Paul Chote
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5344e60e3d
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Forgot a file
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2010-07-23 22:44:48 +12:00 |
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Paul Chote
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52c8c93b30
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Building capture eva + wtf on silo capture
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2010-07-23 22:29:27 +12:00 |
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Chris Forbes
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31cb2081c6
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rude hack to make planes associate with the airfield which spawned them
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2010-07-23 21:40:07 +12:00 |
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alzeih
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cad1418199
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use Range as a *range*, not as a nearenough.
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2010-07-23 21:40:06 +12:00 |
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alzeih
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984e081f3b
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threadsafe
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2010-07-23 21:40:06 +12:00 |
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alzeih
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282d26b844
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Remember to disconnect ingame too, and mark the game as not started.
Also fix a compiler warning
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2010-07-23 21:40:05 +12:00 |
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alzeih
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9516235707
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Chat lines vanish after a set time in game
Also, Clear chat on join server
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2010-07-23 21:40:05 +12:00 |
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alzeih
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409416b55c
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Host closing server closes all connections and closes the listener.
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2010-07-23 21:40:04 +12:00 |
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Chris Forbes
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05d0e825fd
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unfail reservations for planes a bit
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2010-07-23 21:40:04 +12:00 |
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Paul Chote
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c14f1aa996
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Chronotank
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2010-07-23 21:37:43 +12:00 |
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Paul Chote
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05953d0d6b
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Building capture
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2010-07-23 21:26:26 +12:00 |
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Paul Chote
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fdf57b1e63
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Cargo
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2010-07-23 21:17:21 +12:00 |
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Paul Chote
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7f640fd701
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MCV deploy and FIX.
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2010-07-23 21:08:05 +12:00 |
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Paul Chote
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4016b81208
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c4 and goldwrench voices / flashes / fixed movement
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2010-07-23 20:13:41 +12:00 |
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Paul Chote
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7a06ddb8d1
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Harvester voices / cursors / flashes
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2010-07-23 19:56:22 +12:00 |
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Paul Chote
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c90317fb35
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Aircraft/Helicopter move/dock flashing and cursor fixes
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2010-07-23 19:10:10 +12:00 |
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Paul Chote
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55e59e0b53
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Unhardcode voice/order interaction; reimplement for move and attack
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2010-07-23 18:41:35 +12:00 |
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Chris Forbes
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1186d40fda
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quick hack to fix unclickable tabs on buildpalette
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2010-07-23 18:26:59 +12:00 |
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Paul Chote
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1fc3ca284e
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Fix "Unit Lost" in cnc; remove related cruft
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2010-07-23 17:33:39 +12:00 |
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Paul Chote
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f4e66a3d7a
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Fix power bar
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2010-07-23 17:28:21 +12:00 |
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Paul Chote
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71420df0f3
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Fix CursorForOrderString to work with orders + preliminary e6 fixes
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2010-07-23 17:16:02 +12:00 |
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Paul Chote
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5019bb8b6e
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Animated move cursors for cnc
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2010-07-23 16:01:53 +12:00 |
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Paul Chote
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61006ee73b
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For now, use ra cursors to fill some of the gaps in cnc
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2010-07-23 15:15:21 +12:00 |
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Paul Chote
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9ebdef043c
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Allow custom/multiple cursor palettes
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2010-07-23 14:49:45 +12:00 |
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Paul Chote
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93e629584b
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Use GoldWrench cursor for engineer repair
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2010-07-23 00:29:46 +12:00 |
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Paul Chote
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1061f1138f
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Fix ra minimap cursors
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2010-07-23 00:21:45 +12:00 |
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Paul Chote
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5c7e278b93
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Draw viewport rect on radar
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2010-07-23 00:03:04 +12:00 |
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Paul Chote
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a42ef6b3ea
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Update Minimap at ~2Hz, staggering layers. Minimap is faster than ever before.
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2010-07-22 23:01:27 +12:00 |
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Paul Chote
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ac526f9762
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Split the radar into multiple bitmaps
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2010-07-22 22:54:12 +12:00 |
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Paul Chote
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d21e9fe093
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Kill ITerrainTypeModifier for explicit updating of a custom layer in the map. Functionally equivalent, but MUCH faster.
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2010-07-22 22:22:53 +12:00 |
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Paul Chote
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3e493cb93c
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Fix cursors over closed radarbin
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2010-07-22 21:44:45 +12:00 |
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Paul Chote
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37a55715d0
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Shift the hard work into Tick
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2010-07-22 21:41:30 +12:00 |
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Paul Chote
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5198ced5aa
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Remove unnecessary check
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2010-07-22 20:44:14 +12:00 |
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Paul Chote
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5ce8a643a7
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...
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2010-07-22 20:40:24 +12:00 |
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Paul Chote
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53304b3de2
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Cloaked units (not) on radar; untested but is simple enough that it should work
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2010-07-22 20:33:54 +12:00 |
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Paul Chote
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a09a6997b4
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Radar takes into account visibility under fog
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2010-07-22 20:26:19 +12:00 |
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Paul Chote
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f7212ef757
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Correct bridge / tree / mine color
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2010-07-22 19:50:41 +12:00 |
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Paul Chote
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5f36933837
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Fix custom terrain location
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2010-07-22 19:50:41 +12:00 |
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Paul Chote
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a234dd4382
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New interface for things that show on radar; groundwork for future patches.
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2010-07-22 19:50:41 +12:00 |
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Chris Forbes
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31d5d18d65
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undo ProjectileArgs stuff
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2010-07-22 18:59:41 +12:00 |
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Chris Forbes
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6d527c3668
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unbreak Target
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2010-07-22 18:36:56 +12:00 |
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alzeih
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1497c31908
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some more hax
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2010-07-22 18:01:32 +12:00 |
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alzeih
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6be4e5c266
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Combat.DoExplosion now takes a Target
(needs more refactoring)
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2010-07-22 16:00:14 +12:00 |
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alzeih
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4e22e37192
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Fix the in range check
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2010-07-22 15:54:42 +12:00 |
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alzeih
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3395f97b20
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Attacking is working again
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2010-07-22 13:07:15 +12:00 |
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Chris Forbes
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73b6eb568b
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more of attack-ground (order wiring, etc); doesn't work.
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2010-07-22 08:26:52 +12:00 |
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Chris Forbes
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5c61c9d3a9
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migrating most things to use the Target struct rather than Actor directly.
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2010-07-22 08:26:51 +12:00 |
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Chris Forbes
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88b705c8ef
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add Target type, in prep for allowing attack-ground
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2010-07-22 08:26:51 +12:00 |
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Chris Forbes
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a78001a5cc
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strip some redundancy from UnitOrders, but it still sucks; fix nudges breaking everything
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2010-07-22 08:03:44 +12:00 |
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alzeih
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b2454c8b8d
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instead, fix DumpSyncReport warning properly
(? maybe)
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2010-07-22 01:40:44 +12:00 |
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