abcdefg30
6a31b1f9f3
Update the copyright header year
2022-05-28 00:35:10 -05:00
Eduardo Cáceres
79f321cb44
.Any(), .Count() -> .Count or .Length
2022-05-18 11:42:36 -05:00
Andre Mohren
6810469634
Updated copyright years.
2021-06-29 18:33:21 -05:00
Paul Chote
80e92849da
Replace ResourceType with strings in interfaces/public methods.
2021-03-20 16:45:41 +01:00
Paul Chote
dcd8eccee4
Replace ResourceLayer references with IResourceLayer in traits/warheads.
2021-03-20 16:45:41 +01:00
Paul Chote
82a9809192
Remove RenderSprites.Scale.
2021-01-21 18:22:11 +01:00
Paul Chote
2cfacc2c7d
ProjectileArgs facing -> WAngle.
2020-06-01 21:34:32 +02:00
Paul Chote
86f61298e6
Replace ITraitInfo interface with TraitInfo class.
2020-05-21 13:01:04 +02:00
Matthias Mailänder
1df3e28253
Initialize RangeModifiers.
2020-05-08 20:58:27 +02:00
teinarss
f0b69f8b8d
Separated resource rendering into another trait
2020-01-14 19:38:47 +01:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
abcdefg30
1bb319425b
Add Sound.Play overloads that play a random sound from a list
2019-04-20 01:22:30 +02:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Andre Mohren
b1a44086a0
Removed unused using directives.
2018-11-17 17:23:22 +00:00
reaperrr
28c89920ac
Add dynamic muzzle LaunchEffect facing plumbing
2018-09-28 21:32:34 +02:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
reaperrr
c61a7b4131
Merge pull request #12709 from pchote/spicebloom-spurt
...
Play spicebloom spurt animation on each growth step.
2017-02-08 15:37:16 +01:00
Paul Chote
cc3c618d60
Play spurt animation on each growth step.
2017-02-05 13:28:00 +00:00
Paul Chote
847a00e938
Remove SpawnActor from SpiceBloom.
2017-02-05 12:32:42 +00:00
reaperrr
76f8fe02e2
Refactor SpiceBloom
...
- Remove SpiceBloom.RespawnDelay
It is basically redundant (giving the spice bloom spawner a longer
self-kill delay at yaml level has the same effect) and uses the savegame-blocking DelayedAction, so just removing it is the cleanest solution.
- Rename SpiceBloom GrowthDelay to Lifetime
- Refactor spicebloom.spawnpoint to not use SpiceBloom trait and make it visible in editor with corresponding tooltip.
2017-02-04 12:31:19 +01:00
reaperrr
0a53a2022e
Make SpiceBloom interfaces explicit
2017-02-04 12:31:17 +01:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Paul Chote
9ddfdc45b3
Introduce SoundType enum.
2016-12-23 11:34:23 +00:00
Paul Chote
365bd5b9bd
Rename ResourceType trait fields for consistency.
2016-09-25 17:04:18 +01:00
teees
8724ed29bc
Support dynamic offsets in ActorPreviews.
2016-06-15 20:36:08 +01:00
teees
b7bf7b6ec0
Move mod-level ActorInits out of the engine.
2016-06-15 20:35:22 +01:00
reaperrr
fd5a597966
Move Render traits to Traits.Render namespace
2016-04-15 20:43:04 +02:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
RoosterDragon
8e89a6a696
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
Paul Chote
03693a06eb
Add CurrentSource parameter to ProjectileArgs.
2015-12-01 07:47:39 +02:00
Oliver Brakmann
a6dadbe26e
Merge pull request #9926 from reaperrr/d2k-spiceblooms3
...
Further improve D2k spiceblooms
2015-11-22 17:17:47 +01:00
reaperrr
c4ca5d6497
Add invisible spice bloom spawn
...
When real spiceblooms explode, they spawn an invisible
spicebloom.spawnpoint actor, which only 'grows' when the cell is of
GrowthTerrainType. When 'exploding', it then displays the animation of
blowing spice up into the air, and spawns a real spicebloom.
This replicates the original behavior where spice blooms would only grow
on sand cells that had been harvested and free of spice.
2015-11-22 16:43:16 +01:00
reaperrr
a175f53ba7
Improve spice bloom seeding mechanism
...
Improve seeding target cell determination.
Draw out spice seedable cells before loop.
Default to null for SpiceBloom.Weapon.
Pull spice seeding into its own method.
Skip it completely if no seed weapon is defined.
2015-11-22 16:41:12 +01:00
reaperrr
64b1aea065
Only allow spice blooms to grow on certain terrain types
2015-11-22 16:16:24 +01:00
reaperrr
820b193d27
Fix spice bloom editor visibility
2015-11-12 19:52:55 +01:00
reaperrr
008eda7a5f
Make sure that a spice bloom spawns at least the minimum of pieces
2015-11-04 23:44:36 +01:00
reaperrr
2e6b71154a
Increase variation and average of spice bloom growth
2015-11-04 23:44:36 +01:00
reaperrr
46a728826b
Fix spice debris target cell randomization
2015-11-04 23:41:02 +01:00
Matthias Mailänder
c6eff7023a
add spice blooms
2015-10-11 19:30:28 +02:00