Commit Graph

15811 Commits

Author SHA1 Message Date
Paul Chote
50860ab2b5 Merge pull request #7378 from obrakmann/fix_wiki_deployment
Switch wiki deployment to the orabot user with SSH auth
2015-02-12 14:43:19 +00:00
Taryn Hill
5349c69307 Merge pull request #7467 from ScottNZ/stylecop-fixes
Brace style fixes.
2015-02-12 07:54:10 -06:00
ScottNZ
582b6635ff Brace style fixes 2015-02-13 02:32:49 +13:00
Paul Chote
aa550790e5 Merge pull request #4528 from Mailaender/mime
Registered Linux MIME type to directly load replays
2015-02-12 11:21:37 +00:00
Paul Chote
6cacc70f6e Merge pull request #7456 from Mailaender/d2k-radar-fixup
Fixed the faction insignia being drawn over the radar minimap
2015-02-12 10:36:41 +00:00
Alexander Boll
52c67aef76 added hunt to every movement 2015-02-10 21:08:20 +01:00
Alexander Boll
e4647a8333 added nod mission 2b 2015-02-10 21:08:19 +01:00
Matthias Mailänder
ba66be18f7 remove empty Children: 2015-02-10 20:17:50 +01:00
Matthias Mailänder
b4ada2d61c change drawing order of faction logos over the minimap 2015-02-10 20:17:48 +01:00
Oliver Brakmann
7f4b62b7ee Fix extent of buildable area below structures
Restore use of GetBuildingAt to take bibs into account for buildable area, and only consult the actor map if the actor at that location is not a building.
2015-02-10 19:28:54 +01:00
Paul Chote
1af61c92c5 Split SpriteRenderable into its own file. 2015-02-10 17:47:49 +00:00
Paul Chote
2834c95e35 Fix soviet sidebar texture rectangles. 2015-02-10 17:11:15 +00:00
Paul Chote
8d51fb0e66 Use ActorPreviewWidget for the color pickers. 2015-02-10 15:22:42 +00:00
Paul Chote
aa9db669e7 Fix ActorPreview turret facings. 2015-02-10 15:22:42 +00:00
Paul Chote
268ca94dc1 Introduce ActorPreviewWidget. 2015-02-10 15:22:42 +00:00
Paul Chote
db1a27b071 Introduce IFinalizedRenderable.ScreenBounds. 2015-02-10 14:26:44 +00:00
Paul Chote
c55d723fb4 Remove Scale from IRenderable interface.
It is no longer used, and isn’t implemented for most renderables.
2015-02-09 23:26:06 +00:00
Paul Chote
a495a2f528 Split IFinalizedRenderable from Renderable to remove mutable structs. 2015-02-09 23:23:37 +00:00
Matthias Mailänder
1eb6c984f5 Merge pull request #7384 from Mailaender/new-d2k-build-palette
Added the new modular build palette to Dune 2000
2015-02-09 22:08:43 +01:00
penev92
6c6a4322ed Move the AI namespace to Mods.Common 2015-02-09 16:57:29 +02:00
atimoschenkow
9bf43c00a3 Fix #7431 2015-02-09 00:50:18 +01:00
Jan-Willem Buurlage
7eb2106375 Change cursor according to the command with highest priority. 2015-02-08 22:38:05 +01:00
Jan-Willem Buurlage
ce6c883fb1 Fixed #7219. Reduce boarding priority to resolve conflict with force-attacking own units. 2015-02-08 22:31:56 +01:00
Jan-Willem Buurlage
26562862f7 Add myself to authors 2015-02-08 22:30:55 +01:00
Matthias Mailänder
b0f986887c make maximum and minimum rows configurable 2015-02-08 20:43:35 +01:00
Matthias Mailänder
3be3700722 use the new modular UI 2015-02-08 20:43:32 +01:00
Matthias Mailänder
d921e0f838 Merge pull request #7418 from Mailaender/movie-list-removal
Removed the unused movie lists
2015-02-08 13:00:02 +01:00
Oliver Brakmann
32243122be Merge pull request #7435 from penev92/bleed_moveFiles
Moving more files to Mods.Common
2015-02-07 10:10:32 +01:00
Oliver Brakmann
0af8d6902b Merge pull request #7420 from abcdefg30/tsbounds
Fix some ts structure bounds
2015-02-06 22:03:54 +01:00
Oliver Brakmann
aafde15ddf Merge pull request #7393 from 42foobar42/bleed
Nod Mission 2a
2015-02-06 21:18:50 +01:00
Alexander Boll
9a09421800 fixed mission 2a and cleaned the code
changed according style code and added production trigger

