type, not by actor
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2011-10-23 12:40:08 +13:00 |
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Chris Forbes
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ce8267992a
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remove self parameter from IPostRenderSelection.RenderAfterWorld
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2011-10-23 12:23:15 +13:00 |
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Chris Forbes
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227bbc109e
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fix wonky indent in WorldRenderer.cs
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2011-10-18 14:55:51 +13:00 |
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Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Paul Chote
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c84f53c10d
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Extract tile overlays into a shp instead of rolling our own in code; Remove UIOverlay. Fixes #1061.
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2011-07-27 21:48:32 +12:00 |
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Paul Chote
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fc783ddf80
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Support custom zoom levels
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2011-07-25 22:23:17 +12:00 |
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Paul Chote
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926b396605
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Fix bogus naming of Shaders/Renderers. Split LineRenderer into world and chrome variants.
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2011-07-25 22:23:16 +12:00 |
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Chris Forbes
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2da523e824
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drop unused WorldRenderer.DrawBox
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2011-07-14 20:29:10 +12:00 |
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Chris Forbes
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9b3e6c5c4a
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remove FP sillyness from FindUnits & friends
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2011-05-22 20:38:52 +12:00 |
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Chris Forbes
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ccc245ded4
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reintroduce Cached<T>; use for Actor.Bounds, Actor.ExtendedBounds, which replace Actor.GetBounds(bool)
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2011-05-22 20:38:48 +12:00 |
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Chris Forbes
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068ee3320e
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saner IPostRender dispatch
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2011-05-04 18:02:34 +12:00 |
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Paul Chote
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b0425aff3b
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Renormalize line endings and fix copyright headers again.
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2011-04-07 21:15:42 +12:00 |
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Chris Forbes
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8a14662bc1
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remove unitinfluence debug, not needed anymore
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2011-03-12 22:33:27 +13:00 |
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Chris Forbes
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298baac061
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add rollovers for health/production
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2011-03-05 13:19:13 +13:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Chris Forbes
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a515f95aed
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adjust range circle rendering
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2011-02-11 07:11:29 +13:00 |
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Paul Chote
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2daeb45bfe
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Fix a subtle bug with flying units in spatialbins. Fixes #489.
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2011-02-01 22:06:09 +13:00 |
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Paul Chote
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2c0a928b48
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Fix terrain being drawn using the cursor palette.
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2011-01-27 20:50:02 +13:00 |
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Paul Chote
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6776d6f906
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Load the main menu without loading mixes or creating a shellmap world. A giant hack.
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2011-01-27 20:50:00 +13:00 |
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Chris Forbes
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dcec748911
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fix #436 bridges in wrong place in render sequence
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2010-12-20 19:43:25 +13:00 |
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Paul Chote
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c6fad7fe98
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Render IPreRenderSelection independently of OG.
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2010-12-07 21:45:03 +13:00 |
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Paul Chote
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fb0e399ab9
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Consolidate viewport clip calculations into one place (except for TerrainRenderer, but changing that calculation crashes my gfx card).
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2010-11-27 11:20:04 +13:00 |
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Paul Chote
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7c5c989eb2
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Introduce World.LocalShroud. Breaks targeting stealth tanks. Probably breaks FrozenUnderFog.
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2010-11-27 11:20:04 +13:00 |
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Paul Chote
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41fd19c766
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Begin refactoring Shroud. ShroudRenderer is now internal to WorldRenderer; all traits interact with Shroud directly. Gives soft-edges at the map border for free, but breaks shellmap and observers.
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2010-11-27 11:20:03 +13:00 |
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Paul Chote
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06ed722b7a
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Render healthbars / target lines / minefield grids *above* shroud.
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2010-11-27 11:20:02 +13:00 |
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Paul Chote
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8565b7be0c
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Always render actor selection boxes.
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2010-11-27 11:20:02 +13:00 |
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Paul Chote
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a3861823c9
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Fix scissoring for LocalPlayer != null.
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2010-11-27 11:20:02 +13:00 |
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Paul Chote
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84fd45ad69
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Scissor to map edge.
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2010-11-27 11:20:02 +13:00 |
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geckosoft
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be701007df
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Changed: DrawRangeCircle now accepts a float instead of an int
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2010-11-23 15:59:04 +13:00 |
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geckosoft
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9489196911
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Added a new trait : Scale
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2010-11-05 19:48:29 +13:00 |
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Bob
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94f7c6db97
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determine which sprites to render during Render, not Tick
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2010-11-01 18:39:50 +13:00 |
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Caleb Anderson
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c568dfa486
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Contrail trait
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2010-10-25 08:29:54 +13:00 |
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Bob
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7ca9fcdac9
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run the shellmap even while the lobby shows. remove Widget.SpecialOneArg
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2010-10-12 18:33:16 +13:00 |
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Bob
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4cd3195f9f
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call refreshPalette in the right place. make Game.worldRenderer PRIVATE (yay)
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2010-10-12 17:29:06 +13:00 |
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Bob
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6ea2a06e4b
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pass WorldRenderer to Widget.Draw, DrawInner
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2010-10-12 17:27:08 +13:00 |
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Bob
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597dba8584
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untangling WorldRenderer from World
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2010-10-12 17:24:23 +13:00 |
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Bob
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cb1deacbb2
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pass world into CheckSync. don't pass world into Widget.DrawInner
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2010-10-12 17:24:12 +13:00 |
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Bob
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ab1e930ba3
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pass worldRenderer around as necessary
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2010-10-12 17:24:07 +13:00 |
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Bob
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26d1db778e
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push the check-synchash-doesn't-change pattern into a utility fn. furthur reduce the number of uses on Game.world
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2010-10-07 22:07:11 +13:00 |
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Bob
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14e517cab5
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Autoflush renderer. Sprite.DrawAt convenience function.
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2010-09-24 18:11:03 +12:00 |
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Bob
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aff6889995
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moved traits from engine into mod
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2010-09-20 20:58:42 +12:00 |
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Chris Forbes
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83eae029b7
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add explicit Z to Renderable. eating my hat, etc.
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2010-09-17 20:21:21 +12:00 |
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Chris Forbes
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82875e15f9
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remove some bogosity; there will likely be regressions, but not a huge deal.
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2010-09-16 17:50:52 +12:00 |
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Chris Forbes
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d6f8b7d850
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fix z-order bug
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2010-09-16 17:43:17 +12:00 |
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Paul Chote
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be47fb55e8
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Initial support for custom tile sizes
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2010-09-15 19:31:21 +12:00 |
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Paul Chote
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694fd84188
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Clean up custom color palette
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2010-08-15 00:18:06 +12:00 |
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alzeih
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d9a423b596
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Smite Indexdebug, tidy up dev mode
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2010-07-26 22:23:24 +12:00 |
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alzeih
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30241ddccc
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Locate devmode code largely in the trait, reduce exploitability.
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2010-07-26 22:23:24 +12:00 |
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Paul Chote
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305fa03355
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Kill Controller
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2010-07-26 20:14:35 +12:00 |
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