Pavel Penev
dfa922de91
Pulled out shared code from documentation commands
2025-01-17 18:09:02 +02:00
Pavel Penev
c66f63805a
Added types for Utility documentation output
2025-01-17 18:09:02 +02:00
Pavel Penev
f2e582ce83
Moved documentation utility commands to a folder
2025-01-17 18:09:02 +02:00
Dan Stoian
e903baf680
Implement auto-save
2025-01-17 18:01:20 +02:00
Ashley Newson
dc4c596fa0
Fix an out-of-bounds CellLayer access in RaMapGenerator
...
Adds a bounds check for the water obstruction code, where a rotation
projection can be outside of the map area (on rotations other than
1, 2, or 4.)
2025-01-16 12:56:44 +02:00
Paul Chote
b9adbf8089
Only expose Facing for actors that define a facing.
2025-01-15 18:07:10 +02:00
Paul Chote
427e56d718
Only expose Location and CenterPosition for actors that occupy space.
2025-01-15 18:07:10 +02:00
RoosterDragon
aa121dcb2f
Use covariant return types.
...
Use the covariant return type feature of C# 9 to allow method overrides to be more specific about their return type. By exposing this information, e.g. for Widget.Clone(), callers will have more information. This allows various casts to be removed as the information is now available within the type system.
2025-01-15 17:29:02 +02:00
Ashley Newson
9c568aba33
Fix map generator failures due to broken TilingPath edge extension
...
Coastlines and cliffs at the edge of a map should have been getting
extended beyond the map edge help them tile reliably. This was not
happening due to a conditional that accidentally got inverted during a
refactor.
Fixing the conditional makes beach and cliff tiling significantly more
reliable. (Note that there is no effect on road tiling.)
2025-01-15 17:23:41 +02:00
Ashley Newson
417f787294
Add experimental RA procedural map generator
...
Add an experimental procedural map generator for the Red Alert mod,
along with supporting code that may assist in the development of map
generators for other mods.
Map generation may be accessed as a tool in the Map Editor. This change
does not presently introduce direct lobby options for generated maps.
Features:
- Terrain with land, water, beaches, cliffs, roads, debris, and trees.
- Placement of mpspawns, neutral buildings, and resources.
- Rotational and mirror symmetry options.
- Various configurable parameters with presets.
- Deterministic with configurable seed.
- Performant.
2025-01-09 16:47:10 +02:00
louxia
0536c58b78
Avoid units continuing to follow the unattackable targets
2025-01-08 21:45:44 +02:00
Paul Chote
711055a3bc
Add filenames to Trait/Weapon/SpriteSequence docs metadata.
2025-01-07 19:21:29 +02:00
michaeldgg2
c7cc9a68fd
Eradicate ☠ Mono ☠
...
Co-Authored-By: Gustas <37534529+punkpun@users.noreply.github.com >
2025-01-07 18:07:13 +02:00
Paul Chote
5450572e0a
Allow maps to override the player viewport size.
2025-01-06 23:57:08 +02:00
Gustas
8b4478260e
Raname GrantConditionOnDeployWithCharge to GrantChargedConditionOnToggle
...
Also allow deploying without cancelling current activity, and make saboteurs use it
2024-12-27 16:37:49 +02:00
Gustas
d9cfb2c278
Cancel movement in invalid states
2024-12-27 16:30:38 +02:00
Gustas
1904012604
Fix harvesters refusing to queue dock orders whenn empty
2024-12-27 16:30:38 +02:00
Pavel Penev
955bf96a84
Added descriptions to ContentInstallerFileSystemLoader
2024-12-21 16:01:21 +02:00
Gustas
f820adab51
Add delete button to the map editor
2024-12-20 23:56:56 +02:00
Gustas
48d5b3c8d9
Update extractors to preserve indentation
2024-12-20 22:00:21 +02:00
RoosterDragon
0051d6fd63
Fix BaseBuilderBotModule.LocomotorsForProducibles.
...
Account for per-actor production (e.g. ProductionQueue) and per-player production (e.g. ClassicProductionQueue). This requires resolving the Production and ProductionQueue traits on both the producing actor, and the owning player actor.
When setting rally points, check the actor didn't die first.
