Commit Graph

27 Commits

Author SHA1 Message Date
geckosoft
5b71bee4c8 Added: ISelectionColorModifier 2010-11-13 17:08:00 +13:00
Bob
9a2cdcde11 move Selectable.Radius into Health 2010-11-06 14:35:26 +13:00
geckosoft
030bd4b28d Core: Added basic support for Spectators
TODO: Someone modify the files for cnc (chrome / rules)
2010-10-31 04:03:31 +01:00
Bob
ab1e930ba3 pass worldRenderer around as necessary 2010-10-12 17:24:07 +13:00
Paul Chote
fd34f2ba99 Fix #225 and some other uses of a.IsInWorld / a.IsDead() 2010-10-08 10:56:50 +13:00
Bob
f41aa474aa remove more uses of Game.world 2010-10-07 22:07:11 +13:00
Bob
14e517cab5 Autoflush renderer. Sprite.DrawAt convenience function. 2010-09-24 18:11:03 +12:00
Bob
66493031c8 fix crash with idle units and pathdebug 2010-09-23 21:06:44 +12:00
Bob
c16a515224 make more activities cancelable. remove many uses of CurrentActivity is T 2010-09-22 11:53:58 +12:00
Chris Forbes
be46f44bc9 polish multiple rows of pips (RA proc) 2010-09-07 19:09:18 +12:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
Paul Chote
207ee49da3 Move Facing and Altitude onto IMove impls, with associated pile of cleanups 2010-08-01 01:01:31 +12:00
Paul Chote
4cf0610fd9 Change DamageState names 2010-07-30 22:24:43 +12:00
Paul Chote
1459ec483c Rename ExtendedDamageState -> DamageState 2010-07-30 22:24:43 +12:00
Paul Chote
0580dc4adf Fix damaged-building artwork and don't show healthbar for dead units (cnc critical-building state) 2010-07-30 10:11:33 +12:00
Paul Chote
87d2071007 Fix health bar colors. Todo: Merge DamageState & ExtendedDamageState 2010-07-30 00:46:00 +12:00
Paul Chote
6fba888d45 Shift Actor.Health onto a trait.
Known regressions:
 - cnc only
 - health bar colors
 - can't repair buildings
2010-07-30 00:33:44 +12:00
alzeih
ce513ed61a oops 2010-07-26 22:23:25 +12:00
Paul Chote
305fa03355 Kill Controller 2010-07-26 20:14:35 +12:00
Chris Forbes
69d30ac71b RenderBeforeWorld/RenderAfterWorld split. still need to sort out which behavior belongs where. 2010-07-26 18:19:39 +12:00
alzeih
130b4d29b4 Move SelectedUnit drawing stuff out of WorldRenderer into Selectable with IRenderSelection 2010-07-26 02:25:52 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Chris Forbes
68b63dc89e ralint: verify voices, support (and still verify) @-form prerequisites. 2010-07-04 14:50:26 +12:00
Chris Forbes
8e68449af1 voices are no longer tied to having Unit; default is to have no voice; defaults.yaml set up appropriately for units that should have one. 2010-07-04 14:25:34 +12:00
Chris Forbes
e224c64ccc no more stateless garbage 2010-04-13 19:18:49 +12:00
Chris Forbes
ca0d993c1a add radius to Selectable, used to adjust distance for damage calculation 2010-04-02 16:47:07 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00