Commit Graph

134 Commits

Author SHA1 Message Date
reaperrr
6455d30310 Fix TD prone stand sequences 2015-06-21 11:03:51 +02:00
Matthias Mailänder
7faebe874a check for missing sequence entries using lint 2015-06-20 22:22:59 +02:00
reaperrr
332b7a374e Changed Bounds/added VisualBounds in TD mod
Where necessary/applicable.

Tweaked Refinery Offsets.
2015-06-17 20:13:55 +02:00
Matthias Mailänder
9773cca214 rename and fix unused sequences 2015-05-23 16:10:55 +02:00
Matthias Mailänder
13a8f6f5bd remove duplicate and unused land animation 2015-05-23 16:10:55 +02:00
Matthias Mailänder
a424440cd2 fix missing aim sequence 2015-05-23 16:10:29 +02:00
Alexander Boll
da3d177c60 added mission 6a nod 2015-05-20 16:29:58 +02:00
reaperrr
f7c69b4801 Split radar dish from Nod airfield and make it an idle overlay 2015-05-08 02:59:07 +02:00
Paul Chote
413eaadb06 Polish TD weapons factory. Fixes #6651. 2015-04-28 19:34:24 +12:00
Paul Chote
8f93d7b5d7 Simplify and fix animation glitches. 2015-04-25 22:52:14 +02:00
Paul Chote
722f4725d5 Fix orca’s flying sequences. 2015-04-25 22:06:02 +12:00
Paul Chote
549c0bf382 Disable legacy sequence parsing in TD.
Removes unused `powerdown` sequences.
2015-03-26 22:41:46 +00:00
Paul Chote
63e9cd4c9c Remove DeadBuildingState from TD. 2015-02-20 16:54:04 +00:00
Matthias Mailänder
a3baee9d68 remove BelowUnits
closes #3670
2014-10-29 21:38:30 +01:00
Matthias Mailänder
2f2b968cdc Merge pull request #6775 from pchote/smokey
Fix smoke animation offset in TD and RA.
2014-10-18 12:57:36 +02:00
Paul Chote
3de9bc4f14 Fix smoke animation offset in TD and RA. 2014-10-18 13:29:24 +13:00
reaperrr
9bca5f5131 Fix RenderGunboat wake animation 2014-10-17 19:15:04 +02:00
reaperrr
e9d3397abd Removes obsolete legacy explosion sequences from TD mod. 2014-09-17 23:03:06 +02:00
reaperrr
f0705f532b Remove duplicate death sequences from dinos and ants.
Fixes stegosaur death anim palette (no longer shows team color).
2014-09-13 17:22:28 +02:00
reaperrr
409d6a046d Rename CrushableInfantry to Crushable, adapt to WithDeathAnimation.
Make Crushable compatible with non-mobile actors.

Change RA, TD and TS infantry die-crushed sequence ZOffsets in preparation
for future engine changes.

Add descriptions and CrushedByFriendlies to Crushable.

Adapt code to factor in whether the palette is a player palette.
2014-09-13 17:21:30 +02:00
Squiggles211
52bc05c1b5 Fixes #5654 by removing false damage states which caused invisible walls
Removes final set of 16 sequences for all walls as it appears that these
are not actually supposed to be used as damage states for the actual
wall, but as end pieces for each wall.  One of the pieces in particular
caused a single wall to be seen as invisible.  Fixes #5654
2014-07-06 02:09:10 -05:00
Paul Chote
dbfd1eaaa3 Merge pull request #5808 from reaperrr/td-bluetib
Replaces glitchy blue tiberium art with TS-style remapable tiberium art
2014-07-05 18:34:18 +12:00
reaperrr
739865062a Replaces glitchy blue tiberium art with TS-style remapable tiberium art. 2014-07-03 22:28:36 +02:00
reaperrr
9e8c7ee145 Remove duplicate split sequence.
Make blue tib tree more centered on cell (fixes #5744).

Remove obsolete splitblue art.
2014-07-03 22:17:01 +02:00
Paul Chote
8f046c7c5a Support split sprites for fog/shroud. 2014-06-27 22:28:33 +12:00
Matthias Mailänder
52e2b83069 add the JUNGLE terrain to Tiberian Dawn
http://cnc-comm.com/community/index.php?topic=2880.0
2014-06-21 19:13:31 +02:00
Kanar
bf47543a0a Adds/reworks some minibibs 2014-06-07 09:24:08 +02:00
Paul Chote
e1501d5b7c Add clock overlay to support power beacons. 2014-05-31 18:41:02 +12:00
Matthias Mailänder
4dda29a138 removed duplicates identified by rpmlint 2014-05-20 07:18:47 +02:00
reaperrr
b62c43a90f TD Blossom Trees now emit tiberium from base.
Dimension set to 1x1, art position fixed via sequence Offsets.
2014-04-27 13:31:54 +02:00
Kanar
fc2d0510d8 Adds minibibs for bibless buildings in RA and C&C. 2014-03-25 13:23:05 +01:00
Oliver Brakmann
4c00b73818 Fix missing ZOffset in FIX's damaged-idle sequence. Fixes #4954 2014-03-24 21:28:42 +01:00
Paul Chote
725f690aaa Add posters for TD airstrike and nuke. 2014-03-20 22:13:11 +13:00
Matthias Mailänder
716fce4462 fixed ZOffset for burning husks
closes #4762
2014-03-14 18:52:45 +01:00
reaperrr
82cd2b9520 Adapts Tesla Coil and Obelisk to AttackTesla -> AttackCharge changes.
Fine-tunes Obelisk charge delay, adds changelog entry.
2014-03-06 20:30:24 +01:00
Matthias Mailänder
d7b891d995 Merge pull request #4682 from ScottNZ/beacon
closes #2320
closes #3767
closes #3810
2014-02-23 09:55:23 +01:00
Matthias Mailänder
666f9b4e47 added an icon for the hovercraft 2014-02-22 12:41:20 +01:00
reaperrr
578d2363b3 Match Obelisk charge anim speed with original
Without a high tick value the charge anim plays way too fast.
2014-02-21 22:27:06 +01:00
ScottNZ
2a8efde8e6 Add map beacons and radar pings 2014-02-22 00:07:53 +13:00
Curtis Shmyr
8ada3d34ec Initial support for individual unit upgrade crates 2013-12-29 19:10:50 -07:00
Paul Chote
d4ab156352 Fix C&C crate artwork. 2013-12-19 09:21:52 +13:00
Paul Chote
e9e2e353f7 Change crate graphics for christmas. Closes #4296. 2013-12-15 18:16:15 +13:00
Paul Chote
8c7f77d2c7 Convert SmudgeLayer to sequences. 2013-12-11 22:53:33 +13:00
Paul Chote
4d70996012 New shroud renderer. Fixes #2162. Fixes #3024. Fixes #4034.
Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
2013-12-11 20:51:49 +13:00
Paul Chote
410cd1c7b1 Reorganise ResourceLayer implementation. 2013-12-06 22:24:07 +13:00
Paul Chote
5c8b0b9b35 Fix viceroid muzzle offsets and missing traits. 2013-11-09 15:48:09 +13:00
Paul Chote
db49fe8c22 Use the original flame and chem muzzle flashes. 2013-11-07 17:38:14 +13:00
Matthias Mailänder
cc94ea14ff clean up the cnc bits 2013-11-05 08:01:20 +01:00
Matthias Mailänder
b1c3ac20bf brought back the MoveFlash
closes #2592
2013-11-02 18:03:49 +01:00
Paul Chote
2f5ff30184 Add strafing to C&C airstrike. 2013-11-02 10:08:26 +13:00