2024-12-19 19:36:28 +02:00
Gustas
2a1eeae7ca
Reduce the size of battlefield news when messages are short
2024-12-19 18:16:07 +02:00
Gustas
43325fdee7
Fix Package 'NuGet.CommandLine' 4.4.1 has a known moderate severity vulnerability
2024-12-12 16:00:19 +02:00
Mustafa Alperen Seki
087aebe058
Fix broken condition support for InstantlyRepairable.
2024-12-12 00:30:01 +02:00
RoosterDragon
bf7f81b7fe
Improve some String.Split calls.
2024-11-15 22:28:18 +02:00
RoosterDragon
e2296ad2d1
Fix CA2263
2024-11-15 22:28:18 +02:00
RoosterDragon
332ab244a7
Fix CA1862
2024-11-15 22:28:18 +02:00
RoosterDragon
ed90322a0b
Fix IDE0032
2024-11-15 22:28:18 +02:00
RoosterDragon
9809f6ed08
Add new .NET 9 rules to editorconfig.
...
Don't enforce all the rules yet, since we are still targeting .NET 6.
Adjust cast to nullable in UnloadCargo.ChooseExitSubCell. Avoid this cast tripping up CA2021 on older NET SDK versions.
2024-11-15 22:28:18 +02:00
Ashley Newson
7401182a1b
Refactor editor clipboard logic as blitting logic
...
- Refactors internal editor clipboard logic into reusable map contents
"Blitting" functionality.
- Fix actor processing being unnecessarily (cell) looped within
CopySelectionContents (now CopyRegionContents).
- Deduplicates largely repeated code.
- Minor code simplifications and renames.
2024-11-15 19:18:38 +02:00
Paul Chote
feef5be143
Allow mods to override Encyclopedia preview owners.
2024-11-03 17:19:30 +02:00
Paul Chote
f805d67741
Allow mods to display Encyclopedia production info.
2024-11-03 17:19:30 +02:00
Paul Chote
497251c0eb
Allow mods to display Encyclopedia portraits.
2024-11-03 17:19:30 +02:00
Paul Chote
c111cea7fc
Allow mods to display Encyclopedia titles in description panel.
2024-11-03 17:19:30 +02:00
Paul Chote
eff4c66410
Allow Encyclopedia entries to scale the actor preview.
2024-11-03 17:19:30 +02:00
abcdefg30
78e47ea70a
Support using player palettes as effect palette for SpawnActorPower
2024-11-03 17:02:00 +02:00
Paul Chote
147cb566f2
Remove "en" from fluent file paths.
2024-11-03 16:52:47 +02:00
Paul Chote
8452f71481
Rename Lua UserInterface.Translate to .GetFluentMessage.
2024-11-03 16:52:47 +02:00
Paul Chote
8b11b499ed
Rename Translations yaml keys to FluentMessages.
2024-11-03 16:52:47 +02:00
Paul Chote
ecaa414508
Simplify method name in CheckFluentReferences.
2024-11-03 16:52:47 +02:00
Paul Chote
c09d7cbdea
Remove magic ftl file naming.
2024-11-03 16:52:47 +02:00
Paul Chote
5a0c8439fc
Add map support for inline base64 fluent messages.
...
This enables the RC to parse and share custom messages
as part of the map's custom rules without any additional
API changes.
2024-11-03 16:52:47 +02:00
Paul Chote
43219e16da
Reorganize FluentBundle ctors to allow inline text.
2024-11-03 16:52:47 +02:00
Paul Chote
67254e0b39
Rename Fluent *GetString methods to GetMessage.
2024-11-03 16:52:47 +02:00
Gustas
b62c883951
Localise lobby notification
2024-10-23 19:08:12 +03:00
test1232156
564da2fb8d
Fix prerequisites spelling error
...
Co-Authored-By: Gustas <37534529+punkpun@users.noreply.github.com >
2024-10-23 19:08:12 +03:00
Paul Chote
b57be1cc08
Rework mod content installation.
2024-10-20 15:04:25 +03:00
Paul Chote
c84d088dfa
Fix lint test.
2024-10-20 15:04:25 +03:00
Gustas
52a605787b
Fix defense spelling
2024-10-17 17:18:14 +01:00
Gustas
f43d2fb98e
Fix lua failing to translate strings with arguments
2024-10-17 17:16:19 +01:00