corrected tech tree

removed comments and corrected same style issues

added gdi tech tree and changed produce to build

changed image format and replace spaces with tabs

deleted unnecessary tabs, added tooltips and corrected name

added lua file from nod 2a

changed according style code and added production trigger

deleted unnecessary tabs, added tooltips and corrected name

fixed image size

changed for loops to Utils.Do, removed facing and health from yaml,
changed movement function and corrected mission description

restored facing values unequal zero und fixed image position

Polish things a bit

Have player's units move into the map at the start

Polish some things
2015-02-06 21:11:18 +01:00
abcdefg30
3b84f42689 Fix some structure bounds 2015-02-06 20:48:21 +01:00
penev92
64887cb8c8 Move MainMenuLogic to Mods.Common 2015-02-06 13:37:43 +02:00
penev92
494b600ed8 Move refinery and harvester logic to Mods.Common;
Remove unused interface IAcceptOreDockAction
2015-02-06 13:23:07 +02:00
Matthias Mailänder
6714b498af Merge pull request #7428 from Phrohdoh/chmod
Unset executable bit from some thirdparty objects.
2015-02-05 19:22:22 +01:00
Oliver Brakmann
fc7e944727 Merge pull request #7398 from LipkeGu/ts_assets_part2
Adding the Rocks to Tiberian Sun
2015-02-05 18:22:57 +01:00
Oliver Brakmann
01ee8a3ca7 Merge pull request #7421 from huwpascoe/bugfix-carryall
BugFix: harvester-carryall remote death
2015-02-05 17:04:40 +01:00
Oliver Brakmann
1cb04d4500 Merge pull request #7408 from Mailaender/appveyor-nsis-deploy
Fixed NSIS being installed during every pull request build
2015-02-05 16:11:50 +01:00
Taryn Hill
a0130f105e Unset executable bit from some thirdparty objects. 2015-02-04 12:37:04 -06:00
huwpascoe
804cdee8f0 BugFix: harvester-carryall remote death
The d2k harvester would suddenly explode if the approaching carryall was
destroyed. This is because there was no distinction between the unit being
carried and the unit being reserved. To test you'll probably have to tweak
the turret missile in weapons.yaml so you can forcefire on the carryall.

* added a bool to check if carryall is actually holding it's target
* fixed harvester being stuck in reserved mode
2015-02-03 22:43:35 +00:00
Taryn Hill
e79239311a Merge pull request #7376 from abcdefg30/tsprereqs
Fix TS prerequisites.
2015-02-03 15:46:13 -06:00
Oliver Brakmann
86051ade43 Merge pull request #7423 from abcdefg30/demofix
Fix the demo truck explosion not killing the initiator
2015-02-03 22:20:18 +01:00
Guido L.
ce5e6e5a76 Add Rocks to Tiberian Sun 2015-02-03 19:26:47 +01:00
Oliver Brakmann
99c4e12650 Merge pull request #7425 from chrisforbes/issuestats
add issuestats badges to README
2015-02-03 17:21:54 +01:00
Chris Forbes
9f05d39352 add issuestats badges to README 2015-02-03 15:35:42 +13:00
RoosterDragon
b4993efff1 Avoid some minor allocations.
- Don't call string.Format in Actor.ToString since it gets called often, instead prefer a simple concat.
- In HiddenUnderFog.IsVisible, avoid a needless level of lambda indirection.
2015-02-02 21:16:14 +00:00
RoosterDragon
7e28acadd8 DrawPanelPartial now specifies each sprite as an individual parameter.
This allows some array allocations to be avoided, and makes the code more obvious since each sprite is referred to by name rather than an array index.
2015-02-02 21:16:14 +00:00
Oliver Brakmann
0371cfef3b Merge pull request #7406 from abcdefg30/allies05a
Ported allies05a to lua
2015-02-02 17:06:53 +01:00
Oliver Brakmann
ccc34806de Some polish for allies05a
* Viewport follows the truck automatically
* Greece's reinforcements arrive only after the heli has left the scene
* Added "Reinforcements have arrived" notification
* Adds all the Lua files of the recent missions to the solution
2015-02-02 16:51:50 +01:00
abcdefg30
aab54218e5 Ported allies05a to lua 2015-02-02 16:51:50 +01:00