Matthias Mailänder
ba309a3367
add spice refinery smoke overlay when harvester docked
2014-05-14 09:39:45 +02:00
Matthias Mailänder
eb6d9f6f69
only show welding overlays when factories are producing
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closes #3756
2014-04-20 15:07:22 +02:00
Paul Chote
048289e6a9
Merge pull request #5138 from Mailaender/disable-idle-overlay
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Fixed the Dune 2000 outpost radar dish rotating when powered down
2014-04-21 00:59:38 +12:00
Matthias Mailänder
01a3162725
allow animations to pause on low power
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closes #2949
2014-04-20 14:47:53 +02:00
Matthias Mailänder
9d02118e51
don't rotate the radar dish when it is powered down
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closes #3755
2014-04-20 13:30:22 +02:00
Matthias Mailänder
00ca5516fc
add crane animation to Dune 2000 and Tiberian Sun
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closes #3754
2014-04-19 13:12:32 +02:00
Matthias Mailänder
7366c0b7b0
don't play crumble sound when placing concrete
2014-04-12 09:14:02 +02:00
Chicken man
e6c0a00604
Closes #4463 . Added Shrapnel, as well as variable velocity and arc for bullets
2014-04-07 17:09:52 -04:00
Paul Chote
19caf7b6f2
Fix walls not being buildable on concrete. Fixes #5031 .
2014-04-05 20:47:16 +13:00
Paul Chote
4025db45a3
Fix turret muzzleflash.
2014-04-05 18:09:20 +13:00
Paul Chote
15c2930eeb
Allow turrets to connect to walls in D2K. Fixes #5032 .
2014-04-05 18:09:06 +13:00
Taryn
61749e145d
Added LineBuildNode trait to filter which structure(s) a LineBuild actor can be attached to.
2014-03-27 20:47:46 -05:00
Paul Chote
9993eacf65
Add upgrade rules.
2014-03-21 10:07:28 +13:00
Paul Chote
52e27f036a
Add buildable concrete and weathering to D2k. Fixes #2249 .
2014-03-18 15:46:07 +13:00
Chicken man
718ddf9afd
Updated mods to work with changes.
2014-03-05 17:30:34 -05:00
Matthias Mailänder
56470b918b
use the disabled palette to render husks
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closes #4631
2014-03-05 23:18:14 +01:00
Dan9550
0e905a39eb
R3moved C4 target type from walls in D2K
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D2K Destructable trait, walls
2014-02-24 18:27:22 +11:00
Matthias Mailänder
4c05d98e9b
removed the build radius restrictions
2014-01-04 10:51:56 +01:00
Matthias Mailänder
c78a856894
C4 demolishable bridges
2013-12-26 21:22:47 +01:00
Paul Chote
996877d9e5
Upgrade mod rules to match engine changes.
2013-12-26 20:42:13 +13:00
Curtis Shmyr
c1e5be380e
Rename Capture related traits to ExternalCapture
2013-10-27 17:25:44 -06:00
Matthias Mailänder
bb5a6e0155
Hotkey: O for concrete walls in d2k
2013-09-29 22:35:33 +02:00
Matthias Mailänder
b2c05b5779
bring back player buildable walls in d2k
2013-09-29 22:35:24 +02:00
Matthias Mailänder
4fe0423f6c
smaller tooltip name for Ix Research Center to avoid overlapping
2013-09-02 23:03:38 +02:00
reaperrr
e542290e95
Enables MuzzleFlashes on Gun Towers, fixes LocalOffsets for both defense towers.
2013-08-19 23:07:04 +02:00
Matthias Mailänder
e942c3a2a7
fix selection boxes for starport and silo
2013-08-18 15:17:03 +02:00
Matthias Mailänder
009f6a3f70
bring back turrets and vehicle repairing
2013-08-17 23:47:14 +02:00
Matthias Mailänder
8c6074a081
WithCrumbleOverlay for Dune 2000 buildings
2013-08-17 23:47:09 +02:00
Matthias Mailänder
c551cfca0f
welding for the light factories
2013-08-17 23:31:24 +02:00
Matthias Mailänder
f480679ab1
add welding animations to the high tech factories
2013-08-17 23:31:24 +02:00
Matthias Mailänder
3db98b6554
welding in the heavy weapon factories
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overlay + alpha blending = awesome
2013-08-17 23:31:24 +02:00
Matthias Mailänder
8a1e825946
added Ix Research lights as overlays
2013-08-17 23:31:23 +02:00
Matthias Mailänder
d4364694ab
spinning radar dishes
2013-08-17 23:31:23 +02:00
Matthias Mailänder
c71e081afc
added wind trap zaps with overlays
2013-08-17 23:31:23 +02:00
Matthias Mailänder
efb55d4cb9
read support power icons from sequences
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so that d2k can grab them from DATA.R8
2013-08-17 23:31:22 +02:00
Matthias Mailänder
376a6c7a5d
read the production icons from sequences
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this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
Matthias Mailänder
341522232e
migrate all other buildings to DATA.R8 sequences
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4th conyard might be for the Corrino faction
TODO: active animations are yet unused overlays
no need to render build-top for refineries
2013-08-17 23:31:22 +02:00
Matthias Mailänder
0393f75729
remove failed experiment with fundaments
2013-08-14 07:57:23 +02:00
Paul Chote
b02fd0d002
Remove BibLayer and use sequences / RenderSprites instead.
2013-08-11 00:25:53 +12:00
Paul Chote
614d57ac08
Remove BelowUnits from D2K.
2013-08-11 00:25:52 +12:00
Paul Chote
04e5edc811
Rewrite bib to match new FrozenUnderFog capabilities.
2013-08-04 19:42:16 +12:00
Matthias Mailänder
fcf987a4dd
also revert AutoTargetIgnore: for all buildings in d2k
2013-06-23 13:15:52 +02:00
Paul Chote
5734131310
Remove unnecessary fields from RenderBuilding*.
2013-06-20 18:29:20 +12:00
Matthias Mailänder
cdeea80037
replaced Dune 2000 AUD with original WAV
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removed *.aud hard-coding everywhere
2013-06-15 19:41:07 +02:00
Paul Chote
c149898592
Separate IBodyOrientation from render traits.
2013-05-28 22:37:06 +12:00
Chris Forbes
8b4814e399
Merge pull request #3233 from ScottNZ/follow
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Add unit following/guarding
2013-05-16 14:02:32 -07:00
Scott_NZ
6e5d58379f
Add unit guarding
2013-05-16 21:23:58 +12:00
Paul Chote
c91f0dfd2f
Merge the 3 turret rendering traits into WithTurret.
2013-05-15 19:17:32 +12:00
psydev
24bb086c7f
Removed bib from repair bay
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Hopefully no one objects to this. This removes the bib from the repair bay.
Rationale: to save space (it's 3x4, which is pretty sizable). It is a building you'll often want to build near the front line, so having it be very large limits whether you can put it on a little rock somewhere. Removing the bib also has the effect of distinguishing it from the starport. It doesn't look bad without the bib.
2013-05-08 11:02:51 -07:00
psydev
34e60b3223
made construction yard "base provider" (build radius)
2013-05-04 20:59:44 +12:00