Paul Chote
55653c3f1f
Add lobby support for configuring starting units.
2013-07-13 19:18:27 +12:00
Paul Chote
c4190167ee
Root the player bin in the lobby ui correctly. Fixes #3505 .
2013-06-30 21:40:37 +12:00
Paul Chote
47406d8765
Overhaul lobby layout.
2013-06-30 20:34:25 +12:00
Paul Chote
a49bf40413
Replace add bots / assign with a combined slot options dropdown.
2013-06-30 14:29:49 +12:00
Paul Chote
e6eac5a6c0
Remove duplication between ra and d2k lobby yaml.
2013-06-29 13:29:39 +12:00
ScottNZ
a6e5a0b53f
Add temp banning to servers
2013-06-29 10:58:37 +12:00
Paul Chote
1fce900801
Set spectator color to white & remove selector.
2013-06-26 22:32:27 +12:00
Paul Chote
859af00f1c
Remove unused spectator ready checkboxes.
2013-06-26 22:21:13 +12:00
Paul Chote
6d24eb14d7
Merge pull request #3371 from aperkins81/bleed
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Add Bots button in Lobby
2013-06-21 18:52:17 -07:00
Andy Perkins
23d9d611c1
Lobby, Add Bots button
2013-06-22 07:56:06 +10:00
Matthias Mailänder
e9b2bcc579
fix some plenks
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no logic changes
2013-06-21 18:05:30 +02:00
Matthias Mailänder
65088ea2d5
display the last ServerError in the connection failed dialog
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closes #2727
2013-06-21 18:04:40 +02:00
Paul Chote
38f749ee47
Improve setting the lobby server title.
2013-05-10 22:47:32 +12:00
Paul Chote
656476991f
Replace ColorRamp with HSLColor everywhere.
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Fixes:
* Nuclear-purple color exploit.
* #3247 .
* Removes a bunch of unnecessary color conversions every frame.
Caveats:
* The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors).
* It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care).
* The old ColorRamp setting isn't migrated, so players will lose their color settings.
2013-05-10 19:23:30 +12:00
Paul Chote
fd58461d43
Rename Ping -> Latency.
2013-04-25 14:03:14 +12:00
Paul Chote
a1d2229a58
Remove legacy tooltip code.
2013-04-25 14:03:13 +12:00
Paul Chote
cc4559cae6
Remove obsolete Random Map button from d2k lobby.
2013-04-23 21:35:58 +12:00
Paul Chote
ed9d8fb7f7
Clean up lobby logic and visuals.
2013-04-23 21:35:57 +12:00
Chris Forbes
d0fe25e022
Merge pull request #3000 from Mailaender/dynamic-orderlag
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Display Ping of joining Clients in Lobby and use it to calculate OrderLatency
2013-04-20 16:57:00 -07:00
Matthias Mailänder
7508b3f6e3
remove automagic behaivor for the fragile alliance button
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it is not working well and I can't debug with bots with it
2013-04-20 18:42:54 +02:00
Matthias Mailänder
ef20009310
1 net tick is 120 ms and good order latency should be 2-3
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color code names in lobby accordingly
2013-04-18 23:46:26 +02:00
Scott_NZ
493811c0d0
Add Required slot checking in lobby logic. Set up needed player slots as Required for missions
2013-04-19 00:16:13 +12:00
Matthias Mailänder
b25e29173a
Merge pull request #2968 from pchote/map-chooser
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Map chooser polish & refactoring
2013-04-06 01:08:21 -07:00
Paul Chote
2cb634b8f5
New spawn selector tooltip for C&C.
2013-04-06 14:50:40 +13:00
Matthias Mailänder
819e48334e
fixed #2540 AI orders misinterpreted as an exploit on dedicated
2013-04-05 18:49:15 +02:00
Paul Chote
5e2e284cbf
Add map type and author to lobby.
2013-04-06 01:52:16 +13:00
Scott_NZ
c0e3861891
Fix #2888
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Only choose out of the selectable maps when pressing Random Map in the lobby
2013-04-02 12:36:02 +13:00
Matthias Mailänder
c68d939e4f
Merge pull request #2823 from ihptru/auto-map-dl
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Auto map downloading
2013-04-01 09:11:25 -07:00
Sascha Biedermann
10c38d1339
hotfix for #2789 , ready CheckBox
2013-03-27 12:58:43 +01:00
Igor Popov
10ec82d1bb
give user info that new map has been downloaded (being in lobby). so he is not confused with the reason of black screen
2013-03-23 19:46:41 +04:00
Igor Popov
1005c0bc08
auto-map-downloading
2013-03-23 19:29:52 +04:00
Igor Popov
586723926a
auto-map-downloading updated. (sync)
2013-03-23 19:27:53 +04:00
Matthias Mailänder
15324b1f1a
bring the Diplomacy menu back to life, but
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- rename LockTeams to FragileAlliances to avoid confusion
- only allow it in Free-For-All, not Team games or Missions
- grey out non-functional buttons and disabled checkboxes
2013-03-22 18:34:52 +01:00
Sascha Biedermann
b6d09b8829
fixed child removal
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fixed relayout on draw
refactored child remove/replace into ScrollPanelWidget
fixed scrolling on child remove
2013-03-19 17:39:07 +01:00
Sascha Biedermann
770d79da0b
update player list in lobby gracefully for better user experience
2013-03-18 22:25:31 +01:00
Scott_NZ
bd292b56cf
Ignore spectators when counting clients for the assignteams command
2013-03-11 01:20:08 +13:00
Scott_NZ
7af91f1747
Disable the button/order when there aren't enough clients to assign
2013-03-11 00:29:23 +13:00
Scott_NZ
8c46b421de
Add "Assign Teams" lobby drop down button
2013-03-10 20:46:29 +13:00
Matthias Mailänder
4cf8f9a434
remove admin indicator icon to avoid confusion/overlapping
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print admin names in bold text instead
2013-03-02 15:01:11 +01:00
Chris Forbes
3ab4112631
Merge remote-tracking branch 'pchote/cleanup'
2013-02-28 08:45:47 +13:00
Scott_NZ
026a86ba75
Add 'Crates' lobby checkbox and setting for enabling/disabling crate drops
2013-02-25 21:24:17 +13:00
Paul Chote
f593807617
Rework color picker palette modification.
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The old method had the lobby code dig around inside
the palette modification machinery, which was a giant
hack preventing necessary streamlining.
2013-02-22 15:04:41 +13:00
Scott_NZ
4b3feed324
Make a lack of random map yaml be non-fatal
2013-02-12 22:47:34 +13:00
Scott_NZ
57dd8bb91e
Add Random Map lobby button
2013-02-12 22:21:34 +13:00
Scott_NZ
eb3685fe67
Fix a lack of difficulty dropdown yaml in other mods (d2k/cnc) causing crashes
2013-01-09 21:50:20 +13:00
Scott_NZ
a8dbedd486
Fix default difficulty not being serialised
2013-01-08 22:43:55 +13:00
Scott_NZ
988a68dae5
Attempt to fix NRE that hamb got
2013-01-08 22:43:55 +13:00
Scott_NZ
bfb07e9948
Add support for mission difficulties
2013-01-08 22:43:54 +13:00
Carko
e10920d4ea
Added the spawnpoint map tooltip that displays players name in the lobby ( closes #2024 )
2013-01-08 22:22:25 +13:00
Matthias Mailänder
7a578a0679
notifications (formerly EVAalerts) centralized and race specific
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outsourced into notifications.yaml
triggered with PlayNotification(...)
(v2: less redundant code for PlayVoice/Notifications)
added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00