Commit Graph

3551 Commits

Author SHA1 Message Date
Paul Chote
5344e60e3d Forgot a file 2010-07-23 22:44:48 +12:00
Paul Chote
52c8c93b30 Building capture eva + wtf on silo capture 2010-07-23 22:29:27 +12:00
Chris Forbes
31cb2081c6 rude hack to make planes associate with the airfield which spawned them 2010-07-23 21:40:07 +12:00
alzeih
cad1418199 use Range as a *range*, not as a nearenough. 2010-07-23 21:40:06 +12:00
alzeih
984e081f3b threadsafe 2010-07-23 21:40:06 +12:00
alzeih
282d26b844 Remember to disconnect ingame too, and mark the game as not started.
Also fix a compiler warning
2010-07-23 21:40:05 +12:00
alzeih
9516235707 Chat lines vanish after a set time in game
Also, Clear chat on join server
2010-07-23 21:40:05 +12:00
alzeih
409416b55c Host closing server closes all connections and closes the listener. 2010-07-23 21:40:04 +12:00
Chris Forbes
05d0e825fd unfail reservations for planes a bit 2010-07-23 21:40:04 +12:00
Paul Chote
c14f1aa996 Chronotank 2010-07-23 21:37:43 +12:00
Paul Chote
05953d0d6b Building capture 2010-07-23 21:26:26 +12:00
Paul Chote
fdf57b1e63 Cargo 2010-07-23 21:17:21 +12:00
Paul Chote
7f640fd701 MCV deploy and FIX. 2010-07-23 21:08:05 +12:00
Paul Chote
4016b81208 c4 and goldwrench voices / flashes / fixed movement 2010-07-23 20:13:41 +12:00
Paul Chote
7a06ddb8d1 Harvester voices / cursors / flashes 2010-07-23 19:56:22 +12:00
Paul Chote
c90317fb35 Aircraft/Helicopter move/dock flashing and cursor fixes 2010-07-23 19:10:10 +12:00
Paul Chote
55e59e0b53 Unhardcode voice/order interaction; reimplement for move and attack 2010-07-23 18:41:35 +12:00
Chris Forbes
1186d40fda quick hack to fix unclickable tabs on buildpalette 2010-07-23 18:26:59 +12:00
Paul Chote
1fc3ca284e Fix "Unit Lost" in cnc; remove related cruft 2010-07-23 17:33:39 +12:00
Paul Chote
f4e66a3d7a Fix power bar 2010-07-23 17:28:21 +12:00
Paul Chote
71420df0f3 Fix CursorForOrderString to work with orders + preliminary e6 fixes 2010-07-23 17:16:02 +12:00
Paul Chote
5019bb8b6e Animated move cursors for cnc 2010-07-23 16:01:53 +12:00
Paul Chote
61006ee73b For now, use ra cursors to fill some of the gaps in cnc 2010-07-23 15:15:21 +12:00
Paul Chote
9ebdef043c Allow custom/multiple cursor palettes 2010-07-23 14:49:45 +12:00
Paul Chote
93e629584b Use GoldWrench cursor for engineer repair 2010-07-23 00:29:46 +12:00
Paul Chote
1061f1138f Fix ra minimap cursors 2010-07-23 00:21:45 +12:00
Paul Chote
5c7e278b93 Draw viewport rect on radar 2010-07-23 00:03:04 +12:00
Paul Chote
a42ef6b3ea Update Minimap at ~2Hz, staggering layers. Minimap is faster than ever before. 2010-07-22 23:01:27 +12:00
Paul Chote
ac526f9762 Split the radar into multiple bitmaps 2010-07-22 22:54:12 +12:00
Paul Chote
d21e9fe093 Kill ITerrainTypeModifier for explicit updating of a custom layer in the map. Functionally equivalent, but MUCH faster. 2010-07-22 22:22:53 +12:00
Paul Chote
3e493cb93c Fix cursors over closed radarbin 2010-07-22 21:44:45 +12:00
Paul Chote
37a55715d0 Shift the hard work into Tick 2010-07-22 21:41:30 +12:00
Paul Chote
5198ced5aa Remove unnecessary check 2010-07-22 20:44:14 +12:00
Paul Chote
5ce8a643a7 ... 2010-07-22 20:40:24 +12:00
Paul Chote
53304b3de2 Cloaked units (not) on radar; untested but is simple enough that it should work 2010-07-22 20:33:54 +12:00
Paul Chote
a09a6997b4 Radar takes into account visibility under fog 2010-07-22 20:26:19 +12:00
Paul Chote
f7212ef757 Correct bridge / tree / mine color 2010-07-22 19:50:41 +12:00
Paul Chote
5f36933837 Fix custom terrain location 2010-07-22 19:50:41 +12:00
Paul Chote
a234dd4382 New interface for things that show on radar; groundwork for future patches. 2010-07-22 19:50:41 +12:00
Chris Forbes
31d5d18d65 undo ProjectileArgs stuff 2010-07-22 18:59:41 +12:00
Chris Forbes
6d527c3668 unbreak Target 2010-07-22 18:36:56 +12:00
alzeih
1497c31908 some more hax 2010-07-22 18:01:32 +12:00
alzeih
6be4e5c266 Combat.DoExplosion now takes a Target
(needs more refactoring)
2010-07-22 16:00:14 +12:00
alzeih
4e22e37192 Fix the in range check 2010-07-22 15:54:42 +12:00
alzeih
3395f97b20 Attacking is working again 2010-07-22 13:07:15 +12:00
Chris Forbes
73b6eb568b more of attack-ground (order wiring, etc); doesn't work. 2010-07-22 08:26:52 +12:00
Chris Forbes
5c61c9d3a9 migrating most things to use the Target struct rather than Actor directly. 2010-07-22 08:26:51 +12:00
Chris Forbes
88b705c8ef add Target type, in prep for allowing attack-ground 2010-07-22 08:26:51 +12:00
Chris Forbes
a78001a5cc strip some redundancy from UnitOrders, but it still sucks; fix nudges breaking everything 2010-07-22 08:03:44 +12:00
alzeih
b2454c8b8d instead, fix DumpSyncReport warning properly
(? maybe)
2010-07-22 01:40:44 +12:00