abcdefg30
90ea611cee
Rename the 20201213 update rules directory to 20210321
2022-07-05 16:44:17 +02:00
Paul Chote
2037e37d4e
Replace Sequence EmbeddedPalette with HasEmbeddedPalette.
2022-07-02 14:10:52 +03:00
abcdefg30
6a31b1f9f3
Update the copyright header year
2022-05-28 00:35:10 -05:00
Eduardo Cáceres
79f321cb44
.Any(), .Count() -> .Count or .Length
2022-05-18 11:42:36 -05:00
Mustafa Alperen Seki
60b123c641
Split NukePower MissileImage from MissileWeapon.
2022-04-12 21:52:29 +02:00
abcdefg30
e685731b33
Add an update rule for the removal of AttackFrontal's FacingTolerance
2022-03-13 11:16:47 +01:00
dnqbob
6c33d47ef3
Update rule on renaming 'CloakTypes' to 'DetectionTypes'
2022-02-12 19:30:21 +01:00
abcdefg30
f3bc450e20
Fix an oversight in the update rule for AttackBomber's FacingTolerance
2022-01-11 18:09:05 +01:00
abcdefg30
6556b33cef
Move update rules to the correct subfolders and paths
2022-01-11 18:09:05 +01:00
Matthias Mailänder
b3d290edd9
Rename support power field for consistency.
2021-12-05 14:56:01 +01:00
penev92
8ba6d13b2f
Removed unused using directives
2021-10-15 13:12:33 +02:00
Andre Mohren
6810469634
Updated copyright years.
2021-06-29 18:33:21 -05:00
teinarss
10676be377
Replace F extension with string interpolation
2021-05-08 22:20:59 +02:00
reaperrr
f1a9a5180d
Use real (milli)seconds for notifications
...
Allows for more fine-grained control, while
adding independence from gamespeed and getting
rid of magic * 25 multiplications.
2021-04-21 19:34:16 +02:00
reaperrr
53e6d974f0
Change Crate.Lifetime from 'seconds' to ticks
...
As far as I could tell, this was the last place that still
used 'seconds' instead of ticks, apart from
some sound notification intervals (which are better
converted to real [milli]seconds).
Also renamed ScaredyCat.PanicLength to PanicDuration for
consistency and easier finding.
2021-04-19 20:03:08 +02:00
reaperrr
b8e64df4b1
Remove SmokeTrailWhenDamaged
...
One of the most outdated and limited traits remaining,
which can do nothing LeavesTrails doesn't cover by now.
2021-03-27 18:42:57 +00:00
Paul Chote
7c0e4b25ae
Specify interaction bounds relative to the mod tile size.
2021-03-27 16:31:50 +01:00
Paul Chote
0bdd46451e
Overhaul resource layer logic:
...
* ResourceType trait has been removed.
* Simulation-related data is now defined on the
ResourceLayer (which mods can subclass/replace).
* Support non-money resources by moving the resource
values to the PlayerResources trait.
* Allow mods to disable the neighbour density override
and instead always use the map-defined densities.
* Allow mods to define their own resource placement
logic (e.g. allow resources on slopes) by subclassing
(Editor)ResourceLayer.
* Improve ability to subclass/override ResourceRenderer
by exposing more virtual methods.
2021-03-20 16:45:41 +01:00
Paul Chote
1dc26a9b8e
Pass resource type and count to IAcceptResources instead of the value.
2021-03-20 16:45:41 +01:00
teinarss
4a1e4f3e16
Use expression body syntax
2021-03-07 13:00:52 +00:00
Paul Chote
554486fb0b
Replace projectile, WithShadow, WithParachute shadows with tint effects.
2021-02-20 02:08:40 +01:00
Paul Chote
d09476c603
Remove custom palettes from building placement previews.
2021-02-12 02:08:30 +01:00
Paul Chote
82a9809192
Remove RenderSprites.Scale.
2021-01-21 18:22:11 +01:00
Paul Chote
8c9b9df125
Change WithColoredOverlay to use a color instead of a palette.
2021-01-06 00:06:51 +01:00
Paul Chote
96641873ae
Replace highlight palette with tint effects.
2021-01-06 00:06:51 +01:00
abcdefg30
fef7a018f2
Add an update rule
2020-12-31 12:09:56 +01:00