Chris Forbes
a72d19e754
converted to GPLv3
2010-02-16 21:20:41 +13:00
Bob
bb10a9b266
fix default Turreted.ROT
2010-02-07 01:05:50 +13:00
Chris Forbes
59c0791d93
renamed OpenRa.Game.* to OpenRa.*; a few other bits
2010-01-17 09:30:53 +13:00
Chris Forbes
8e944871fa
more ported bits
2010-01-10 19:11:58 +13:00
Chris Forbes
99a61ca8d9
renamed Info to LegacyInfo, marked Obsolete. added NewUnitInfo ref as Info.
2010-01-10 18:28:24 +13:00
Chris Forbes
fee63593d7
more traitinfos
2010-01-10 13:20:51 +13:00
Bob
b24983f0ef
basic Sync checking. No protocol stuff yet; just checks that input events are well-behaved.
2010-01-09 14:25:54 +13:00
Bob
74b7d21d4b
renamed Actor.unitInfo to "Info"; other minor changes
2009-12-05 19:12:29 +13:00
Chris Forbes
2435e48a82
trimming 'using' crap
2009-12-05 14:23:59 +13:00
Chris Forbes
9860b35030
unitinfo.InitialFacing etc
2009-11-29 14:56:09 +13:00
Bob
2aea110497
Facing -> new trait ("Unit")
2009-11-25 18:11:44 +13:00
Chris Forbes
a4c344523f
pushed bibs down into the smudge layer; made Game static
2009-10-20 20:47:04 +13:00
Bob
707ba7d957
Locked frame times; SAM, GUN, AGUN work again.
...
- all frames are 40ms long. (except something in the sidebar, which should really be PlayFetchIndex anyway)
- SAM, GUN, and AGUN no longer crash the game when built. (Turreted used Mobile, which those buildings don't have)
2009-10-20 00:57:50 +13:00
Bob
a7ce0f97d1
changes facing (and desireFacing) on Mobile and on Turreted. range is now 0..255
2009-10-19 23:45:14 +13:00
Bob
5f2d89fd63
added AttackTurreted.
2009-10-18 23:51:00 +13:00
Matthew Bowra-Dean
fe78e22747
Fixed the building placement to have the cursor in the centre. Replaced magic numbers with Game.CellSize
...
Using the building footprint, the placement overlay is offset from the cursor so the cursor is in the approximate middle of the overlay (not precisely due to overlay snapping to tiles). The tile size (24) was used as a magic number in a lot of places, they have been replaced with Game.CellSize.
2009-10-15 03:16:44 +13:00
Chris Forbes
3b1558d678
splitting traits into own files
2009-10-13 21:11:21 +13:00