Commit Graph

101 Commits

Author SHA1 Message Date
Remco van der Zon
a07697be03 Pause the game option.
Game is paused when PAUSE on the keyboard has been hit. It can also be unpaused this way.
2012-05-16 17:35:10 +02:00
Chris Forbes
b6c2b928cb fixed #1249 - use unit priority logic to select initial unit in doubleclick 2011-11-04 08:46:14 +13:00
Chris Forbes
e7ed9a1ff7 tidy up select-all-on-screen 2011-10-22 11:30:09 +13:00
Chris Forbes
6010034b4a remove ObjectCreator.Param and all associated nonsense 2011-10-21 18:16:07 +13:00
Chris Forbes
bc6af1841b fix indents everywhere 2011-10-18 15:10:17 +13:00
Curtis S
9fdfca6ee5 Added MultiTap support 2011-10-07 09:54:35 +13:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Chris Forbes
18481afda2 fix #1063; don't issue orders while dragging a selection box 2011-08-09 08:51:35 +12:00
Chris Forbes
78e6d69103 fix #1064; always show an arrow while dragging a selection box 2011-08-09 08:51:35 +12:00
Paul Chote
926b396605 Fix bogus naming of Shaders/Renderers. Split LineRenderer into world and chrome variants. 2011-07-25 22:23:16 +12:00
Paul Chote
06990e356f Simple world tooltip. 2011-07-14 20:29:12 +12:00
Chris Forbes
1196948a13 remove duplicated box-drawing code from WICW 2011-07-14 20:29:10 +12:00
Paul Chote
1114293035 Apply consistent widget method names. Semantic change: Widgets that want to tick when !Visible must override TickOuter() instead of Tick(). 2011-07-14 20:29:02 +12:00
Paul Chote
41819354ac Fix selection box dragging behind other ui elements 2011-05-31 20:44:00 +12:00
Chris Forbes
ef03d46f13 eradicate 'delegate' misuse 2011-05-22 22:02:09 +12:00
Chris Forbes
9b3e6c5c4a remove FP sillyness from FindUnits & friends 2011-05-22 20:38:52 +12:00
Chris Forbes
9541023456 664 fixed 2011-04-17 19:22:21 +12:00
Paul Chote
b0425aff3b Renormalize line endings and fix copyright headers again. 2011-04-07 21:15:42 +12:00
Chris Forbes
116ef15fdb GotoNextBase dies in a fire; INotifyKeyPress dies 2011-03-13 12:12:57 +13:00
Chris Forbes
2eec1b2016 dont show yellow selection boxen 2011-03-12 23:34:58 +13:00
Chris Forbes
65a54ba13a add audio feedback to stop/scatter/deploy junk 2011-03-06 10:22:40 +13:00
Chris Forbes
1a6ff61836 clean up dumb mess of exit-flags in WorldInteractionControllerWidget 2011-03-06 10:15:31 +13:00
Chris Forbes
298baac061 add rollovers for health/production 2011-03-05 13:19:13 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Paul Chote
481cc7807b Don't require a WorldRenderer to draw non-world-rendering widgets. 2011-01-19 20:41:32 +13:00
Paul Chote
5254deedcb Remove some bogosity from widget mouse handling. 2011-01-05 23:01:17 +13:00
Paul Chote
7c5c989eb2 Introduce World.LocalShroud. Breaks targeting stealth tanks. Probably breaks FrozenUnderFog. 2010-11-27 11:20:04 +13:00
geckosoft
5608756a24 Moved: AutoAttack key handling out of core => RA
Added: AttackMoveInteraction to RA & CNC rules
2010-11-13 17:02:48 +13:00
geckosoft
ebca421856 Moved: BaseBuilding out of core => RA
Implemented: INotifyKeyPress for World traits (to respond on key pressed)
Moved: GotoNextBase (backspace key) out of core => RA
Added: GotoNextBase trait to both RA & CNC
2010-11-13 17:01:35 +13:00
Chris Forbes
4a0b78c1e6 make all other engine widgets public, for Gecko 2010-11-07 17:16:51 +13:00
Bob
480c5edd75 move Building et al into Mods/ 2010-11-06 11:05:45 +13:00
Matthew
15d6facdb9 Fix crash in WorldInteractionControllerWidget. 2010-10-25 17:14:14 +13:00
Chris Forbes
09f7778294 fix bogus base-cycler 2010-10-18 18:07:08 +13:00
max621
c150fd9475 Added attack move 2010-10-13 08:13:20 +13:00
Bob
20276291ce move Game.world onto OrderManager. use call IssueOrder on world and/or on orderManager, not on Game 2010-10-12 17:30:27 +13:00
Bob
6ea2a06e4b pass WorldRenderer to Widget.Draw, DrawInner 2010-10-12 17:27:08 +13:00
Bob
597dba8584 untangling WorldRenderer from World 2010-10-12 17:24:23 +13:00
Bob
cb1deacbb2 pass world into CheckSync. don't pass world into Widget.DrawInner 2010-10-12 17:24:12 +13:00
Bob
beecb8aeb1 remove redundant parameter from ObjectCreator.Param attribute 2010-10-12 17:23:57 +13:00
Bob
6a25d989a7 remove many references to Game.world 2010-10-12 17:23:55 +13:00
Chris Forbes
0df9815d2c fix base-cycling for mac build, too? 2010-10-10 15:11:53 +13:00
Chris Forbes
79d6eb4a2b some widgets cleanup 2010-10-10 15:09:26 +13:00
Bob
26d1db778e push the check-synchash-doesn't-change pattern into a utility fn. furthur reduce the number of uses on Game.world 2010-10-07 22:07:11 +13:00
Bob
14e517cab5 Autoflush renderer. Sprite.DrawAt convenience function. 2010-09-24 18:11:03 +12:00
Chris Forbes
ac31767aef some random housekeeping (ScreenShaker) 2010-08-21 15:10:53 +12:00
Paul Chote
230d59f655 Tweak visibility; hopefully allows targeting of detected units 2010-08-15 06:18:46 +12:00
alzeih
7a10ae3dea Some of fixing #36 2010-08-15 00:07:27 +12:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
Paul Chote
7a4fa93ce9 Introduce a Targetable trait; Subs can attack bridges; May introduce subtle bugs due to previous stupid assumption that !selectable == !attackable. 2010-07-28 22:57:14 +12:00
Chris Forbes
5ca7218eb6 integrate scrollbar and checkbox art. fixes #215. 2010-07-28 18:16:47 +12:00